[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200




[SCRIPTABLE_DISPLAY_...]
MESHES = Interior003_001_001
SCRIPT = screendata.lua
──────────────────────────────────────────────






──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.2      ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.1; radius of an inside part of a brake disc
GLOW_OFFSET = 0.8     ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle


────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_CARPAINT.001,EXT_PLASTIC
CULL_MODE = DOUBLESIDED



[SHADER_REPLACEMENT_...]
MATERIALS = Material.001
IS_TRANSPARENT = 1
PROP_... = fresnelC, 0.00



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_WINDOWS
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = lightbutton,CSR2_InteriorA,cluster_lights,CSR2_CalliperBadge
BLEND_MODE =ALPHA_TEST



[SHADER_REPLACEMENT_...]
MATERIALS =INT_STITCH
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0


[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_TAILLIGHT_RUNNING
PROP_... = ksSpecular, 0.03


[SHADER_REPLACEMENT_...] 
MATERIALS =tires
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1
CULL_MODE = DOUBLESIDED
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_HDL_VRAY,material:EXT_GLASS_HDL_NM,EXT_WINDOWS.001
SKIP_GBUFFER =glass_full001
DELAYED_RENDER = 



────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHTS]
MIRROR=0.745
POSITION=0, 0.792, 1.93


[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]



[Material_CarPaint_Chrome]
Materials=INT_CHROME
BrightnessAdjustment = 0.2




[Material_CarPaint_Metallic]
Materials=CSR2_Calliper_Color,EXT_HDL_BLUE

[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
IOR = 2 


[Material_Glass]
Meshes =EXT_GLASS_TL


[Material_Glass]
Materials =EXT_GLASS_HDL_NM
ThicknessMult = 1
IOR = 2 
UseNormalWithAlpha=1

[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0


[Material_Glass]
Materials=EXT_WINDOWS
FilmIOR=2.5
ThicknessMult=2




────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.8
Brightness= 0.2



[Material_InteriorPBRDetail]
Materials = EXT_TL_REFLECTOR
Smoothness = 1
Metalness = 0.9
Reflectance = 0.2
BrightnessAdjustment = 0.8
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
DetailScale =130

[Material_InteriorPBRDetail]
Materials =EXT_TAIL_REFLECTOR
Smoothness = 1
Metalness = 0.9
Reflectance = 0.2
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
DetailScale =60

[Material_InteriorPBRDetail]
Materials = EXT_TL_RED
Smoothness = .5
Metalness = 0.95
Reflectance = 0.2
Brightness = 1
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
OcclusionMap=0.5

;Ext Alu Old
[Material_Aluminium_v2]
Materials = bmw_logo
Metalness = 0.7
Reflectance = 0.2
Brightness = 0.5


[Material_Aluminium_v2]
Materials = EXT_EXHAUST
Metalness = 0.7
Reflectance = .4
Brightness = .01
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 5
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Plastic]
Materials = EXT_PLASTIC
Reflectance = 0.05
Smoothness = 0.95
DetailNormalBlend = 0
BrightnessAdjustment = 0.01

[Material_Plastic_v2]
Materials =EXT_PLASTIC_HDL
Reflectance = 0.1
Smoothness = 0.6
DetailNormalBlend = 0
BrightnessAdjustment = 0.01


[Material_Carbon]
Materials =INT_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 200

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = EXT_RIM_1
Metalness = 0.99
Reflectance = 0
Smoothness =0.5
Brightness = .5
[Material_InteriorPBR]
Materials =  EXT_RIM_2
Metalness = 0.5
Brightness =1


[Material_InteriorPBR]
Materials =EXT_RIM_LOGO
Metalness = 0.25


[Material_InteriorPBR]
Materials =INT_SPEAKER
Brightness = .2

[INCLUDE: common/materials_interior.ini]


[Material_Plastic]
Materials = INT_PLASTIC_RIDGES
DetailScale=20
Brightness= .1
Reflectance = 0.07

[Material_Plastic]
Materials = INT_PLASTIC
Brightness= .03
Reflectance = 0.02
DetailNormalBlend = 0.0
DetailNormalTexture = common/pbr_plastic.dds



;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = INT_ROOF
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1


[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1


[Material_Leather]
Materials=INT_COLOR_LEATHER_PATTERN,INT_COLOR_LEATHER_PERFORATED,INT_COLOR_LEATHER,INT_LEATHER,INT_COLOR_LEATHER_DOORS
Brightness=.5
Reflectance = 0.01
Smoothness = 0.75


