;Charger 2019 Patrol
[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[AUDIO_VOLUME]
ENGINE_EXT = 0.6
ENGINE_INT = 0.4
GEAR_EXT = 2.0
GEAR_INT = 2.5
BODYWORK = 1.0
WIND = 0.3
DIRT = 1.0
DOWN_SHIFT = 2.5
HORN = 1.5
GEAR_GRIND = 0.8
BACKFIRE_EXT = 1.8
BACKFIRE_INT = 2.8
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
WHEEL = 0.7
SKID_EXT = 0.7
SKID_INT = 0.6

[AUDIO_PITCH]
ENGINE_EXT = 0.96

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

;=========================================================================================================

[PARTICLES_FX_EXHAUST_0]
POSITION=0.5250034,0.3133743,-2.343997
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1.1, 10 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.15				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.03			; initial spawn point offset (length-wise)
INTENSITY = 0.01, 0.2			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.5250034,0.3133743,-2.343997
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1.1, 10 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.15				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.03			; initial spawn point offset (length-wise)
INTENSITY = 0.01, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100

;===========================================================================================================

[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=1.8
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=1.0
LIT_MULT = 1       
SPECULAR_MULT = 1  

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.1

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.98
SPEED_LIMIT=230

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.8



[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01
DisableDev = 1

[Material_CarPaint_Solid]
AmbientSpecular = 0.0
ColoredSpecular = 0.0
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75



[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 50
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_FAKE_SHADOW=0
FADE_SMOOTH=50
INTERIOR_ONLY=0
LONG_SPECULAR=1
LOWBEAM_RANGE_MAX=140
LOWBEAM_RANGE_MULT=1.0
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.749069
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 1, 1, 5.95238
OFF_FADE_MULT=0.716667
OFF_MIRROR=0.756552
OFF_MULT=0
OFF_POSITION=0, 0.713256, 2.12273
OFF_RANGE_MULT=0.199405
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=0
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.71275, 2.12273
PREFER_FRONT=-1
RANGE=340
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=48
SPOT_EDGE=0.0354752, 0.0346566, 0.0330193
SPOT_EDGE_SHARPNESS=44.1101
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0
VOLUMETRIC_LIGHT=1


[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=50, 0, 0, 0.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_FAKE_SHADOW=0
FADE_SMOOTH=30
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0.458594
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=40, 0, 0, 0.1
OFF_FADE_MULT=0.791717
OFF_MIRROR=0.621473
OFF_MULT=0.1
OFF_POSITION=0, 0.913922, -2.21241
OFF_RANGE_MULT=0.851226
POSITION=0, 1.07989, -2.21241
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=1, 0.398104, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.622756, 0, 0.782416
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=0.617744, 0.696401, 2.29095
OFF_RANGE_MULT=0.5
POSITION=0.617744, 0.696401, 2.29095
PREFER_FRONT=-1
RANGE=3.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=70, 5, 0, 0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.316691, 0, -0.948529
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=0.686652, 0.923696, -2.26241
OFF_RANGE_MULT=0.5
POSITION=0.686652, 0.923696, -2.26241
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.398104, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.622832, 0, 0.782356
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=-0.617745, 0.696401, 2.29095
OFF_RANGE_MULT=0.5
POSITION=-0.617745, 0.696401, 2.29095
PREFER_FRONT=-1
RANGE=3.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=70, 5, 0, 0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.316673, 0, -0.948535
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=-0.686651, 0.923696, -2.26241
OFF_RANGE_MULT=0.5
POSITION=-0.686651, 0.923696, -2.26241
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6



[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.4
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8



[EMISSIVE_REVERSE_0]
NAME=reversinglight
COLOR=55, 55, 55, 1.4
LAG=0.7
SIMULATE_HEATING=1.0



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=indicator_lf
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=brakelight_l
FALLBACK_BRAKES_COLOR=40,1, 0
COLOR=50,1, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR




[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=indicator_rf
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=brakelight_r
FALLBACK_BRAKES_COLOR=40,1, 0
COLOR=50,1, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR


[EMISSIVE_EXTRA_A_0]
NAME=leds_b 
COLOR=1, 1, 5000,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1]
NAME=leds_r
COLOR=5000, 1, 1,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2]
NAME=grilleLEDs_b 
COLOR=1, 1, 5000,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_3]
NAME=grilleLEDs_r
COLOR=5000, 1, 1,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4]
NAME=rambar_r
COLOR=5000, 1, 1,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_5]
NAME=rambar_b 
COLOR=1, 1, 5000,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_6]
NAME=rambar_r
COLOR=5000, 1, 1,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_7]
NAME=leds_w
COLOR=50,50,60,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

;==================================SPOTS==================================================

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1 
NAME=misc_spotlight_lights
COLOR=20,20,37,10 ;last number is for brightness
BIND_TO_HEADLIGHTS=0


[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1 
COLOR=10,10,15,8
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=500;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.8127319,1.26614,0.7893611
DIRECTION=0.09461504,0,0.9955139
RANGE=800;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=60;120
SPOT_SHARPNESS=0.3


[LIGHT_EXTRA_2]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1   
COLOR=10,10,15,8
DIFFUSE_CONCENTRATION=0.58
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=500;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.8127319,1.26614,0.7893611
DIRECTION=-0.09461504,0,0.9955139
RANGE=800;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=60;120
SPOT_SHARPNESS=0.3

;====================================Flash Cones=========================================

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.4767863,1.522284,-0.15
DIRECTION=-0.4896486,0,0.87192
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.8

[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.35,1.522284,-0.15
DIRECTION=0.4896486,0,0.87192
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1

[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.35,1.522284,-0.4585971
DIRECTION=-0.4896486,0,-0.8719199
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.8

[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.35,1.522284,-0.4585971
DIRECTION=0.4896486,0,-0.8719199
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.5
SPOT=240;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1


[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.156864,0.7192423,2.653621
DIRECTION=0.0,-0.0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=0.5
SPOT=120;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.8

[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.6
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=550;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.156864,0.7192423,2.653621
DIRECTION=-0.0,-0.0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.5
SPOT=120;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
CAST_SHADOW=1
CAST_SHADOWS=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=bumper_r_SUB2
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=130
SPOT_SHARPNESS=0.8
COLOR=10,10,11,2.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1




;[ANIMATION_0]
;FILE=CAR_DOOR_R.ksanim
;TIME=0.5
;BIND_TO_EXTRA_D=1

;[ANIMATION_1]
;FILE=CAR_DOOR_L.ksanim
;TIME=0.5
;BIND_TO_EXTRA_C=1


[INCLUDE: common/navigators.ini]

[Navigator_StyleModernLight]
Meshes = interior_screen
Resolution = 1024, 768
Offset = 155, 0
Size = 685, 768
Brightness = 0.7
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_DigitalScreen]
Meshes = interior_screen
MatrixType = TN
ScreenScale = 1000
ScreenAspectRatio = 1
UseTextureCoordinates = 1



[WIPERS_TRACE_...]
SURFACE = windscreen_int, windscreen_ext
WIPERS = wipers_left, wipers_right





