------------------------------------------------------------☬ EVL CARS ☬------------------------------------------------------------

                                                            ☬☬☬☬☬☬☬☬☬




------------------------------------------------------------☬EXTRA☬------------------------------------------------------------

[EMISSIVE_EXTRA_F_...]
BIND_TO_EXTRA_F=2
BIND_TO_HEADLIGHTS=0
NAME= headlight_bulb_blinkL01, headlight_bulb_blinkR01, vray_blinkL01, vray_blinkR01
COLOR=29,12,4,15
FALLBACK_HEADLIGHTS_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_...]
BIND_TO_EXTRA_B=2
NAME=bmwada_bumper_f_sub1_004,bmwada_bumper_f_sub1_002
COLOR=50,50,70,2
OFF_COLOR=0,0,0
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE


[EMISSIVE_EXTRA_B_...]
BIND_TO_EXTRA_B=2
BOUND_TO=bmwada_bumper_f_sub1_004,bmwada_bumper_f_sub1_002
COLOR=215,59,0
OFF_COLOR=0,0,0
LAG=0.8
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
POSITION=0.55,0.3,1.7
DIRECTION=0.2,0,1.7
RANGE=03
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=45
SPOT_SHARPNESS=0.1
VOLUMETRIC_LIGHT=0

[EMISSIVE_EXTRA_D_0] 
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME = rear_licessne01, imagetostl_mesh1, imagetostl_mesh3, EXT_metal_plates_front
COLOR=0,0,1,0.1         
OFF_COLOR = 0,0,0        
LAG = 0.1                  
SIMULATE_HEATING = 0     
LOCATION =FRONT            
ACT_AS_HEADLIGHTS = 0       
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_C_...] 
BIND_TO_EXTRA_B=11
BIND_TO_HEADLIGHTS=0
NAME =Jant_LF_SUB1, Jant_LR_SUB1, Jant_RF_SUB1, Jant_RR_SUB1
COLOR=0,0,1,0.1         
OFF_COLOR = 0,0,0        
LAG = 0.1                  
SIMULATE_HEATING = 0     
LOCATION =FRONT            
ACT_AS_HEADLIGHTS = 0       
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_EXTRA_C_...] 
BIND_TO_EXTRA_B=12
BIND_TO_HEADLIGHTS=0
NAME = solon_2, evljant2_004, sagon_1, sagarka_2
COLOR=0,0,1,0.1         
OFF_COLOR = 0,0,0        
LAG = 0.1                  
SIMULATE_HEATING = 0     
LOCATION =FRONT            
ACT_AS_HEADLIGHTS = 0       
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=0

------------------------------------------------------------☬SINYALLER☬------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME= taillight_indicator_glass
COLOR=12,3,2
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=REAR
FADE_AT=550
CAST_LIGHT=1
CHANNEL=4

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME= taillight_indicator_glass
COLOR=12,3,2
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=REAR
FADE_AT=550
CAST_LIGHT=1
CHANNEL=3


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME= headlight_bulb_blinkR
COLOR=10,4,0,50
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
FADE_AT=550
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME= headlight_bulb_blinkL
COLOR=10,4,0,50
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
FADE_AT=550
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME= blinker_side_glass
COLOR=10,4,0,0.6
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=RIGHT
FADE_AT=550
CAST_LIGHT=1
CHANNEL=4

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME= blinker_side_glass
COLOR=10,4,0,0.6
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=LEFT
FADE_AT=550
CAST_LIGHT=1
CHANNEL=3

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME= vray_blinkR
COLOR=4.2,1.3,0.3,2500
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
FADE_AT=550
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME= vray_blinkL
COLOR=4.2,1.3,0.3,2500
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
FADE_AT=550
CAST_LIGHT=1

------------------------------------------------------------☬IŞIKLAR☬------------------------------------------------------------