[Material_Metal_v2]
Meshes = chassis_SUB0,new_project_9_008,new_project_9_007
Metalness = .7
Brightness=.5
DetailScale = 0

;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0



────────────────────── LICENSE PLATE LIGHTS ────────────────────────


[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE_REAR
OFFSET= -0.02 ,0.01, -0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=150
SPOT_SHARPNESS=0.5
COLOR=16,16,19,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] 
NAME=EXT_LOWBEAM
COLOR=100,120,155      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS=0
[EMISSIVE_LIGHT_...] 
NAME=EXT_HDL_VRAY_LOWBEAM
COLOR=100,120,170 ,.25        
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS=0

[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HIGHBEAM
COLOR=100,120,155,7    
FALLBACK_HEADLIGHTS_COLOR=100,120,155    
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS=0


[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HDL_HIGHBEAM_VRAY
COLOR=100,120,170,.5  
FALLBACK_HEADLIGHTS_COLOR=100,120,170 , .25   
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS=0



[EMISSIVE_LIGHT_...] 
NAME=new_project_9_002,asset_1_1_001
COLOR=120,120,170,.5
FALLBACK_BASE_COLOR=120,120,170,.5
LAG=0.95
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── TAIL LIGHTS ────────────────────────


[EMISSIVE_LIGHT_...] 
NAME=EXT_TAILLIGHT_RUNNING_LIGHT
COLOR=50, 5, 0, .5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...]
NAME=EXT_BRAKE_LIGHT
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5


;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=Plane.003
COLOR=50, 5, 0,15
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 5, 0,15
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =REVERSE ; name (one or more) of a mesh to glow
COLOR = 10,10,15,5     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=asset_1_1_001.001,new_project_9_002.001
COLOR=100,20,0,5
FALLBACK_BASE_COLOR=120,120,170,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_MID_L
COLOR=100,20,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=TURN_LR
COLOR=100,10,0,7
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=asset_1_1_001.002,new_project_9_002.002
COLOR=100,20,0,5
FALLBACK_BASE_COLOR=120,120,170,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE





; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_MID_R
COLOR=100,20,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=TURN_RR
COLOR=100,10,0,7
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=cluster_warning.002
COLOR=,30,0
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
TOGGLE_VISIBILITY=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=cluster_warning.001
COLOR=,30,0
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
TOGGLE_VISIBILITY=1


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = asset_1_1_001
RANGE = 0.025
COLOR = 0.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0

[EXTRA_FX_EMISSIVE_...]
MESHES = asset_1_1_001.001
RANGE = 0.03
COLOR = 0.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0


[EXTRA_FX_EMISSIVE_...]
MESHES = new_project_9_002
RANGE = 0.05
COLOR = 0.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0

[EXTRA_FX_EMISSIVE_...]
MESHES = new_project_9_002.001,asset_1_1_001.002,new_project_9_002.002
RANGE = 0.03
COLOR = 0.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0



[EXTRA_FX_EMISSIVE_...]
MESHES = TURN_RR,TURN_LR,REVERSE
RANGE = 0.04
COLOR = .01
DIRECTED = 1
INTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
COVERAGE = 8
SAMPLES_LIMIT = 400

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_LOWBEAM,EXT_HIGHBEAM
RANGE = 0.08
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
COVERAGE =3
SAMPLES_LIMIT = 400


[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TAILLIGHT_RUNNING_LIGHT
RANGE = 0.02
COLOR = 1,5,0,.031
DIRECTED = 
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.01


[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO=chassis_SUB15
COLOR = 1110
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
MIRROR =0.417
POSITION =0, 0.65, 0.62
DIRECTION=0,-1, 0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT =.1
SPOT = 170
AMBIENT_INFLUENCE= 1
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REAL_MIRROR_0]
ASPECT_MULT=0.5
FLIP=1
FOV=14.64
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,-0.012

[REAL_MIRROR_1]
ASPECT_MULT=0.5
FLIP=1
FOV=5.85
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=-0.015,-0.012

[REAL_MIRROR_2]
ASPECT_MULT=0.5
FLIP=2
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,0



────────────────────── INT LIGHTS ────────────────────────

[EMISSIVE_...] ; Warning Tyre Pressure
NAME=cluster_warning.005
TOGGLE_VISIBILITY = 1
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=cluster_warning.004,cluster_warning.003
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 1
COLOR=5,0 ,0 , 3.5
LAG=0.3


