[DATA] 
DISABLE_LIGHTSINI = 1


############################# Custom Emissive #############################

[CustomEmissiveMulti] ; WARNING LIGHTS 01
Meshes = Object2071
Resolution = 1024, 1024
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely

@ = MultiItem, Role = TURNSIGNAL_LEFT , Start = "0, 190", Size = "150, 350" , Color = "00,7,0", Lag = 0.2
@ = MultiItem, Role = TURNSIGNAL_RIGHT , Start = "858, 290", Size = "101, 400" , Color = "00,7,0", Lag = 0.2
@ = MultiItem, Role = ENGINE_DAMAGE , Start = "662, 290", Size = "101, 400" , Color = "7,2,00", Lag = 0.2
@ = MultiItem, Role = HANDBRAKE , Start = "780, 290", Size = "101, 400" , Color = "7,00,00", Lag = 0.2



[CustomEmissiveMulti] ; SHIFTER LIGHTS
Meshes = shifter_lights
Resolution = 512, 512
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely

@ = MultiItem, Role = GEAR_D , Start = "0, 0", Size = "255, 82" , Color = "60,20,0", Lag = 0.2
@ = MultiItem, Role = GEAR_N , Start = "264, 0", Size = "25, 82" , Color = "60,20,0", Lag = 0.2
@ = MultiItem, Role = GEAR_P , Start = "253, 0", Size = "10.5, 82" , Color = "60,20,0", Lag = 0.2
@ = MultiItem, Role = GEAR_R , Start = "280, 0", Size = "30, 82" , Color = "60,20,0", Lag = 0.2




############################# LIGHTS #############################


[EMISSIVE_EXTRA_A_...]      ;;;; DAYLIGHT LIGHTS
BIND_TO_EXTRA_A=1
NAME=GEO_HEADLIGHT_LED
COLOR=5,8,10,5
FALLBACK_HEADLIGHTS_COLOR=5,8,10,5
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[BOUNCED_HEADLIGHTS]               ;;; bounced lights
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES
NAME = ARROW_CLOCK
START = 0 

############################# CORNERING LIGHTS #############################

[EMISSIVE_CORNERINGLAMP_LEFT_0]
NAME = corner_lamp_l   ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
STEER_THRESHOLD = -65


[EMISSIVE_CORNERINGLAMP_RIGHT_0]
NAME = corner_lamp_r   ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
STEER_THRESHOLD = 65


############################# INTERIOR LIGHTS #############################



[EMISSIVE_LIGHT_...] 
NAME=GEO_PlateLights
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,0.8
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  cluster
NAME=RPM_LED_0, RPM_LED_1, RPM_LED_2, RPM_LED_3, RPM_LED_4, RPM_LED_5, RPM_LED_6, RPM_LED_7, RPM_LED_8, RPM_LED_9, RPM_LED_10, RPM_LED_11, RPM_LED_12, RPM_LED_13, RPM_LED_14, RPM_LED_15, RPM_LED_16, RPM_LED_17, RPM_LED_18, RPM_LED_19, RPM_LED_20, RPM_LED_21, RPM_LED_22, RPM_LED_23, RPM_LED_24, RPM_LED_25, RPM_LED_26, RPM_LED_27, RPM_LED_28, RPM_LED_29, RPM_LED_30, RPM_LED_31, RPM_LED_32, RPM_LED_33, RPM_LED_34, RPM_LED_35, RPM_LED_36, RPM_LED_37, RPM_LED_38, RPM_LED_39, RPM_LED_40, RPM_LED_41, RPM_LED_42, RPM_LED_43, RPM_LED_44, RPM_LED_45, RPM_LED_46, RPM_LED_47, RPM_LED_48, RPM_LED_49, RPM_LED_50, RPM_LED_51, RPM_LED_52, RPM_LED_53, RPM_LED_54, RPM_LED_55, RPM_LED_56, RPM_LED_57, RPM_LED_58, RPM_LED_59, RPM_LED_60, RPM_LED_61, RPM_LED_62, RPM_LED_63, RPM_LED_64, RPM_LED_65, RPM_LED_66, RPM_LED_67, RPM_LED_68, RPM_LED_69, RPM_LED_70, RPM_LED_71, RPM_LED_72, RPM_LED_73, RPM_LED_74, RPM_LED_75, RPM_LED_76, RPM_LED_77
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1,6
OFF_COLOR=1, 1, 1,6
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1



