#############################  GLOWING EMISSIVE #############################

[EXTRA_FX] 
MASK_GBUFFER = Object028, 66_0, GEO_GLASS_CLUSTER, 64_0, glass_rear_ext, Object167, LIGHTMAP_Cluster


[EXTRA_FX_EMISSIVE_...] 
MESHES = nav
COLOR = 1, 1, 1, 1.5
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.1
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES = Object038
COLOR = 3, 1, 1, 12
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.1
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES = 
COLOR = 1, 1, 1, 8
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.16
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] 
MESHES = wl_hb
COLOR = 1, 1, 1, 15
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.05
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_INT_EMISSIVE
COLOR = 1, 1, 1, 3
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.01
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_ARROW_FUEL, GEO_ARROW_RPM, GEO_ARROW_WT, GEO_ARROW_SPEED
COLOR = 1, 1, 1, 0.5
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.01
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_IND_F_L, GEO_IND_F_R
COLOR = 3, 1.2, 1, 1.5
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.065
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES = TS_TAIL_R_02, TS_TAIL_R_01, 49_001, TS_TAIL_L_02, 49_0, TS_TAIL_L_01
COLOR = 3, 1.2, 1, 1
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.085
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_HEADLIGHTS
COLOR = 2, 1.4, 1, 1
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.22
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_DRL
COLOR = 1, 1, 1, 3
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.06
SPLIT_ELEMENTS = 1



[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_BRAKE_C
COLOR = 1, 1, 1, 4
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.03
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES = GEO_INT_LIGHT
COLOR =5,4,3 ,0.2
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 1
SPLIT_ELEMENTS = 1