[DATA]
DISABLE_LIGHTSINI = 1

[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[LIGHT_LICENSEPLATE]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
MESHES=rear_licessne01_002
OFFSET=0.03, 0.05, -0.01
RANGE=0.36
RANGE_GRADIENT_OFFSET=0.5
SPOT=180
SPOT_SHARPNESS=0.3
COLOR=5,5,7,2
FALLBACK_EMISSIVE=5,4.9,3.0,0.1
LAYOUT=TWO_ON_TOP
FADE_AT=250

[SelfLight_Headlights]
POSITION = 0, 0.5, 1.71
MIRROR = 0.56
DIRECTION = -0.5, -0.6, 1
BOUND_TO = headlight_bulb
COLOR = 1.7, 1.5, 1, 250
SPOT = 100
SPOT_SHARPNESS = 0.4
RANGE = 0.5

[SelfLight_Headlights]
POSITION = -0.7, 0.47, 1.66
DIRECTION = -0.4, 0.2, 1
BOUND_TO = headlight_bulb_blinkR
COLOR = 1.7, 1.5, 1, 1000
SPOT = 100
SPOT_SHARPNESS = 0.6
RANGE = 0.45

[SelfLight_Headlights]
POSITION = 0.7, 0.47, 1.66
DIRECTION = 0.4, 0.2, 1
BOUND_TO = headlight_bulb_blinkL
COLOR = 1.7, 1.5, 1, 1000
SPOT = 100
SPOT_SHARPNESS = 0.6
RANGE = 0.45

[CustomEmissiveMulti]
Meshes = cluster_lights         ; target mesh
Resolution = 512, 512      ; texture resolution for coordinates to work
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0

@ = MultiItem, Role = TURNSIGNAL_LEFT, Color = "4, 4, 2, 2", Start = "8, 172", Size = "130, 87"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Color = "4, 4, 2, 2", Start = "16, 345", Size = "120, 79"
@ = MultiItem, Role = ABS_INACTION,  Start = "350, 344", Size = "131, 86"
@ = MultiItem, Role = HANDBRAKE,  Start = "353, 92", Size = "142, 83"
@ = MultiItem, Role = HIGHBEAM,  Start = "10, 84", Size = "136, 85"
@ = MultiItem, Role = DashWarningSeatbelt,  Start = "339, 174", Size = "154, 91"
@ = MultiItem, Input = FUEL, InputThreshold = 4, InputInverse,  Color = "20, 10, 0, 0.7", Start = "342, 427", Size = "160, 85"
@ = MultiItem, Input = STALLED,  Color = "10, 10, 10, 0.7", Start = "3, 426", Size = "144, 86"

[EMISSIVE_LIGHT_...]
NAME=gaugeBLITZ_light, TurboDecals,needle_turbo, needle_oil_press, needle_oil_temp, gaugeBLITZ_lightR, DASH03
COLOR=2,2,2,0.7
BIND_TO_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=DASH03, ARROW_SPEED_SUB1
COLOR=14,4,0,0.4
BIND_TO_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=INT_gauges, INT_symbols_misc, INT_symbols_AC
COLOR=255,179,179,0.05
BIND_TO_HEADLIGHTS=1

[EMISSIVE_LIGHT_0]
NAME= headlight_bulb, vray_headlights, headlight_bulb_parking
COLOR=2.4,1.7,0.7,2500
ACT_AS_HEADLIGHTS=1
CAST_LIGHT = 1
LOCATION = FRONT
BIND_TO_HEADLIGHTS=1


[EMISSIVE_BRAKE_0]
NAME=tailights_glass_red
CHANNEL=0
FALLBACK_HEADLIGHTS_COLOR=25,100,0,0.3
LAG=0.6
COLOR=255,100,0,2.5
CAST_LIGHT = 1

[EMISSIVE_LIGHT_1]
NAME=tailights_glass_red
CHANNEL=1
LAG=0.6
COLOR=255,100,0,0.3
LOCATION = REAR
CAST_LIGHT = 1

