;---------------------/// LIGHTS EXTERIOR ///---------------------

;  Low Beam

[EMISSIVE_LIGHT_0]
NAME = HEAD1 , HEAD       ; name (one or more) of a mesh to glow
COLOR =30,30,20,20	  glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.6                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_LIGHT_1]
NAME = Object065 , Object068       ; name (one or more) of a mesh to glow
COLOR =30,30,20,100            ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.5                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

;  High Beam

[EMISSIVE_HIGHBEAM_0] 
NAME=nis_silviaks_94_lod0_headlightL_head_light_,nis_silviaks_94_lod0_headlightR_head_light_
COLOR=204,204,255,3
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1] 
NAME=Object064, Object067
COLOR=204,204,255,1000
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

; Luz de Freio se nao os pulicia embaça

[EMISSIVE_BRAKE_0]
NAME=s14k_ledtails_glow_brake
COLOR=230,130,30, 15
FALLBACK_HEADLIGHTS_COLOR=50,30,10, 3
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_BRAKE_1]
NAME=s14k_ledtails_glow_head
COLOR=230,130,30, 15
FALLBACK_HEADLIGHTS_COLOR=0,0,0, 1
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_BRAKE_2]
NAME=s14k_ledtails_glow_brake_ref
COLOR=50,30,15, 0.75
FALLBACK_HEADLIGHTS_COLOR=20,0,0, 1
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_BRAKE_3]
NAME=s14k_ledtails_glow_head_ref
COLOR=50,30,15, 0.75
FALLBACK_HEADLIGHTS_COLOR=0,0,0, 1
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR

; TURNSIGNAL

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=nis_silviaks_94_lod0_headlightL_textured_reflector__SUB1
COLOR=30,12,0,20
LAG=0.8
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=signal_l
COLOR=20,12,0 
LAG=0.8
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=s14k_ledtails_turn_glow_l
COLOR=20,12,0
LAG=0.8
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=nis_silviaks_94_lod0_headlightR_textured_reflector__SUB1
COLOR=30,12,0,20
LAG=0.8
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=signal_r
COLOR=20,12,0
LAG=0.8
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=s14k_ledtails_turn_glow
COLOR=20,12,0
LAG=0.8
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_HAZARD_0]
NAME=hazzard
COLOR=50,1,0,0.05
OFF_COLOR=0,0,0
LAG=0.1
SIMULATE_HEATING=0.0

; REVERSE

[EMISSIVE_REVERSE_0]
NAME=s14k_ledtails_reflectors
COLOR = 25, 25, 25          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_EXTRA_A_1]
;tela ft
NAME=tela, pressaocombustivel, pressaooleo, forcag2, 
CHANNEL=0
COLOR=5, 5, 5
FALLBACK_HIGHBEAM_COLOR=5, 5, 5
FALLBACK_LOWBEAM_COLOR=5, 5, 5
FALLBACK_HEADLIGHTS_COLOR=5, 5, 5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

~ Strobo pra pocar nos bailão

[EMISSIVE_EXTRA_E_0]
NAME= Object065, Object068
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.35	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_1]
AFFECTS_TRACK=1
NAME= Object067, Object064
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.3	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_2]
AFFECTS_TRACK=1
NAME= Object069, Object064
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.35	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_3]
AFFECTS_TRACK=1
NAME= Object066, Object067
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.35	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_4]
AFFECTS_TRACK=1
NAME= PISCA_PISCA1, PISCA_PISCA2
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.6	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_5]
AFFECTS_TRACK=1
NAME= Object068, PISCA_PISCA2
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.6	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_6]
AFFECTS_TRACK=1
NAME= PISCA_PISCA1, Object064
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.6	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_7]
AFFECTS_TRACK=1
NAME= s14k_ledtails_turn_glow_l, s14k_ledtails_turn_glow
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.6	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0

[EMISSIVE_EXTRA_E_8]
AFFECTS_TRACK=1
NAME= s14k_ledtails_reflectors
COLOR=50,50,90,40
LAG=0
BLINK_FREQENCY_HZ=600
BLINKING_PATTERN=(|0=0|0.5=0|0.542=0|0.583=1|0.625=0|0.667=0|0.708=0|0.75=1|0.792=0|0.833=0|0.875=0|0.917=0|0.958=0|1=0|)
BLINKING_DURATION=0.6	
SIMULATE_HEATING=0
LOCATION=FRONT
FADE_AT=0