

[INCLUDE: common/materials_interior.ini] 

[Material_Carbon]
Meshes = wingb_carbon_fiber
BrightnessAdjustment = 0.25
ClearCoatF0 = 0.01
DetailScale = 185

[Material_Carbon]
Meshes = body_body_2
BrightnessAdjustment = 0.25
ClearCoatF0 = 0.01
DetailScale = 685

[WIPERS]
WIND_THRESHOLDS_KMH = 40, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 2        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 2        ; multiplier for frequency
WIND_OFFSET = 0.03     

[WIPERS_TRACE_...]
SURFACE = INSIDE,glassF_window
WIPERS = Object23444516,Object23444515



[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 2
DIGITAL_ITEM_NUMBER_FORMAT = 06.0
UPPER_BOUND = 999999

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 3
DIGITAL_ITEM_NUMBER_FORMAT = 05.1
UPPER_BOUND = 999999

[ANIMATION_...]
INPUT = EXTRA_B           ; bind to reverse gear
FILE = roof.ksanim     ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

====================PINTURA=========================


[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
CarPaintMaterial= body,body_2
FresnelMax = 1
FresnelC = 0.05
FlakesK = 1.02
BrightnessAdjustment = 0.85 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 0.05, 60
SpecularSun = 0.5, 500
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0

[Material_CarPaint_Metallic]
CarPaintMaterial= crome_rodasss
FresnelMax = 1
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.55 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 1, 50
SpecularSun = 0.6, 500
SunMultiplier = 2
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0


====================VIDROS=========================

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Meshes = glassLTL_detail_glass_clear,glassRTL_detail_glass_clear,trunk_detail_glass_clear,glassLHL_glass,glassRHL_glass,bumperFa_glass,glassR_window,glassRR_window,glassRF_window,glassF_window,glassT_window,glassLF_window,glassLR_window
ThicknessMult = 1.2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 2
MaskPassColor =50, 50, 50  ; mask pass color adjustment
BrightnessAdjustment = 0.7 


[Material_Glass]
Meshes = glassLTL_detail_glass_red,trunk_detail_glass_red,glassRTL_detail_glass_red
ThicknessMult = 1.8
EXTRA_MASK_PASS = 2
EXTRA_MASK_PASS_OPACITY = 3
MaskPassColor = 90, 5, 1  ; mask pass color adjustment
BrightnessAdjustment = 0.8

[Material_Glass]
Meshes = 
ThicknessMult = 1.2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 3
MaskPassColor = 120, 20, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.8


====================OUTROS EFEITOS=========================

[SHAKING_EXHAUST_...]
MESHES = exhaustRa_chrome,exhaustLa_chrome,exhaustLa_black,exhaustRa_black,exhaustRa_plastic2,exhaustLa_plastic2
POINT_0 = 0.494, 0.395, -1.86
POINT_0_RADIUS = 1
POINT_0_EXP = .12
POINT_0_SCALE = .8


[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =
1COLOR = 125, 10, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 100
INPUT_LUT = (| 82 = 0 | 100 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3


[PARTICLES_FX_EXHAUST_0]
POSITION=-0.555, 0.245, -2.33
DIRECTION=0.0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.555, 0.245, -2.33
DIRECTION=0.0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[AUDIO_PITCH]
ENGINE_EXT = 1.07
ENGINE_INT = 1.07
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.3
BACKFIRE_INT = 1.3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 2.8
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.05 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=0.7 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.02; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8500 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8


==

luzes

----luz----
[EMISSIVE_LIGHT_...]
NAME=interior_plastic,interior_gauge_emissive,Object23444484
COLOR=4,5,10, 1.3
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY = 0

[EMISSIVE_LIGHT_...]
NAME=temperat02,rpm00,speed00,fuel02
COLOR=15,15,15,1.0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0


[EMISSIVE_REVERSE_0]
NAME=Object23444477
COLOR=10,10,10, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_HAZARD_0]
NAME=Object23444501
COLOR=0,0,0, 1
OFF_COLOR=5,5,5,2
LAG=0.5
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
,