[EMISSIVE_REVERSE_0]
NAME= taillight_reverse_glass
COLOR=2,2,1.7,1
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=REAR
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL = 0

[EMISSIVE_HAZARD_0]
NAME=INT_hazard_button
COLOR=65,10,0,1
LAG=0.2
LOCATION=NONE

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.539732
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.539732
OFF_MULT=0.1
OFF_POSITION=0, 0.663183, -1.9255
OFF_RANGE_MULT=0.5
POSITION=0, 0.663183, -2.1
PREFER_FRONT=-1
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.38

[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=255,179,159,0.1
DIFFUSE_CONCENTRATION=0.4
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0, 0, 0
POSITION=-0.315, 0.65, 0.69
DIRECTION=-0, 0, -1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=200
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_1]
BOUND_TO = INT_owollight
AMBIENT_INFLUENCE = 0.2
COLOR=8,6,4.5,2
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0, 0, 0
POSITION=0.04, 1.2, -0.45
DIRECTION=0, -1, 0
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=1.5
SPOT=150
SPOT_SHARPNESS=0.2




-------------

[WOBBLY_BIT_0]
NAME = ayna_sus
CONNECTED_TO = 0, 0, 0
MAX_RANGE = 1.55
DAMPENING_LAG = 0.93
G_GAIN = 1
GRAVITY_GAIN = 1.5
OFFSET_GAIN = 130
STIFF_AXIS = 55, 0, 0
STIFF_AXIS_STIFFNESS = 0.2
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1


[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =000
COLOR = 255,64,64
USE_SMOOTH_TRANSITION = 6
INPUT_MIN = 1
INPUT_MAX = 100
INPUT_LUT = (| 75 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=2.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=50 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; 
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=30; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=1 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=15 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=8 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm

[SHAKING_EXHAUST_0]
MESHES = EXT_exhaust
POINT_0 = 5.5, , 5.5, -11.45
POINT_0_RADIUS = 35
POINT_0_EXP = 1.15

------------------------------------------------------------☬REFRACTING☬------------------------------------------------------------

[REFRACTING_HEADLIGHT_0]
SURFACE = tailights_glass_red
INSIDE = taillight_chrome_housing, taillight_bulbs, taillight_chrome_reflector
OVERLAY = taillight_glass_transparent

ABSORPTION = 0.02
AMBIENT_MULT = 3
BASE_EMISSIVE_K = 5
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 0.5
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.445, 0.304, 0.039, 0
CUSTOM_BULB_1 = 0.445, 0.828, 0.033, 0
CUSTOM_BULB_2 = 0.195, 0.5, 0.094, 1
CUSTOM_BULB_3 = 1, 0.5, 0.016, 1
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.615508, -0.0179767, 0.788032
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.1
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.85
GLASS_COLOR = 1, 0, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999986, -2.83518e-06, -1.09971e-05
MIRROR_POS = -0.000152588, 0.674587, -1.79714
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.4
ORIGIN = 0.738419, 0.670313, -1.83861
RADIUS = 0.1731
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.5
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 2

[REFRACTING_HEADLIGHT_1]
SURFACE = taillight_indicator_glass
INSIDE = taillight_bulbs, taillight_chrome_reflector
OVERLAY = taillight_glass_transparent

ABSORPTION = 0.06
AMBIENT_MULT = 2
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 0.8
BULB_REFLECTION_K = 0.01
CUSTOM_BULB_0 = 0.344, 0.5, 0, 0
CUSTOM_BULB_1 = 0, 0.5, 0, 0
CUSTOM_BULB_2 = 0.641, 0.5, 0, 0
CUSTOM_BULB_3 = 0.266, 0.5, 0.047, 0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.76723, -0.0215944, 0.64157
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.72
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.66
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00035, -2.46847e-06, 6.12736e-05
MIRROR_POS = 0.000915527, 0.632378, -1.74873
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.4
ORIGIN = 0.754669, 0.631935, -1.82841
RADIUS = 0.1004
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_2]
SURFACE = taillight_reverse_glass
INSIDE = taillight_bulbs, taillight_chrome_reflector
OVERLAY = taillight_glass_transparent

