DISABLE_LIGHTSINI=1

;_____________________________Animações

[ANIMATION_0]                 
INPUT = GEAR_1
FILE = drive.ksanim
TIME = 0.5

[ANIMATION_1]                 
INPUT = GEAR_2
FILE = drive.ksanim
TIME = 0.5

[ANIMATION_2]                 
INPUT = GEAR_3
FILE = drive.ksanim
TIME = 0.5

[ANIMATION_3]                 
INPUT = GEAR_4
FILE = drive.ksanim
TIME = 0.5

[ANIMATION_4]                 
INPUT = GEAR_5
FILE = drive.ksanim
TIME = 0.5

[ANIMATION_5]                 
INPUT = GEAR_6
FILE = drive.ksanim
TIME = 0.5

[ANIMATION_6]                 
INPUT = LIGHT
FILE = luzes.ksanim
TIME = 0.5

[ANIMATION_7]                  
INPUT = TURNSIGNAL_RIGHT
FILE = pisca_drt.ksanim
TIME = 0.5

[ANIMATION_8]                  
INPUT = TURNSIGNAL_LEFT
FILE = pisca_esq.ksanim
TIME = 0.5

[ANIMATION_9]                  
INPUT = WIPERS_MODE
FILE = manete_escova.ksanim
TIME = 0.5

[ANIMATION_10]                  
BIND_TO_EXTRA_C = 1
FILE = teto_abrir.ksanim
TIME = 0.5


;____________________________________________________Escovas

[WIPERS_TRACE_...]
SURFACE = vidros_ext
WIPERS = escova_esq, escova_drt, escova_tras

[WIPERS]
FRONT_0 = escova_esq
FRONT_1 = escova_drt
FRONT_2 = escova_tras

;_________________________________________Display

[ODOMETER_MAIN]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=01.1
UPPER_BOUND=9999

[DI_FUEL_CONSUMPTION_LP100K_TOTAL]
DIGITAL_ITEM = 0
DIGITAL_ITEM_NUMBER_FORMAT = 00.1 

;______________________________________Avisos

[EMISSIVE_...]
NAME=Plane.006
TOGGLE_VISIBILITY = 1
COLOR=30,3,3
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD = 100
INPUT_THRESHOLD_INVERSE = 0
LAG=0.0

[EMISSIVE_...]
NAME=Plane.005
BIND_TO=STALLED 
COLOR=300,0,0
LAG=0.0
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME=Plane.007
BIND_TO=STALLED 
COLOR=45,30,0
LAG=0.0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TRACTIONCONTROL_0]
NAME=Plane.002
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=35,20,0, 1
LAG=0.0

[EMISSIVE_ABS_0]
NAME=Plane.003
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=35,20,0, 1
LAG=0.0

[EMISSIVE_LIGHT_9]
NAME=Plane.008
TOGGLE_VISIBILITY = 1
COLOR=5,10,0, 1
LAG=0.0

[EMISSIVE_HANDBRAKE_0]
NAME=Plane.001
TOGGLE_VISIBILITY = 1
COLOR=200,0,0                            
LAG=0

[EMISSIVE_EXTRA_B_2]
NAME=Plane.009
BIND_TO_EXTRA_B=1
TOGGLE_VISIBILITY = 1
COLOR=35,20,0, 1
LAG=0.0

[EMISSIVE_HIGHBEAM_3]
NAME=Plane
COLOR=0,0,20
LAG=0
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME=Plane.004
TOGGLE_VISIBILITY = 1
COLOR=40,12,0 
INPUT=FUEL
INPUT_THRESHOLD = 7
INPUT_THRESHOLD_INVERSE = 1
LAG=0.0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=piscas_int
COLOR=0,20,0 5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=piscas_int.001
COLOR=0,20,0 5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
TOGGLE_VISIBILITY = 1

;________________________________________________ Luzes interiores

[EXTRA_FX_EMISSIVE_...]
MESHES = quadrante, display, luz_teto.001, radio_display
RANGE = 0.08; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5, 0.5, 0.5, 1; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 1 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only

[EXTRA_FX_...]
MASK_GBUFFER =vidro_quadrante, int_cromados

[EMISSIVE_LIGHT_1]
NAME=quadrante
BIND_TO_HEADLIGHTS=1
COLOR=0.5,0.5,0.5, 7
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
NAME= ponterio_rotacao.002, ponterio_temp,ponteiro_velocidade.002, ponteiro_combustivel.002
BIND_TO_HEADLIGHTS=1
COLOR=0.5,0.5,0.5, 8
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
NAME=display, radio_display
BIND_TO_HEADLIGHTS=1
OFF_COLOR=0.5,0.5,0.5, 0.5
COLOR=0.5,0.5,0.5, 1
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EXTRA_FX_EMISSIVE_...]
MESHES = int_simb, emissive_Red.003, int_volante_simb
RANGE = 0.08; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5,0,0, 0.5; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 1 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only

