[BASIC]
Extension=1
DIESEL_ENGINE = 1
BOUNDING_SPHERE_RADIUS=3
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
EXTERIOR_RANGE_FROM=1
EXTERIOR_RANGE_TO=1.1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
TURNING_LIGHTS_REPEAT=1
HEADLIGHTS_ARE_HEADLIGHTS=1
IS_LOW_BEAM_AVAILABLE=1

[LOADING_SCREEN_DETAILS]
COMMENT = Don't do this

[DATA]
DISABLE_LIGHTSINI = 1 





---------------------------------------------------------

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = glass_h

[Material_Glass]
Materials = r_glass
FilmIOR = 2
ExtraLightsAdjustment = 0.1
Refraction = 1
Desaturate = 0.6
ThicknessMult = 0.4
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6

[Material_Glass]
Materials = glass_dashboard
FilmIOR = 1
ExtraLightsAdjustment = 0.1
Refraction = 1
Desaturate = 0.6
ThicknessMult = 0.4
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6

[Material_Glass]
Materials = windows_glass
FilmIOR = 3
ExtraLightsAdjustment = 0.1
Refraction = 1
Desaturate = 0.6
ThicknessMult = 6
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 6
MaskPassColor=9,15,15



--------------------------------------


[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=ARROW_RPM
ZERO=0.000
MIN_VALUE=0
STEP=0.2
OBJECT_NAME_MAX=
LUT=(0=0|1000=36|2000=71.3|3000=106|4000=141|5000=175|6000=210)

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARROW_FUEL
ZERO=0.000
MIN_VALUE=0
STEP=0.2
OBJECT_NAME_MAX=
LUT=(0=60|37=20|74=-19)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=WATER_TEMP
ZERO=0.000
MIN_VALUE=0
STEP=0.1
OBJECT_NAME_MAX=
LUT=(0=0|50=-39.5|100=-68)


[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=ARROW_SPEED
MIN_VALUE=0
INPUT_LAG=0.9
LUT=(0=0|20=22.0|40=43|60=63.5|80=84.5|100=105|120=126|140=147|160=168|180=189|200=210)

-------------------------------------------------------------


[EMISSIVE_TURNSIGNAL_RIGHT_...] ;dashboard
NAME=Object234
COLOR=5,50,0
LAG=0.5
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] ;dashboard
NAME=Object235
COLOR=5,50,0 
LAG=0.5
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] ;headlight
NAME=Object298
COLOR=10,2,00, 10
LAG=0.10
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...] ;headlight
NAME=Object297
COLOR=10,2,00, 10
LAG=0.10
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...] ;side mirror
NAME=Object088
COLOR=10,2,00, 10
LAG=0.10
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...] ;side mirror
NAME=Object065
COLOR=10,2,00, 10
LAG=0.10
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...] ;taillight
NAME=Object3689
COLOR=10,2,00, 10
LAG=0.10
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_...] ;taillight
NAME=Object3691
COLOR=10,2,00, 10
LAG=0.10
LOCATION=REAR

[EMISSIVE_REVERSE_...]
NAME=Object3690
COLOR=5, 5, 5, 20
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR

--------------------------------------------------


[SHADER_REPLACEMENT_...]
MATERIALS = chrome_matte_int
PROP_0 = extExtraSharpLocalReflections, 0.8

[SHADER_REPLACEMENT_...]
MATERIALS = chrome_int
PROP_0 = extExtraSharpLocalReflections, 0.8

---------------------------------------------

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_Velvet_v2]
Materials = velvet_roof, plastic_roof
BrightnessAdjustment = 0
DetailNormalBlend = 1
DetailScale = 100
LocalReflectionsForce = 1
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = logo_background
BrightnessAdjustment = 0.1
Reflectance = 1
LocalReflectionsSharpness = 1
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.5
DetailTextureBlur = 0