[EMISSIVE_BRAKE_0]
NAME = body_tail_light_lod0,wingd_tail_light_lod0
FALLBACK_BRAKES_COLOR = 10, 10, 10, 1
COLOR = 110, 10, 10, 0.1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR

;Brake Lights
[EMISSIVE_BRAKE_1]
NAME= Object23444476
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =40, 10, 10, 1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95


[EMISSIVE_TURNSIGNAL_LEFT_0]

NAME=Object23444475
COLOR=25,8,1, 5
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0
CAST_LIGHT=0 

[EMISSIVE_TURNSIGNAL_LEFT_1]

NAME=Object23444479
COLOR=25,8,1, 5
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0
CAST_LIGHT=0 
FALLBACK_HEADLIGHTS_COLOR=25,8,1, 5

[EMISSIVE_TURNSIGNAL_RIGHT_0]

NAME=Object23444474
COLOR=25,8,1, 5
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
CAST_LIGHT=0 


[EMISSIVE_TURNSIGNAL_RIGHT_1]

NAME=Object23444480
COLOR=25,8,1, 5
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
CAST_LIGHT=0 
FALLBACK_HEADLIGHTS_COLOR=25,8,1, 5

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7




[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.9, 1.1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 1.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=5.0
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.538
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.645, 1.2
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.28
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=58
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0


[EXTRA_FX] 
MASK_GBUFFER=glassLHL_glass,interior_glass

[EMISSIVE_LIGHT_...]
NAME=Object23444478
COLOR =   100,80,40           
LAG = 0.2                  
SIMULATE_HEATING = 1     
LOCATION = FRONT           
ACT_AS_HEADLIGHTS = 1

[EMISSIVE_HIGHBEAM_...]
NAME=headlightR_head_light
COLOR =   80,80,80             
LAG = 0.2                  
SIMULATE_HEATING = 1     
LOCATION = FRONT           
ACT_AS_HEADLIGHTS = 1

_N


[INCLUDE: common/selflighting.ini]



[SelfLight_Headlights]
MIRROR = 0.549
DIRECTION = 0, 0, -1
POSITION = 0, 0.655, 1.89
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Object23444478
SPOT_SHARPNESS = 0.8
SPOT = 240
COLOR = 30
SPECULAR_MULT = 25
RANGE = 0.08
FADE_AT=250
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[SelfLight_Headlights]
MIRROR = 0.549
DIRECTION = 0, 0, 1
POSITION = 0, 0.655, 1.89
DIFFUSE_CONCENTRATION = 0.8
BOUND_TO = Object23444478
SPOT_SHARPNESS = 0.8
SPOT = 160
COLOR = 20
SPECULAR_MULT = 25
RANGE = 0.12
FADE_AT=250
INTERIOR_ONLY=0
EXTERIOR_ONLY=0


[SelfLight_Headlights]
MIRROR = 0.678,
DIRECTION = 0, 0, 1
POSITION = 0,  0.67, 1.79
DIFFUSE_CONCENTRATION = 0.8
BOUND_TO = headlightR_head_light
SPOT_SHARPNESS = 0.2
SPOT = 90
COLOR = 50
SPECULAR_MULT = 25
RANGE = 0.25
FADE_AT=250
INTERIOR_ONLY=0
EXTERIOR_ONLY=0




[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.785, 0.696, 1.65
DIFFUSE_CONCENTRATION = 0.8
BOUND_TO = Object23444480
SPOT_SHARPNESS = 0
SPOT = 90
COLOR = 20,8,0
SPECULAR_MULT = 25
RANGE = 0.25
FADE_AT=250
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = 0.785, 0.696, 1.65
DIFFUSE_CONCENTRATION = 0.8
BOUND_TO = Object23444479
SPOT_SHARPNESS = 0
SPOT = 90
COLOR = 20,8,0
SPECULAR_MULT = 25
RANGE = 0.25
FADE_AT=250
INTERIOR_ONLY=0
EXTERIOR_ONLY=0