[EMISSIVE_LIGHT_...] 
NAME=Plane.004
COLOR=0,20,100,.04
OFF_COLOR=0,70,100,.04
LAG=0.98
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB15,INT_LEATHER07.001
COLOR=0,20,100,.4
OFF_COLOR=0,70,100,.4
LAG=0.98
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=door_pside_f_SUB14,GEO_STEER_M506,dashstructure_a011,steeringwheel15
COLOR=2,.2,0,2
LAG=0.7
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=Object060.001,Object060.002
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=Interior003_001_001
COLOR=2
OFF_COLOR=4
LAG=0.95
LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=RPM_?
COLOR=2
OFF_COLOR=4
LAG=0.95
LOCATION=INTERIOR

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =
RANGE = 0.05              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.3                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =Interior003_001_001,Object060.002,Object060.001   ; list of meshes
RANGE = 0.1    
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    
[EXTRA_FX_EMISSIVE_...]
MESHES =dashstructure_a011  ; list of meshes
RANGE = 0.05    
COLOR = 1        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = Object060.002
@ = Navigator_Size, Resolution = "1012, 612", Size = "450, 455", Offset = "100, 100", Scale = 1.25
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = Object060.001
RESOLUTION = 1024, 384
DISPLAY_POS = 32, 0
DISPLAY_SIZE = 1024, 384
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 535, 68
TEXT_CSP_0_SIZE = 310, 80
TEXT_CSP_0_FONT_TYPE = BOLD
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1
TEXT_CSP_0_BOLD = 0

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 535, 100
TEXT_CSP_3_SIZE = 310, 80
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1
TEXT_CSP_3_BOLD = 0

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 535, 130
TEXT_CSP_4_SIZE = 310, 80
TEXT_CSP_4_FONT_TYPE = ITALIC
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1, 1
TEXT_CSP_4_BOLD = 0

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 536, 165
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.95
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT =  0
TEXT_CSP_2_START = 780, 165
TEXT_CSP_2_SIZE = 620, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 536, 190
RECT_5_SIZE = 310, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0.2, 0.2, 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 536, 190
RECT_6_SIZE = 310, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 0.8, 0.8, 0.8, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 860, 70
ALBUM_COVER_0_SIZE = 120, 125
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 1.5, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 12, 4
ANIMATION_0_START = 536, 145
ANIMATION_0_BLOCK = 20, 2
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

; background
RECT_4 = 1
RECT_4_START =  536, 60
RECT_4_SIZE = 220, 150
RECT_4_COLOR = 0, 0, 0, 1
RECT_4_Z_INDEX = -1000

[CustomEmissiveMulti]
Meshes = cluster_warning
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "327, 439", Size = "80, 47", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "0, 80, 0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 39, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=7 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.2 ; delay after throttle lift
DISCHARGE_DURATION=0.2 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.3; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7300 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=0
LIMITER=0.0 


[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

────────────────────── AUDIO ────────────────────────

[PARTICLES_FX]
SMOKE_BLOCK_START = 0.1
SMOKE_BLOCK_END = 0.8
;SMOKE_COLOR = 1, 0.25, 0.25 ; Vermelho

SMOKE_FORCE_THICKNESS  =  0

[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
;COLOR = 1, 0.75,0.25

[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1
;COLOR = 1, 0.15, 0.15

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=6.0
ENGINE_INT=10.5
GEAR_EXT=5
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=2
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1



[SCRIPT_...]
SCRIPT = "turn.lua"

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = GAS
FILE = GAS_PEDAL.ksanim
TIME = 0
INPUT_AS_PROGRESS = 1
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0
[ANIMATION_...]
INPUT = BRAKE
FILE = BRAKE_PEDAL.ksanim
TIME = 0
INPUT_AS_PROGRESS = 1
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
FILE=Turn_Signal_Left.ksanim
TIME = 0.4			
INPUT=TURNSIGNAL_NOHAZARD_LEFT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=TURNSTALK_R.ksanim
TIME = 0.4
INPUT=TURNSIGNAL_NOHAZARD_RIGHT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=TURNSTALK_L.ksanim
TIME = 0.8
INPUT=TURNSIGNAL_NOHAZARD_LEFT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_PLATE_REAR,EXT_PLATE_FRONT
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Hide Plates
SWITCH_B = Toggle RWD/AWD Mode