[EMISSIVE_LIGHT_...] 
NAME=POWER_0, POWER_1, POWER_2, POWER_3, POWER_4, POWER_5, POWER_6, POWER_7, POWER_8, POWER_9, POWER_10, POWER_11, POWER_12, POWER_13, POWER_14, POWER_15, POWER_16, POWER_17, POWER_18, POWER_19, POWER_20, POWER_21, POWER_22, POWER_23, POWER_24, POWER_25, POWER_26, POWER_27, POWER_28, POWER_29, POWER_30, POWER_31, POWER_32, POWER_33, POWER_34
BIND_TO_HEADLIGHTS=1
COLOR=3, 0, 0,4
OFF_COLOR=3, 0, 0,4
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=TORQUE_LED_0, TORQUE_LED_1, TORQUE_LED_2, TORQUE_LED_3, TORQUE_LED_4, TORQUE_LED_5, TORQUE_LED_6, TORQUE_LED_7, TORQUE_LED_8, TORQUE_LED_9, TORQUE_LED_10, TORQUE_LED_11, TORQUE_LED_12, TORQUE_LED_13, TORQUE_LED_14, TORQUE_LED_15, TORQUE_LED_16, TORQUE_LED_17, TORQUE_LED_18, TORQUE_LED_19, TORQUE_LED_20, TORQUE_LED_21, TORQUE_LED_22, TORQUE_LED_23, TORQUE_LED_24, TORQUE_LED_25, TORQUE_LED_26, TORQUE_LED_27, TORQUE_LED_28, TORQUE_LED_29, TORQUE_LED_30, TORQUE_LED_31, TORQUE_LED_32, TORQUE_LED_33, TORQUE_LED_4
BIND_TO_HEADLIGHTS=1
COLOR=3, 0, 0,4
OFF_COLOR=3, 0, 0,4
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=WATER_TEMP_LED_0, WATER_TEMP_LED_1, WATER_TEMP_LED_2, WATER_TEMP_LED_3, WATER_TEMP_LED_4, WATER_TEMP_LED_5, WATER_TEMP_LED_6, WATER_TEMP_LED_7
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,6
OFF_COLOR=2, 2, 2,6
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=FUEL_LED_0, FUEL_LED_1, FUEL_LED_2, FUEL_LED_3, FUEL_LED_4, FUEL_LED_5, FUEL_LED_6, FUEL_LED_7
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,6
OFF_COLOR=2, 2, 2,6
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_LIGHT_...] ;  nav
NAME=navsmall
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,50
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  buttons orange
NAME=Object1395
BIND_TO_HEADLIGHTS=1
COLOR=4, 1, 0.1,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  ac blue
NAME=Object1387
BIND_TO_HEADLIGHTS=1
COLOR=0.1, 0.1, 4,2
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  ac red
NAME=Object1385
BIND_TO_HEADLIGHTS=1
COLOR=2, 0, 0,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

#############################  Cluster #############################

[EMISSIVE_LIGHT_...] ;  cluster
NAME=cluster, nav_cluster, cluster_02
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1,3
OFF_COLOR=1, 1, 1,3
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  nav
NAME=nav, nav003, cluster_sport, SONG_ID
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1,2
OFF_COLOR=1, 1, 1,2
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  nav
NAME=cluster_NavSmall
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1,3
OFF_COLOR=1, 1, 1,3
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_LIGHT_...] ;  cluster blue
NAME=164, 162, 16646
BIND_TO_HEADLIGHTS=1
COLOR=0, 0, 2,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  cabin ambient lighting
NAME=GEO_AMB_LIGHT_SUB2, Object1819, GEO_AMB_LIGHT_SUB1, GEO_AMB_LIGHT_SUB2, GEO_AMB_LIGHT_SUB3, GEO_AMB_LIGHT_SUB4
BIND_TO_HEADLIGHTS=1
COLOR=2, 0.0, 0.0,1
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  cabin ambient lighting
NAME=GEO_AMB_LIGHT_DASH_LOGO
TOGGLE_VISIBILITY=1
BIND_TO_HEADLIGHTS=1
COLOR=20, 0.0, 0.0,0.5
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  cabin ambient lighting
NAME=GEO_AMB_LIGHT_DASH_UNDER1, GEO_AMB_LIGHT_DOOR_L, Object20810
BIND_TO_HEADLIGHTS=1
COLOR=2, 0.0, 0.0,1.5
LAG=0
SIMULATE_HEATING=0