[SelfLight_Headlights]
MIRROR =0.642
DIRECTION = 0, 0, -1
POSITION = 0, 0.841, -2.24
DIFFUSE_CONCENTRATION = 0.00
BOUND_TO = Object23444476
SPOT_SHARPNESS = 0
SPOT = 65
COLOR = 60,20,10
SPECULAR_MULT = 25
RANGE = 0.35
FADE_AT=250
INTERIOR_ONLY=0
EXTERIOR_ONLY=0





[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=45,45,50, 0.4
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.6
FADE_AT=90
FADE_SMOOTH=53
MIRROR=0.662, 0.0, 0
POSITION=0, 0.319, 1.97
DIRECTION=0, -0.5, 1
RANGE=58.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=70
SPOT_SHARPNESS=0.02



[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=45,45,50, 5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.6
FADE_AT=90
FADE_SMOOTH=53
MIRROR=0.662, 0.0, 0
POSITION=0, 0.319, 1.99
DIRECTION=0, 0, -1
RANGE=0.08
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=25
SPOT=240
SPOT_SHARPNESS=0.5


== REFRACTION ==

[REFRACTING_HEADLIGHT_1]
SURFACE = taillightR_detail_glass_red
INSIDE = taillightL_textured_reflector,taillightL_tail_light_lod0,Object23444476
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.481,0.5,0.083,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -1.1175871e-07,1.8626451e-08,1.0000031
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.48
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.7881393e-07,0.8393777,-2.2141418
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.63790894,0.8391266,-2.3384705
RADIUS = 0.051700037
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_2]
SURFACE = trunk_detail_glass_clear
INSIDE = trunk_textured_reflector,trunk_reverse_light_lod0,Object23444477
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.08
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.093,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.18
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.7881393e-07,0.8421814,-2.4018688
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.43432218,0.8421814,-2.4142847
RADIUS = 0.07092219
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_3]
SURFACE = taillightL_detail_glass_clear
INSIDE = taillightL_chrome_2,taillightL_textured_reflector,Object23444475
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.389,0.565,0.046,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -4.5448368e-07,5.2153865e-08,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.84
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.5896508,0.24568784,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.82536167,-2.2684312
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.70843506,0.8359108,-2.38385
RADIUS = 0.096800014
REFLECTIVENESS_DIFFUSE_MULT = 20.7
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_4]
SURFACE = taillightR_detail_glass_clear
INSIDE = taillightL_textured_reflector,Object23444474
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.601,0.565,0.046,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -4.5448368e-07,5.2153865e-08,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.84
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.5896508,0.24568784,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 0,0.82536167,-2.2684312
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = -0.708,0.8359108,-2.38385
RADIUS = 0.096800014
REFLECTIVENESS_DIFFUSE_MULT = 20.7
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_5]
SURFACE = headlightL_detail_glass_amber
INSIDE = headlightL_textured_reflector,headlightL_chrome_2,Object23444479
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.24700001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.435,0.463,0.047,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 2.18
DIFFUSE_MAP_MULT = 0.644
DIRECTION = -0.20787606,-0.001603299,-0.9781631
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6.97
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.71046686,0.2621962,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.7048562,1.6121855
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.81220245,0.7047994,1.8719177
RADIUS = 0.10851304
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_6]
SURFACE = headlightR_detail_glass_amber
INSIDE = headlightL_textured_reflector,headlightL_chrome_2,Object23444480
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.24700001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.583,0.463,0.047,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 2.18
DIFFUSE_MAP_MULT = 0.644
DIRECTION = 0.208,-0.0016032845,-0.97815424
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6.97
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.71046686,0.2621962,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 0,0.7048562,1.6121855
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = -0.812,0.7047994,1.8719177
RADIUS = 0.10851304
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0











================================ODO

[ANALOG_INDICATOR_...]			; BASE PRESSURE 13.4PSI (0.924BAR) 
INPUT = FUEL						; any of supported inputs
NAME = fuel			; name of mesh to move
UPPER_BOUND = 5.0					; maximum input value for arrow to move with
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360						; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0	; position offset for the upper bound
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1				; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.2					; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|0=0|35=-45|70=-102)