[Material_Plastic_v2]
Materials = black_ext 
BrightnessAdjustment = 0.08
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = grill_black 
BrightnessAdjustment = 0.03
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.01
DetailScale = 50
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 50
DetailTextureBlur = 1


[Material_Plastic_v2]
Materials = black
BrightnessAdjustment = 0.05
Reflectance = 0.2
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 5
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = Material #348
BrightnessAdjustment = 0.05
Reflectance = 0.2
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 150
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 20
DetailTextureBlur = 1




[Material_Leather]
Materials = seat_leather
BrightnessAdjustment = 0.15
DetailTextureBlur = 0
DetailNormalBlend = 1
DetailScale = 90
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
ApplyTilingFix= 1

[Material_Aluminium_v2]
Materials = chrome_ext,chrome
Smoothness = 1
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

[Material_Aluminium_v2]
Materials = silver
Smoothness = 0.5
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.5
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0


[Material_Aluminium_v2]                  ;Exhaust
Materials = exhuast_revo
Smoothness = 0.9
Metalness = 0.1
Reflectance = 1
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 1
HasDetailNormals=1





----------------------------------------------------------------------------

[SHADER_REPLACEMENT_...]
MATERIALS=plastic_int,black_int
DOUBLE_FACE_SHADOW_BIASED = 1

---------------------------------------------------------------------------------------

[EMISSIVE_...]
NAME=Object249
TOGGLE_VISIBILITY = 1
COLOR=10,3,0, 3
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
BLINKING_PATTERN=(|0=1|1=0)
BLINKING_DURATION=1
LAG=0.0

[EMISSIVE_...] ;FUEL LEFT
NAME=Object240
TOGGLE_VISIBILITY = 1
COLOR=1,50,0, 0.2
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.0


[EMISSIVE_TRACTIONCONTROL_...] ;ECO MODE
NAME=Object248
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=50,10,0, 0.2
LAG=0.2

[EMISSIVE_HANDBRAKE_...]
NAME=Object282
COLOR=50, 0, 0, 3
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
TOGGLE_VISIBILITY = 0
LAG=0.1

[EMISSIVE_BATTERY_...] ;RED
NAME=Object282,Object283,Object242,Object250,Object282
COLOR=50, 0, 0, 0.2
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1

[EMISSIVE_BATTERY_...] ;YELLOW
NAME=Object248,Object246,Object247,Object284,Object245,Object243,Object281,Object244
COLOR=50,15,0, 0.2
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1

[EMISSIVE_HIGHBEAM_...]
NAME=Object251
COLOR=0, 0, 1, 1
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1


[EMISSIVE_ABS_INACTION_...]
NAME=Object284
COLOR=5, 2, 0, 5
TOGGLE_VISIBILITY = 0
LAG=0.1

[EMISSIVE_ABS_...]
NAME = Object284
COLOR = 0, 0, 0
OFF_COLOR = 5, 2, 0, 3
LAG = 0.85
SIMULATE_HEATING = 0

------------------------------------------


[EMISSIVE_LIGHT_...]
NAME=Object254
COLOR=5, 5, 0, 5
TOGGLE_VISIBILITY = 0
LAG=0.1

[EMISSIVE_LIGHT_...]
NAME=Object237
COLOR=5, 5, 5, 40
TOGGLE_VISIBILITY = 0
LAG=0.1

[EMISSIVE_HIGHBEAM_...]
NAME=Object052
COLOR=5, 5, 5, 150
LAG=0.1

[EMISSIVE_LIGHT_...]
NAME=Object051
OFF_COLOR=5, 5, 5, 40
COLOR=5, 5, 5, 20
LAG=0.1

[EMISSIVE_LIGHT_...]
NAME=Object107,Object108,Object231,Object230,Object296,Object295
COLOR=3, 3, 3, 1.2
LAG=0.1

[EMISSIVE_LIGHT_...]
NAME=Object252
COLOR=0, 3, 0, 1.2
LAG=0.1

[EMISSIVE_LIGHT_...] ;Android 
NAME=Object222,Android_Auto
COLOR=1, 1, 1, 2
LAG=0.1