[EMISSIVE_LIGHT_...] ;  buttons
NAME=GEO_CONSOLE_EM_01, GEO_CONSOLE_EM_02, GEO_SWHEEL_EM_01, GEO_INT_EMISSIVE_SUB0, GEO_DOOR_EM_02, Object20774, GEO_INT_EMISSIVE_SUB3, GEO_SHIFTER_DECAL_P, GEO_OV_CONSOLE_EM_01, GEO_DOOR_EM_R_01, Object1911, GEO_INT_EMISSIVE_SUB4, GEO_SLIDERS_EM, Object20988, Object20987, Object20986, Object20805
BIND_TO_HEADLIGHTS=1
COLOR=0.5, 0.5, 0.5,3
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  buttons
NAME=GEO_EM_SOS
BIND_TO_HEADLIGHTS=1
COLOR=1, 0, 0,1.5
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  buttons
NAME=GEO_OM_CONSOLE_DECAL_02
BIND_TO_HEADLIGHTS=1
COLOR=2, 1, 0,1
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  door sils
NAME=GEO_Door_Sil_Light01, GEO_Door_Sil_Light02
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1,2
LAG=0
SIMULATE_HEATING=0



[EMISSIVE_EXTRA_B_0]               ;;; Int roof light                
NAME = rooflight
COLOR =5,5,5 ,4
LAG = 0.5
SIMULATE_HEATING = 0
LOCATION = FRONT
CLUSTER_THRESHOLD = 0.5

#############################  Lic Plate Lights #############################


[LIGHT_LICENSEPLATE]                                                     ;;; lic plate light
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=GEO_NUMBERPLATE_R
OFFSET=-0.02, -0.012, -0.04
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.3
SPOT=250
SPOT_SHARPNESS=0.1
COLOR=5,5,5,1.2


#############################  WARNING LIGHTS #############################


[EMISSIVE_HIGHBEAM_2]
NAME=warning_highbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,5, 0.5
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_LOWBEAM_1]
NAME=warning_lowbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,5,0.1, 0.5
LAG=0.2
SIMULATE_HEATING=0



[EMISSIVE_BATTERY_0]
NAME = warning_battery
COLOR = 5, 1, 0



[EMISSIVE_TRACTIONCONTROL_0]
NAME=tc_off01
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR= 4, 1, 0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=
TOGGLE_VISIBILITY = 1
COLOR=5, 1, 0
LAG=0.2


[EMISSIVE_...]
NAME=SteeringSuspensionFail
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2



[EMISSIVE_...]
NAME=TyrePressureHighLow
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2



[EMISSIVE_...]
NAME=wl_fuel
TOGGLE_VISIBILITY = 1
COLOR=3,0.5,0,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4

[EMISSIVE_...]
NAME=Hazzards 
TOGGLE_VISIBILITY = 0
COLOR=5,0.1,0.1, 1 
OFF_COLOR=5,0.1,0.1, 0.32 
INPUT=HAZARD
LAG=0.4





[EMISSIVE_ABS_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
LAG=0.2




[EMISSIVE_...]
NAME=wl_seatbelt
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2




[EMISSIVE_...]
NAME=wl_drl
COLOR=0,6,0,1
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1


######################## DOORS ##################################


[EMISSIVE_...]
NAME=wl_doorajar
TOGGLE_VISIBILITY = 1
COLOR=2,2,2,2
INPUT=OPENDOORS
LAG=0.2


[EMISSIVE_...]
NAME=GEO_DOOR_Light_LF, GEO_DOOR_Light_LR, GEO_DOOR_Light_RF, GEO_DOOR_Light_RR
TOGGLE_VISIBILITY = 0
COLOR=50,0,0,1
INPUT=EXTRA_E
LAG=0.2
CAST_LIGHT=1



######################## LIGHTS SETUP ##################################

[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=1
COLOR=1.0, 1.0, 1.0,3
DIFFUSE_CONCENTRATION=0.0
DIRECTION=-0.1, -0.1, 1.1
EXTERIOR_ONLY=0
FADE_AT=500
FADE_SMOOTH=120
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=500
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.9
MIRROR=1
MIRROR_DIRECTION=0
POPUP_ENABLED=1
POSITION=0, 0.68, 2.0
RANGE=100
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
SPECULAR_MULT=0

[LIGHT_HEADLIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0,10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -1.9
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=60
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=2
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=1 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=4000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.3 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=70 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=1 ; flame size
LIMITER_RPM_THRESHOLD=7000 ; limiter flames will not shoot below this rpm