[ANALOG_INDICATOR_...]			; BASE PRESSURE 13.4PSI (0.924BAR) 
INPUT = BATTERY						; any of supported inputs
NAME = BATERIA				; name of mesh to move
UPPER_BOUND = 5.0					; maximum input value for arrow to move with
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360						; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0	; position offset for the upper bound
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1				; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.2					; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|8=0|12=47|16=98)

[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM

BASE_VOLTAGE = 12.0				; base battery voltage
MAX_VOLTAGE = 14.0					; maximum battery voltage
RPM_LAG = 0.98	


[ANALOG_INDICATOR_...]			; BASE PRESSURE 13.4PSI (0.924BAR) 
INPUT = OIL_TEMP					; any of supported inputs
NAME = OLHO				; name of mesh to move
UPPER_BOUND = 5.0					; maximum input value for arrow to move with
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360						; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0	; position offset for the upper bound
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1				; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.2					; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|0=0|40=57|80=105)

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 0.01     			; base oil pressure for idling engine (bar)
PRESSURE_STEP = 0.55         		; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.95   			; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.95 			; oil pressure decrease lag

TEMPERATURE_MULT = 0.60         	; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 6.00  	; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.998    		; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.998  		; oil temperature decrease lag

[ANALOG_INDICATOR_...]			; BASE PRESSURE 13.4PSI (0.924BAR) 
INPUT = WATER_TEMP					; any of supported inputs
NAME = tempo				; name of mesh to move
UPPER_BOUND = 5.0					; maximum input value for arrow to move with
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360						; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0	; position offset for the upper bound
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1				; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.2					; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|0=0|87=57|121=105)


[ANALOG_INDICATOR_...]			; BASE PRESSURE 13.4PSI (0.924BAR) 
INPUT = RPM						; any of supported inputs
NAME = rpmeme							; name of mesh to move
UPPER_BOUND = 10000				; maximum input value for arrow to move with
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360						; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0	; position offset for the upper bound
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1				; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.2					; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (0=0|900=18|1000=23|2000=47|3000=72|4000=98|5000=124|6000=151|7000=177.5|7800=200|8000=204|10000=250)

900=18


[ANALOG_INDICATOR_...]			; BASE PRESSURE 13.4PSI (0.924BAR) 
INPUT = SPEED_WHEELS				; any of supported inputs
NAME = speedo							; name of mesh to move
UPPER_BOUND = 258					; maximum input value for arrow to move with
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360						; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0	; position offset for the upper bound
SCALE_START = 1, 1, 1            ; scale for the minimum value
SCALE_END = 1, 1, 1				; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.2					; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (0=0|32=31|64=63|96=97|128=130|160=162|193=193|225=221|257=250|)


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Object23444486
Resolution = 1024, 1024
Size = 1024, 1024
Offset = 0, 0
Scale = 1,0.6
RearCameraPosition = -0.146, 0.9, -2.4
aftermarketComponent=1


[EMISSIVE_LIGHT_...]
NAME=Object23444486
COLOR=2,2,2,1.0
OFF_COLOR=2,2,2,1.0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0




[EXTRA_FX_EMISSIVE_...]
MESHES = Object23444486
               ; list of meshes
MATERIALS = …            ; list of materials
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.1              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1             ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional optimization flags for cars:
INTERIOR_ONLY = 0       ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only




[EXTRA_FX_EMISSIVE_...]
MESHES = Object23444484             ; list of meshes
MATERIALS = …            ; list of materials
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.02              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.4                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1             ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional optimization flags for cars:
INTERIOR_ONLY = 0       ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only


[EXTRA_FX_EMISSIVE_...]
MESHES = speed00,rpm00,temperat02,fuel02
               ; list of meshes
MATERIALS = …            ; list of materials
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.03              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1             ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional optimization flags for cars:
INTERIOR_ONLY = 0       ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