[EMISSIVE_LIGHT_...] ;Blue Symbold INT
NAME=Object204,Object113,HILUX_EX_HI_MT_RIGHT_FRONT_DOOR_MESH
COLOR=0, 1.5, 3, 1
LAG=0.1

[EMISSIVE_LIGHT_...]
NAME=HILUX_EX_HI_MT_TAILLIGHT_MESH
COLOR=5, 1, 0, 2
LAG=0.1

[EMISSIVE_BRAKE_...]
NAME=Object239
COLOR=10, 1, 0, 1
LAG=0.1

[EMISSIVE_BRAKE_...]
NAME=Object053
COLOR=1, 0, 0, 5
LAG=0.1

-----------------------------------------------




[EMISSIVE_ENGINE_DAMAGE_...]
NAME=Object244,Object250
COLOR=10, 1, 0, 5
FALLBACK_HEADLIGHTS_COLOR=0, 0, 0
LAG=0.1
TOGGLE_VISIBILITY = 0
ENGINE_LIFE_THRESHOLD=8

[EMISSIVE_TRACTIONCONTROL_INACTION_...]
NAME = Object247
COLOR = 5, 2, 0, 3
OFF_COLOR = 0, 0, 0
LAG = 0.85
SIMULATE_HEATING = 0
TOGGLE_VISIBILITY = 0
BLINK_FREQENCY_HZ = 4

-------------------------------------------

[WIPERS_TRACE_...]
SURFACE = Object043,Object261
WIPERS = Object260,Object259

------------------------------------

[INCLUDE : common/selflighting.ini]

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = -0.682, 1.06, 1.97
SPOT=200
RANGE=0.14
DIFFUSE_CONCENTRATION = 1.1
MIRROR=0, 0, 0
COLOR=220,220,220, 2
DIRECTION=0, 0, 1
LAG=0.9

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION = 0.682, 1.06, 1.97
SPOT=200
RANGE=0.14
DIFFUSE_CONCENTRATION = 1.1
MIRROR=0, 0, 0
COLOR=220,220,220, 2
DIRECTION=0, 0, 1
LAG=0.9

[SelfLight_Headlights]
BIND_TO_HEADLIGHTS=1
POSITION =-0.368, 1.2, 0.75
SPOT=250
RANGE=0.2
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
DIFFUSE_CONCENTRATION = 1
MIRROR=0, 0, 0
COLOR=220,220,220, 0.1
DIRECTION=0, 1, -3
LAG=0.9

-------------------------------------------


[EMISSIVE_EXTRA_A_...]
NAME=Object294,Object164
COLOR=13,12,10, 5
LAG=0.3

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
COLOR=13,12,10, 1.5
DIFFUSE_CONCENTRATION=1.2
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.000, 1.64, 0.208
DIRECTION=0,-1,0
RANGE=1.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1.00
SPOT=150
SPOT_SHARPNESS=0.5


[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
COLOR=13,12,10, 1.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 1.7, -0.369
DIRECTION=0,-1,0
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1.00
SPOT=150
SPOT_SHARPNESS=0.5

----------------------------------------------------

[ANIMATION_...] ;Android
FILE=Android_Auto.ksanim
TIME=0.0
BIND_TO_EXTRA_B=1


-----------------------------------------------------


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Android_Auto      
Resolution = 1000, 605    
Size = 1000, 600           
Offset = 5, 5            
Scale = 1                
RearCameraPosition = 0.128, 1.07, -2.77  

-------------------------------------

[WIPERS]
FRONT_0= Object255
FRONT_1= Object256
FRONT_2= Object257
FRONT_3= Object258
WIND_THRESHOLDS_KMH = 100, 280  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 2        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.02

[SHAKING_EXHAUST_...]
MESHES = Exhaust_pipe
POINT_0 = -0.502, 0.462, -2.15
POINT_0_RADIUS = 10
POINT_0_EXP = 5