############################# EXTERIOR LIGHTS #############################




[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[EMISSIVE_REVERSE_0]
NAME=GEO_REVERSE
CHANNEL = 0
COLOR=5,5,4,80
LAG=0.6
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_0]      ;; headlights
NAME=GEO_LIGHTS_F, GEO_HEADLIGHT_LED_0, GEO_HEADLIGHT_LED_1, GEO_HEADLIGHT_LED_2, GEO_HEADLIGHT_LED_3, GEO_HEADLIGHT_LED_4, GEO_HEADLIGHT_LED_5, GEO_HEADLIGHT_LED_6, GEO_HEADLIGHT_LED_7, GEO_HEADLIGHT_LED_8, GEO_HEADLIGHT_LED_9, GEO_HEADLIGHT_LED_10, GEO_HEADLIGHT_LED_11, GEO_HEADLIGHT_LED_12, GEO_HEADLIGHT_LED_13
TOGGLE_VISIBILITY = 1
AFFECTS_TRACK=1
COLOR=50,50,55,30
LAG=0.2
CAST_LIGHT=1
LOCATION=FRONT
SIMULATE_HEATING=0.2



[EMISSIVE_LIGHT_...]   ;; tailights
NAME=TAILLIGHT_0, TAILLIGHT_1, TAILLIGHT_2, TAILLIGHT_3, TAILLIGHT_4, TAILLIGHT_5, TAILLIGHT_6, TAILLIGHT_7, TAILLIGHT_8, TAILLIGHT_9, TAILLIGHT_10, TAILLIGHT_11, TAILLIGHT_12, TAILLIGHT_BAR_0, TAILLIGHT_BAR_1, TAILLIGHT_BAR_2, TAILLIGHT_BAR_3, TAILLIGHT_BAR_4, TAILLIGHT_BAR_5, TAILLIGHT_BAR_6, TAILLIGHT_BAR_7, TAILLIGHT_BAR_8, TAILLIGHT_BAR_9, TAILLIGHT_BAR_10, TAILLIGHT_BAR_11, TAILLIGHT_BAR_12, TAILLIGHT_BAR_13, TAILLIGHT_BAR_14
TOGGLE_VISIBILITY = 1
COLOR=20,5,5,20
LAG=0.9
LOCATION=REAR
SIMULATE_HEATING=1.0
CAST_LIGHT=1




[EMISSIVE_HIGHBEAM_...]   ;;highbeam
NAME=GEO_LIGHTS_HI_F
TOGGLE_VISIBILITY = 1
COLOR=50,50,55,40
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...]                ;;breaklights
NAME=
TOGGLE_VISIBILITY = 1
COLOR=10, 1, 0,80
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_1]                ;;breaklights
NAME=GEO_BRAKE_TAILGATE
COLOR=10, 6, 0,80
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


############################# REFRACTION LIGHTS #############################

[REFRACTING_HEADLIGHT_0]
SURFACE = 
INSIDE = 
SYNC_EMISSIVE_AUTO=1



############################# INDICATORS #############################



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=GEO_TS_F_L_0
TOGGLE_VISIBILITY = 1
RANGE_PREFIX=GEO_TS_F_L_
RANGE_START_INDEX=0
RANGE_END_INDEX=11
RANGE_DELAY=0.01 	; to compensate for that there are more of them
COLOR=20, 8, 0,80
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object1935
COLOR=20, 3, 0,10
LAG=0.5
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
BLINK_FREQENCY_HAZARDS_HZ = 1.1

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=
TOGGLE_VISIBILITY = 1
RANGE_PREFIX=GEO_TS_F_R_
RANGE_START_INDEX=12
RANGE_END_INDEX=23
RANGE_DELAY=0.01 	; to compensate for that there are more of them
COLOR=0, 0, 0,0
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=TS_R_L_0
RANGE_PREFIX=TS_R_L_
RANGE_START_INDEX=0
RANGE_END_INDEX=16
RANGE_DELAY=0.01 	; to compensate for that there are more of them
COLOR=20, 8, 0,80
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=GEO_TS_F_R_0
TOGGLE_VISIBILITY = 1
RANGE_PREFIX=GEO_TS_F_R_
RANGE_START_INDEX=0
RANGE_END_INDEX=11
RANGE_DELAY=0.01 	; to compensate for that there are more of them
COLOR=20, 8, 0,80
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object1835
COLOR=20, 3, 0,10
LAG=0
BLINK_FREQENCY_HZ = 1. ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=
TOGGLE_VISIBILITY = 1
RANGE_PREFIX=GEO_TS_F_R_
RANGE_START_INDEX=12
RANGE_END_INDEX=23
RANGE_DELAY=0.01 	; to compensate for that there are more of them
COLOR=0, 0, 0,0
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=TS_R_R_0
RANGE_PREFIX=TS_R_R_
RANGE_START_INDEX=0
RANGE_END_INDEX=16
RANGE_DELAY=0.01	; to compensate for that there are more of them
COLOR=20, 8, 0,80
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


############################# SELF-LIGHTING #############################


[INCLUDE: common/selflighting.ini]
