;;;;;;;;;;;;;;Audio;;;;;;;;;;;;;;;;;;;



[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1
GEAR_EXT = 2.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1
DIRT = 1
DOWN_SHIFT = 5.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
BACKFIRE_EXT=2.0
BACKFIRE_INT=1.5
BODYWORK=1
DIRT=0.8
DOWN_SHIFT=1
ENGINE_EXT=1.6
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1.5
WIND=1


[DATA] 
DISABLE_LIGHTSINI=0


[BRAKEDISC_FX]
ACTIVE = 0

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8







[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.694, 1.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=39
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0






















[EMISSIVE_EXTRA_C_0] 
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME = Plate_LODA003, Plate_LODA005
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =NONE
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EXTRA_SWITCHES]
SWITCH_A=BAGS DOWN
SWITCH_A_FLAGS = HOLD_MODE
SWITCH_B=BAGS UP
SWITCH_B_FLAGS = HOLD_MODE


[DRIVER3D_MODEL]
NAME=driver_semir
POSITION=0.0,0.0,0.0
[DRIVER3D_HIDE_OBJECT_100]
NAME=DRIVER:GEO_Driver_FACE

[EXTRA_FX_EMISSIVE_...]
MESHES = cluster, cluster_l, clsuter_r, ggh_002             ; list of meshes
MATERIALS = int_silver, plastic_int,           ; list of materials
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.1              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = …             ; set for 0 for point light and 1 for directed light, or to   ; something in-between (by default guessed based on mesh shape); Optional optimization flags for cars:
INTERIOR_ONLY = 1        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only; Optional advanced tweaks for more complex cases
EMISSIVE_TWEAK = 1       ; extra tonemapping for emissive color to balance things out   ; (set to 0 to disable, set above 1 to further reduce effect or large emissive value)
MIP_BIAS = 0             ; MIP bias for texture (increase for smoother light)
IGNORE_TEXTURE_COLOR = 0 ; set to 1 to use COLOR and emissive color only; Optional distribution settings (can affect performance):
COVERAGE = 3             ; samples density, by default 3 for cars and 2 for tracks (actual; number of samples is controlled by mesh area, light range and coverage)
SAMPLES_LIMIT = 100      ; upper limit for number of samples to make sure generation won’t; take huge amount of time, by default 400 for tracks
SPLIT_ELEMENTS = 0       ; split meshes into elements before generating samples, ; by default 1 for tracks
SPLIT_THRESHOLD = …      ; set to something above 0 to weld vertices within that distance ; before splitting elements
NORMAL_SHIFT = 0         ; increase to move light producing samples away from surface alogn; normals (use it if surroundings are too dark)
COVERED_BY = …           ; stop emissive if a mesh with given name is visible



[ANIMATION_1]
FILE=head_anim.ksanim
TIME=10
BIND_TO_HEADLIGHTS=1



[ANIMATED_WIPER_...]
MESHES = Object015, Object014
UNDERLYING_SURFACE = Object012
DEBUG = 0 ; remove when everything is ready
[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Object015, Object014
UNDERLYING_SURFACE = Object012
GROUP_0 = 'Object015@A=*'
GROUP_0_ANGLE_TO = 77.199997
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.212772, 0.963232, 0.712835
GROUP_0_PIVOT = 0.680285, 0.897293, 0.763028
GROUP_0_SCALE_LUT = '(|0.000=1.000|0.998=0.869|1.006=0.902|)'
GROUP_1 = 'Object014@A=*'
GROUP_1_ANGLE_TO = 73.500000
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.691227, 0.963026, 0.645235
GROUP_1_PIVOT = 0.137784, 0.895031, 0.848320
GROUP_1_SCALE_LUT = '(|0.000=1.000|1.000=1.003|)'



[MESH_ADJUSTMENT_...]
MESHES = Object015, Object014
MOVE_TO = modelRoot:y


[BASIC]
DISABLE_WIPER_KSANIM = 1



[EMISSIVE_...]
INPUT = RPM
INPUT_THRESHOLD = 6500
NAME = up_3, monitor_09
COLOR=1, 1, 1, 10
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.1

[EMISSIVE_...]
INPUT = RPM
INPUT_THRESHOLD = 4500
NAME = up_0
COLOR=1, 1, 1, 10
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.1


[EMISSIVE_...]
INPUT = RPM
INPUT_THRESHOLD = 5000
NAME = up_1
COLOR=1, 1, 1, 10
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.1


[EMISSIVE_...]
INPUT = RPM
INPUT_THRESHOLD = 6000
NAME = up_2
COLOR=1, 1, 1, 10
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.1






[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]





[Navigator_AndroidAuto]
ACTIVE = $" read('csp/version', 0) >= 1564 "
Meshes = LCD001
@ = Navigator_Size, Resolution = "1280, 900", Offset = "-1100, -1100", Size = "2560, 2560", Scale = 0.5  
Brightness = 0.7

[Navigator_StyleAndroidAuto]
MESHES = LCD001
RESOLUTION = 800, 500
DISPLAY_POS = -250,-325
DISPLAY_SIZE = 1280,900
UI_BRIGHTNESS = 1


[EMISSIVE_LIGHT_...] 
NAME=LCD001
COLOR=1,1,1, 0.1
OFF_COLOR=1,1,1, 0.1
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_ABS_INACTION_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=warning_tc_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=warning_light
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,20,1, 1.1
LAG=0.2
SIMULATE_HEATING=0

