882;Credits // Made for MPW Police Ford Crown Vic 2010 Patrol Car By ColTeH & Brucektrain
[2INCLUDE]
INCLUDE=common/no_popup_lights.ini

[MESH_ADJUSTMENT_...]
MESHES = trunk_a_SUB5
IS_RENDERABLE = 0

[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1

;AUDIO Changes Per Car =================================================================================================

[AUDIO_VOLUME]
ENGINE_EXT = 0.6
ENGINE_INT = 0.7
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.3
DIRT = 0.8
DOWN_SHIFT = 1.0
HORN = 0.7
GEAR_GRIND = 1.1
BACKFIRE_EXT = 1.3
BACKFIRE_INT = 1.3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 0.8
TURBO = 0.6
WHEEL = 1.0
SKID_EXT = 1.2
SKID_INT = 1.2

[AUDIO_PITCH]
ENGINE_EXT = 1.15
ENGINE_INT = 1.15

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

==================================================================================================

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.6916233,0.3104104,-2.742735
DIRECTION=0,-0.6873342,-0.7263413
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.3, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 	


[PARTICLES_FX_EXHAUST_2]
POSITION=0.6916233,0.3104104,-2.742735
DIRECTION=0,-0.6873342,-0.7263413
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.3, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 

====================================================================================================

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=1.0
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=1.0
LIT_MULT = 1       
SPECULAR_MULT = 1  

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.1

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.5


[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01, SKIN_00_sec, SKIN_01_sec
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 0.0
ColoredSpecular = 0.8
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8



[EMISSIVE_REVERSE_0]
NAME=trunk_light_SUB1
COLOR=85, 85, 85
LAG=0.0
SIMULATE_HEATING=1.0


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=headlightl_a.008
FALLBACK_HEADLIGHTS_COLOR=50,25,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=headlightl_a.007
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=taillightl_a.002
FALLBACK_BRAKES_COLOR=150,30,0
FALLBACK_HEADLIGHTS_COLOR=30,5,0
COLOR=150,30, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

;[EMISSIVE_TURNSIGNAL_LEFT_3]
;NAME=lb_LED1
;COLOR=211,84, 0
;LAG=0.2
;SIMULATE_HEATING=0.9
;LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=headlightr_a.009
FALLBACK_HEADLIGHTS_COLOR=50,25,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=headlightr_a.006
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=taillightr_a.002
FALLBACK_BRAKES_COLOR=150,30,0
FALLBACK_HEADLIGHTS_COLOR=30,5,0
COLOR=150,30, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

;[EMISSIVE_TURNSIGNAL_RIGHT_3]
;NAME=lb_LED2
;COLOR=211, 84, 0,0.1
;LAG=0.2
;SIMULATE_HEATING=0.9
;LOCATION=REAR

;EMISSIVE LIGHT BAR & OPTIONS ============(Change NAME for other cars components if you are stealing my work :P )=======================

[EMISSIVE_EXTRA_A_0]
NAME=lb_LED2_0 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1]
NAME=lb_LED_0
COLOR=5000, 1, 1,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2]
NAME=lb_LED2_1 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_3]
NAME=lb_LED_1
COLOR=5000, 0, 0,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4]
NAME=lb_LED2_2 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_5]
NAME=lb_LED_2
COLOR=5000, 0, 0,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_6]
NAME=lb_LED2_3 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_7]
NAME=lb_LED_3
COLOR=5000, 0, 0,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_8]
NAME=lb_LED2_4 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_9]
NAME=lb_LED_4
COLOR=5000, 0, 0,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_10]
NAME=lb_LED2_5 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_11]
NAME=lb_LED_5
COLOR=5000, 0, 0,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_12]
NAME=lb_LED2_6 
COLOR=255, 255, 255,0.15
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_13]
NAME=headlightrbulbs_a.002
COLOR=40000, 1, 1,0.3
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=((|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_14]
NAME=headlightlbulbs_a.002
COLOR=40000, 1, 1,0.3
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_15]
NAME=lb_LED2_orange
COLOR=9000, 9000, 9000,0.2
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_16]
NAME=fenders_a_SUB4
COLOR=9000, 1, 1,0.3
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1 
NAME=foglightl_light
COLOR=7,7,7,100 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1 
NAME=foglightr_a_light
COLOR=7,7,7,100 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=500;5
FADE_SMOOTH=10
MIRROR=0
POSITION=0.875,1.545,0.74 ;links hoch vor
DIRECTION=-0.1,0,1 ;0,-0.6,1
RANGE=500;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=100;120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_2]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1  ; if "1" on/off with "Alt+NUMPAD_7" 
COLOR=100,100,100,0.6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=500;5
FADE_SMOOTH=10
MIRROR=0
POSITION8=-0.875,1.545,0.735    ;links hoch vor
DIRECTION=0.1,0,1
RANGE=500;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=100;120
SPOT_SHARPNESS=0

;Area Light Cones visable on track, distance and reflections ========================================================================

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=3,3,3,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.4767863,1.522284,-0.15
DIRECTION=-0.4896486,0,0.87192
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.8

[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.35,1.522284,-0.15
DIRECTION=0.4896486,0,0.87192
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1

[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=3,3,3,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.35,1.522284,-0.4585971
DIRECTION=-0.4896486,0,-0.8719199
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.8

[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.35,1.522284,-0.4585971
DIRECTION=0.4896486,0,-0.8719199
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1


[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=3,3,3,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.156864,0.7192423,2.653621
DIRECTION=0.0,-0.0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=0.5
SPOT=120;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.8

[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.156864,0.7192423,2.653621
DIRECTION=-0.0,-0.0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.5
SPOT=120;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=trunk_plate_rear_SUB1
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1


[INCLUDE: common/navigators.ini]

[Navigator_StyleModernLight]
Meshes = equip_gps_nav
@ = Navigator_Size, Resolution = "2048, 1024", Size = "2040, 1020", Offset = "0, 0", Scale = 0.3
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_DigitalScreen]
Meshes = equip_gps_nav
MatrixType = TN
ScreenScale = 1000
ScreenAspectRatio = 1
UseTextureCoordinates = 1