ABSORPTION = 0.048
AMBIENT_MULT = 2
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 0.8
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.290, 0.492, 0.117, 0
CUSTOM_BULB_1 = 0, 0.5, 0, 1
CUSTOM_BULB_2 = 0.641, 0.5, 0, 1
CUSTOM_BULB_3 = 0.348, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.342118, -0.000498809, 0.939978
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.72
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.66
GLASS_COLOR = 1, 0.9999, 0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00027, -1.79256e-06, 2.5183e-05
MIRROR_POS = -0.000213623, 0.632181, -1.74983
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.4
ORIGIN = 0.625259, 0.632645, -1.88579
RADIUS = 0.0361
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_3]
SURFACE = taillight_reflector
INSIDE = taillight_chrome_housing, taillight_reflector

ABSORPTION = 0.015
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 0
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1, 0, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = -1.78814e-07, 0.684117, -1.79393
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.677513, 0.684117, -1.8587
RADIUS = 0.0929169
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.48
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = blinker_side_glass
INSIDE = blinker_side_chrome

ABSORPTION = 0.06
AMBIENT_MULT = 2
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 0.8
BULB_REFLECTION_K = 0.01
CUSTOM_BULB_0 = 0.344, 0.5, 0, 0
CUSTOM_BULB_1 = 0, 0.5, 0, 0
CUSTOM_BULB_2 = 0.641, 0.5, 0, 0
CUSTOM_BULB_3 = 0.55, 0.527, 0.047, 0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.997299, -0.0192745, -0.071389
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.72
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.66
GLASS_COLOR = 0.851146, 0.50374, 0.112358
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00198, -3.99491e-06, 6.48201e-05
MIRROR_POS = 0.00473022, 0.632338, -1.75189
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.4
ORIGIN = 0.886627, 0.495619, 0.930222
RADIUS = 0.0521001
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



-----------------PBR------------------------

[Material_InteriorPBR]
Materials = INT_FAKE_LEATHER, INT_FAKELEATHER_OVERLAY, AT_MESHES_3
Reflectance = 0.1
Smoothness = 0.5
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.3
DetailScale = 250
ApplyTilingFix = 1

[Material_InteriorPBR]
Materials = INT_SHIFTER_BOOT
Reflectance = 0.08
Smoothness = 0.5
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.4
DetailScale = 250
ApplyTilingFix = 1


[Material_Plastic]
Materials = INT_DASH_FAKELEATHER
Brightness = 0.3
DetailNormalBlend = 0.8
DetailScale = 250
Reflectance = 0.01
ApplyTilingFix=1
DetailTexutre = texture/INT_LEATHER.dds
DetailNormalTexture = INT_LEATHER_NM.dds

[Material_InteriorPBRDetail]
Materials = EXT_CHROME_2, EXT_CHROME_3, INT_METAL
Smoothness = 5
Metalness = 0.1
Reflectance = 0.5
BrightnessAdjustment = 1
CubemapReflectionBlur = 1
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=1

[Material_InteriorPBRDetail]
Materials = EXT_CHROME,vnutri_black
Smoothness = 5
Metalness = 0.1
Reflectance = 0.5
BrightnessAdjustment = 0
CubemapReflectionBlur = 1
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=1

[Material_InteriorPBRDetail]
Materials = EXT_TAILLIGHT_CHROME,ISM_EURO_STYLE_433_COR_1,metal_farri,INT_Decals_METAL_ALuminium,ISM_EURO_STYLE_433_NUTS_BLK
Smoothness = 5
Metalness = 0.1
Reflectance = 0.3
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 1
PROP_22=pbReflectionBlurEnv, 2
HasDetailNormals=1

