[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Car-Paint
DisableDev = 1

[Material_CarPaint_Metallic]
Skins = 00_OEM_black_raven
FresnelMax = 0.125               ; slightly lower—darker base means subtler edge reflections
FresnelC = 0.085                ; softer fresnel falloff for less sheen at grazing angles
FlakesK = 0.5                  ; increase metallic flake intensity for that refined sparkle
BaseSpecularColor = 0.2, 0.2, 0.2 ; low-level gray specular for a dark, reflective feel
BrightnessAdjustment = 0.5     ; moderate brightness boost—avoid overpowering shine
PearlescentSpecular = 0       ; disable pearl effect—this is metallic, not pearlescent
AmbientSpecular = 1.0          ; balanced ambient specular—avoid too much glow
AmbientSpecularEXP = 2.0      ; keep same falloff curve
ClearCoatThickness = 0.05      ; slightly thicker clear coat for depth and shine
SpecularBase = 1, 30           ; maintain high intensity but lower roughness for gloss
ApplyTilingFix = 1
UseMetallicReflections = 0.8

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_RIM
DisableDev = 1

[Material_CarPaint_Metallic]
Materials = EXT_RIM
UseMetallicReflections = 1.25
FresnelMax = 0.25
FresnelC = 0.6
FlakesK = 35
AmbientSpecular = 1.2
ColoredSpecular = 1
AmbientSpecularEXP = 3.0
ClearCoatThickness = 0.03
BrightnessAdjustment = 0.1
SpecularBase = 0.05, 2
SpecularSun = 0.005, 1.5
ApplyTilingFix = 1