[EMISSIVE_LIGHT_4]
NAME=int_simb, emissive_Red.003, int_volante_simb
BIND_TO_HEADLIGHTS=1
COLOR=0.5,0,0, 1
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME= int_simb.005
BIND_TO_HEADLIGHTS=1
COLOR=0.5,0.5,0.5, 1
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
NAME=luz_teto.001
BIND_TO_EXTRA_A=1
COLOR=0.5,0.5,1, 50
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]
BIND_TO_EXTRA_A=1
COLOR=20,20,30, 0.5
DIFFUSE_CONCENTRATION=0.92
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.0
FADE_AT=230
FADE_SMOOTH=26
MIRROR=0.7, 0.0, 0
POSITION=-0.75, 1.1, 0.3
DIRECTION=1.5, -600, 1
RANGE=1
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=140
SPOT_SHARPNESS=0
SPOT_UP=0, 0, 0

;--- Luz exterior

;___________________________________________________________________TRÁS
[INCLUDE: common/selflighting.ini]
[SelfLight]
POSITION=-0.65, 0.92, -1.8
BIND_TO_HEADLIGHTS=1
SPOT=360
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=30,0,0, 1.5
RANGE=0.10
DIFFUSE_CONCENTRATION=0.5
DIRECTION=1,0,-1

[SelfLight]
POSITION=0.65, 0.92, -1.8
BIND_TO_HEADLIGHTS=1
SPOT=360
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0.01
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=30,0,0, 1.5
RANGE=0.10
DIFFUSE_CONCENTRATION=0.5
DIRECTION=1,0,-1

[SelfLight]
POSITION=-0.50, 0.92, -1.8
BIND_TO_HEADLIGHTS=1
SPOT=360
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=30,0,0,50
RANGE=0.10
DIFFUSE_CONCENTRATION=0.5
DIRECTION=1,0,-1

[SelfLight]
POSITION=0.50, 0.92, -1.8
BIND_TO_HEADLIGHTS=1
SPOT=360
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=30,0,0,50
RANGE=0.10
DIFFUSE_CONCENTRATION=0.5
DIRECTION=1,0,-1

[EXTRA_FX_EMISSIVE_...]
MESHES = leds_tras, fundo_3stop
RANGE = 0.08; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5,0,0, 1.5; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 1 ; show up for exterior views only
AUTOFIX = 1

[EXTRA_FX_...]
MASK_GBUFFER =fundo_farois_tras, vidro_farois_tras

[EMISSIVE_LIGHT_6];tras
NAME=leds_tras.002
BIND_TO_HEADLIGHTS=1
COLOR=10,5,5, 10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_BRAKE_0]
NAME=leds_tras.002
COLOR=10,0,0, 40
FALLBACK_HEADLIGHTS_COLOR=10,0,0, 5
LAG=0.0
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]
NAME=fundo_3stop
COLOR=10,0,0, 40
LAG=0.0
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=marcha_Tras
COLOR=255,255,255, 1
LAG=0.0
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME= pisca_tras_esq
COLOR=14,5,0, 20
LAG=0
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=pisca_tras_drt
COLOR=14,5,0, 20
LAG=0
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Plate_LODA
OFFSET=0,0.05,0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.1
SPOT=170
SPOT_SHARPNESS=0.8
COLOR=2,2,2, 3
FALLBACK_EMISSIVE=1,1,1,2
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MESHES = fundo_farois_tras
PROP_... = ksSpecular, 0.1
PROP_... = isAdditive, 0
PROP_... = fresnelMaxLevel, 0

[SHADER_REPLACEMENT_...]
MESHES = fundo_refletor
PROP_0 = extBounceBack, 5

;______________________________________LUZES________________________________________________frente

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME= vidro_espelho_pisca_esq
COLOR=14,5,0, 20
LAG=0
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=vidro_espelho_pisca_drt
COLOR=14,5,0, 20
LAG=0
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EXTRA_FX_EMISSIVE_...]
MESHES = olho_de_boi, farois_frente
RANGE = 0.08; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5,0.5,0.5, 1.5; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 1 ; show up for exterior views only
AUTOFIX = 1