[Material_Plastic_v2]
Materials = INT_PLASTIC, STEER_PLASTIC, INT_PLASTIC_OVERLAY, 
Brightness = 0.3
Smoothness = 0.5
Reflectance = 0.1
DetailScale = 55
ApplyTilingFix = 1

[Material_Plastic_v2]
Materials = STEER_PLASTIC
Brightness = 1
DetailNormalBlend = 0
Reflectance = 0.2
ApplyTilingFix=1

[Material_Plastic]
Materials = INT_AC_GROOVY_PLASTIC
Brightness = 0.07
DetailNormalBlend = 0
Reflectance = 0
ApplyTilingFix=1

[Material_Velvet]
Materials = STEER_SUEDE
ApplyTilingFix=1
DetailTexture = texture/alc.dds
DetailNormalTexture = texture/alc_nm.dds
Brightness = 0.6
DetailScale = 5
Reflectance = 0.07
DetailNormalBlend = 0.9

[Material_Velvet]
Materials = STEER_STRIP
ApplyTilingFix=1
DetailTexture = YELLOW.dds
DetailNormalTexture = texture/alc_nm.dds
Brightness = 0.4
DetailScale = 2
Reflectance = 0.07
DetailNormalBlend = 1

[Material_Metal_v2]
Materials = STEER_METAL, STEER_QR_METAL
BrightnessAdjustment = 0.1
DetailScale = 0
ApplyTilingFix=1
Metalness = 0.04
Smoothness = 1
Reflectance = 0.04

[Material_Metal_v2]
Materials = STEER_BOLTS
DetailScale = 5
Brightness = 0.5
Metalness = 0.2

[Material_Carbon]
Materials = INT_CARBON
Brightness = 0.5
ClearCoatF0 = 0.1
Reflectance = 0.3
CubemapReflectionBlur = 0.0
DetailScale = 1750
DetailNormalBlend = 0.5
DetailTexture = INT_CARBON.DDS
DetailNormalTexture = INT_CARBON_NM.dds

[Material_Carbon]
Materials = INT_CARBON,ISM_EURO_STYLE_433_COR_2,carbon,metal_interior_alu,nodamage__spec_
BrightnessAdjustment = 0.15
ClearCoatF0 = 0.1
DetailScale = 1250
ApplyTilingFix = 0

[Material_Velvet_v2]
Materials = INT_CLOTH_RED
BrightnessAdjustment = 0.3
DetailScale = 40
ApplyTilingFix=1
DetailNormalBlend = 0.1
Reflectance = 0
DetailTexture = INT_CLOTH_RED.dds
DetailNormalTexture = INT_CLOTH_RED_NM.DDS

[Material_Fabric_v2]
Meshes = GEO_INT_SEAT_CLOTH
Reflectance = 0.2
Smoothness = 0.65
DetailNormalBlend = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailNormalPBRSmoothnessGamma = 0.2
DetailTextureBlur = 1
Brightness = 2.5
DetailScale = 50

[Material_Plastic_v2]
Materials = INT_SEATBELT
Brightness = 0.55
DetailScale = 2
Smoothness = 0.5
Reflectance = 0.15
DetailNormalBlend = 1


[Material_Leather_v2]
Materials = INT_TSURI_STRAP
Brightness = 1.4
Reflectance = 0.02
Smoothness = 1
DetailTexture = BROWN_TSURI.dds
DetailNormalTexture = INT_LEATHER_NM.dds
DetailNormalBlend = 0.7
DetailScale = 80

[Material_Carpet]
Materials = INT_CARPET_RED
BrightnessAdjustment = 0.3
DetailScale = 160
DetailTexture = GRAY.dds
DetailNormalTexture = INT_CARPET_NM.dds
Reflectance = 0.2

