; Include

[INCLUDE: common/materials_interior.ini]

[INCLUDE: common/materials_carpaint.ini]

[INCLUDE: common/custom_emissive.ini]

[INCLUDE: common/selflighting.ini]

[INCLUDE: common/materials_glass.ini]

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=CARPAINT


; Paint


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = CARPAINT, car_paint_rollcage, EXT_RIMS, EXT_CHROME_RED, car_paint_interior
DisableDev = 0


; Pbr


[Material_Plastic_v2]
Materials = EXT_PLASTIC
Brightness = 0.4
Smoothness = 0.3
DetailTextureBlur = 1
DetailNormalBlend = 0.03
DetailScale = 80
Reflectance = 0.025


[Material_Metal_v2]
Materials = EXT_CHROME, INT_Samsonas_shifter, Seat_clamp, Material #2006
DetailScale = 100
Brightness = 0.8
Reflectance = 0.5
Metalness = 0.8


[Material_InteriorPBR]
Materials = HitmanWheel, ALCNT
Reflectance = 0.01
DetailNormalBlend = 1.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.25


[Material_InteriorPBR]
Materials = INT_Samsonas_shifter
Reflectance = 0.05
DetailNormalBlend = 1.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.0


[Material_Plastic_v2]
MATERIALS = Material #46
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.3
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.6
DetailTextureBlur = 1


[Material_Aluminium_v2]
Materials= EXT_CHROME, Material #2006
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.5
Reflectance = 0.8
LocalReflectionsSharpness = 0.4


[Material_CarPaint_Metallic]
Materials = CARPAINT, EXT_RIMS, car_paint_rollcage, car_paint_interior
FresnelMax = 0.3
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.5 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 1, 200
SpecularSun = 0.1, 5
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0


[Material_CarPaint_Metallic]
CarPaintMaterial= car_paint_rollcage, car_paint_interior
FresnelMax = 1
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.35 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 1, 50
SpecularSun = 0.1, 500
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0


[Material_Chrome]
Materials = EXT_CHROME
FresnelMax=1.2
FresnelC=0.4