[EXTRA_FX_...]
MASK_GBUFFER =cromado_farois_f, fundo_farois_f, vidro_farois_f

[EMISSIVE_LIGHT_7]
NAME=farois_frente
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 120
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_HIGHBEAM_1]
NAME = olho_de_boi  ; name (one or more) of a mesh to glow
COLOR=100,100,100 25
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[INCLUDE: common/selflighting.ini]
[SelfLight]
POSITION=0.60, 0.65, 1.65
BIND_TO_HEADLIGHTS=1
SPOT=170
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0.5
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=5,5,5, 30;-----
RANGE=0.2
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0,0,1

[SelfLight]
POSITION=-0.60, 0.65, 1.65
BIND_TO_HEADLIGHTS=1
SPOT=170
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0.5
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=5,5,5, 30
RANGE=0.2
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0,0,1

[SelfLight]
POSITION=-0.50, 0.65, 1.82
BIND_TO_HEADLIGHTS=1
SPOT=170
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0.5
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=5,5,5, 30
RANGE=0.15
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0,0,1

[SelfLight]
POSITION=0.50, 0.65, 1.82
BIND_TO_HEADLIGHTS=1
SPOT=150
SPOT_SHARPNESS = 0.5
SPECULAR_MULT = 0.5
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
COLOR=5,5,5, 30
RANGE=0.15
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0,0,1

[EXTRA_FX_EMISSIVE_...];frente
MESHES = fundo_nevoeiro
RANGE = 0.08; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5,0.5,0.5, 1.5; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 1 ; show up for exterior views only
AUTOFIX = 1

[EXTRA_FX_...]
MASK_GBUFFER =cromados, vidro_farois_nevoeiro

[EMISSIVE_EXTRA_B_1]
NAME=fundo_nevoeiro
BIND_TO_EXTRA_B=1
COLOR=0.5,0.5,0.5, 800
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_2]
BIND_TO_EXTRA_B=1
BOUND_TO=fundo_nevoeiro
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=10
BOUND_EXP=1
COLOR=25,25,25
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.0, 1.32, 1.9
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=150
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0.
SPOT_UP=0.02, 0.999847, 0.0

[REFRACTING_HEADLIGHT_1]
;Luzes tras presença
SURFACE = leds_tras.002
INSIDE = leds_tras.001

ABSORPTION = 1.000000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.000000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.550000,0.487000,0.000000,0.000000
CUSTOM_BULB_1 = 0.737000,0.513000,0.000000,0.000000
CUSTOM_BULB_2 = 0.620000,0.761000,0.000000,0.000000
CUSTOM_BULB_3 = 0.634000,0.268000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000042,-0.000011,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 100.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 1000.000000
F0 = 0.660000
GLASS_COLOR = 0.708214,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.220000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = 2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000282,0.000000,0.000024
MIRROR_POS = -0.000308,0.938362,-2.095588
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.563323,0.915442,-2.078741
RADIUS = 0.168300
REFLECTIVENESS_DIFFUSE_MULT = 2.900000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 1
SIDE_FALLOFF = 1.550000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

;________________________________________________Shading

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = ext_vidros, vidro_farois_tras, teto_abrir,vidro_refletor, vidro_farois
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.0


; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
CarPaintVersionAware = 2


[Material_CarPaint_Metallic]
Materials = body
LocalReflectionsForce = 1


[Material_CarPaint_Metallic]
AmbientSpecular = 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = cromados, int_cromado, jante_cromado
BrightnessAdjustment = 0.20
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9            
DetailTexture = 1

[Material_CarPaint_Metallic]
Materials = jante_cor, jante_int
LocalReflectionsForce = 0.5
AmbientSpecular = 0.5
BrightnessAdjustment = 0.8
ClearCoatThickness = 0.12
ClearCoatTint = 0, 0, 0.1
FlakesK = 0.8

;__________________________________travoes

[BRAKEDISC_FX]
ACTIVE = 0
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.17
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.09 0.4
WEAR_FORCE = 0.6

;_________________________________________android auto

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes =radio_display ;display mesh
aftermarketComponent = 1
Resolution = 1285,1840   ; texture resolution
Size = 1280,940           ; size of the screen area
Offset = 000, 900           ; left top corner of screen area
Scale = 0.55             ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.44, -2.15  ; position of rear view camera

;_______________________________________________________flames

[EXHAUST_FLAMES]
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=20 ; flame size
ANTILAG_INTERVAL_MAX=0.45
ANTILAG_INTERVAL_MIN=0.35
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=2 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.01; delay after throttle lift
DISCHARGE_DURATION=0.5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.8; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=8; flame size
DISCHARGE_RPM_THRESHOLD_MAX=6800 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=6000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=65
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=6 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=2 ; flame size
FLAT_SHIFT_PROBABILITY=0.1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6900
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=3 ; flame size
LIMITER_RPM_THRESHOLD=6000 ; limiter flames will not shoot below this rpm
