[Material_Metal_v2]
Materials = EXHAUST_METAL, EXT_EXHAUST_PLATE
DetailScale = 5
Brightness = 0.5
Metalness = 0.3
Reflectance = 0.9

[Material_Metal_v2]
Materials = EXT_EXHAUST_PLATE
DetailScale = 5
ApplyTilingFix=1
Brightness = 0
Metalness = 0.3
Reflectance = 2
CubemapReflectionBlur = 1

[Material_Metal]
Materials = RIM_CAP
DetailScale = 5
Brightness = 0
Metalness = 0.1
Reflectance = 0.1

[Material_Metal_v2]
Materials = EXT_EXHAUST_HOLES
DetailScale = 5
Brightness = 1
Metalness = 0.3
Reflectance = 0.9

[Material_Metal_v2]
Materials = EXT_CALIPERS_METAL,plastica,540_chrome
DetailScale = 0.1
BrightnessAdjustment = 0.15
Metalness = 0.1
Reflectance = 0.4

[Material_Plastic_v2]
Materials = EXT_BLACKPLASTIC
Brightness = 0.5
Smoothness = 0.9
Reflectance = 0.08
DetailNormalPBRSmoothnessGamma = 0.2
DetailScale = 0
ColorSource = DIFFUSE

[Material_Aluminium_v2]
Materials = 540_chrome
Metalness = 0.5
Reflectance = 0.8
BrightnessAdjustment = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 3.5



[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=0.55 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm


[SHADERREPLACEMENT...]
chrome
MESHES=bmwada_bumper_f_sub1_002,bmwada_bumper_f_sub1_004
PROP...=isAdditive,2
PROP...=fresnelC,0.7
PROP...=fresnelEXP,2.2
PROP...=fresnelMaxLevel,1
PROP...=ksAmbient,0.1
PROP_...=ksDiffuse,0.1

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metallic]
Materials = CVSPOKE
FresnelMax = 0.05
FresnelC = 0.05
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.05, 0.02, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Chrome]
Materials = CVCAPS, CVBOLTS
FresnelMax = 0.6
FresnelC = 1
BrightnessAdjustment = 2.8
ColoredSpecular = 1
AmbientSpecular = 0.5
AmbientSpecularEXP = 8.1
ClearCoatThickness = 1


[WOBBLY_BIT_0]
NAME = ayna_sus_05,Object
CONNECTED_TO = 0.0001, 1.07, 0.169 ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 3              ; max range node can move from its original position
DAMPENING_LAG = 0.99            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 0.03                ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0.05                ; how much gravity affects node’s speed
OFFSET_GAIN = 70             ; how strong is returning force
STIFF_AXIS = 0, 0, 0            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0      ; now stiff is optional stiffness axis
G_FILTER = 0.02             ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either 0 or 1; set it to 1 if you don’t want gravity to skew your stuff when car is in neutral position




[EMISSIVE_LIGHT_20]
NAME=headlight_bulb
COLOR=100,100,100,20
LAG=0.8
SIMULATE_HEATING=0.3


[EMISSIVE_LIGHT_21]
NAME=headlights_reflector
COLOR=100,100,70,200
LAG=0.8
SIMULATE_HEATING=0.3



[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=2
ENGINE_EXT=1.5
ENGINE_INT=2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 0.75
ENGINE_INT = 0.80
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7
DERİ DETAY
[SHADERREPLACEMENT...] ; Leather
MATERIALS = badge2r
PROP... = ksAmbient, 0.01
PROP... = ksDiffuse, 0.01
PROP... = ksSpecular, .1
PROP... = ksSpecularEXP, 50
PROP... = fresnelMaxLevel, 0.07
PROP... = fresnelEXP, 4.5
PROP... = fresnelC, 0.05
PROP... = useDetail, 1
PROP... = detailUVMultiplier, 40
PROP... = detailNormalBlend, 2
DOUBLE_FACE_SHADOW_BIASED = 1
---------------------------------