[SHADER_REPLACEMENT_...]
MESHES =  
PROP_... = emChannelsMode, 1 

[EMISSIVE_HIGHBEAM_...]
NAME=highb_002
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 1.0
LAG=0.2
SIMULATE_HEATING=0


[EMISSIVE_...]
NAME=warning_fuel
TOGGLE_VISIBILITY = 1
COLOR=60,20,0.1,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4


[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 1
COLOR=60,20,0,1
INPUT=RPM
INPUT_THRESHOLD = 910





[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= Object1213
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = glass_lights 
[Material_PhotoelasticGlass]
Meshes= 

[Material_Glass]
Materials=rear_red, 
Mesh = CLS_BumpGlass
FilmIOR=0.4
MaskPass=3.3
MaskPassColor=100,0,0
PROP_... = extColoredBaseReflection, 1
PROP_... = extColoredReflection, 1

[INCLUDE: common/materials_interior.ini]

[Material_Leather]
Materials =blacK_leat
Brightness = 0.8
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailScale = 65
Reflectance = 0.1
Smoothness = 0.6
[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5


[EXTRA_FX]
SKIP_GBUFFER = CLS_HeadGlass, low, high_glass, CLS_Rear_Glass_2, Object008, Object016
MASK_GBUFFER = 

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = pls1__prim_env_7_spec_ 
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.05







[AUDIO_VOLUME]
BODYWORK=0.3
DIRT=0.3
DOWN_SHIFT=0.3
GEAR_EXT=0.4
GEAR_GRIND=0.4
GEAR_INT=0.2
HORN=1
LIMITER=0.5
TRACTION_CONTROL_EXT=0.4
TRACTION_CONTROL_INT=0.2
TRANSMISSION=0.01
WIND=0.5

[INCLUDE]
INCLUDE=common/no_popup_lights.ini


;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Meshes = CLS_HeadGlass
ThicknessMult = 6
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2

















HEADLIGHTS



[SHADER_REPLACEMENT_...]
MESHES = CLS_Headlight_SUB2, CLS_Headlight_SUB1, CLS_Headlight_SUB0, Mesh004, CLS_Headlight_SUB3, Mesh003, turn_light_l
PROP_... = emChannelsMode, 1 


[EMISSIVE_...]
NAME = CLS_LED_SUB0_SUB0, CLS_LED_SUB0_SUB1, CLS_LED_SUB0_SUB2, 
INPUT=HEADLIGHTS
COLOR = 50,50,60, 2.5
LAG = 0.8
LOCATION = FRONT  

[EMISSIVE_...]
NAME =  CLS_Linza, windscreen_ok001
INPUT=HEADLIGHTS
COLOR = 50,50,60, 1
LAG = 0.8
LOCATION = FRONT 

[EMISSIVE_...]
NAME = low
INPUT=HEADLIGHTS
COLOR = 50,50,60, 2
LAG = 0.8
LOCATION = FRONT    


[EMISSIVE_...]
NAME = CLS_Headlight_SUB2, CLS_Headlight_SUB3, CLS_Headlight_SUB0
INPUT=HEADLIGHTS
COLOR = 50,50,60, 0.2
CHANNEL=0
LAG = 0.8
LOCATION = FRONT    



[EMISSIVE_...]
NAME = low, 
INPUT=HEADLIGHTS
COLOR = 50,50,60, 2
LAG = 0.8
LOCATION = REAR   


[EMISSIVE_...]
NAME = door_rr_ok_SUB7, CLS_torpedo_SUB1
INPUT=HEADLIGHTS
COLOR = 10,10,50, 0.01
LAG = 0.8 

[EMISSIVE_...]
NAME =  CLS_KnpAlpha_SUB1, steer_buttons, door_rf_ok_SUB7, sport_off, CLS_KnpAlpha_SUB1
INPUT=HEADLIGHTS
COLOR = 15, 15, 10, 2
LAG = 0.8 

[EMISSIVE_...]
NAME = cluster, clsuter_r, cluster_l, rpetrolok_SUB1, temperature_SUB1, tahook_SUB1, speedook_SUB0 
INPUT=HEADLIGHTS
COLOR = 10, 10, 10, 0.05
LAG = 0.8 

[EMISSIVE_...]
NAME = ggh_002
INPUT=HEADLIGHTS
COLOR = 10, 10, 10, 0.02
LAG = 0.8 


[EMISSIVE_BRAKE_...]
NAME=CLS_Rear_Lights_SUB2, CLS_Rear_Lights_SUB1
INPUT=HEADLIGHTS
COLOR = 50, 1, -1, 7
FALLBACK_HEADLIGHTS_COLOR = 50, 1, -1, 3.6
CHANNEL = 0
LAG = 0.8
LOCATION = REAR 

[EMISSIVE_BRAKE_...]
NAME=CLS_Interior_SUB3, 
INPUT=HEADLIGHTS
COLOR = 50, 1, -1, 1
CHANNEL = 0
LAG = 0.3
LOCATION = REAR 

[EMISSIVE_BRAKE_...]
NAME=bump_rear_ok_SUB2
COLOR = 50, 1, -1, 1
FALLBACK_HEADLIGHTS_COLOR = 50, 1, -1, 0.1
LAG = 0.3
LOCATION = REAR 

[EMISSIVE_BRAKE_...]
NAME=CLS_Rear_Glass_01_SUB0
INPUT=HEADLIGHTS
COLOR = 50, 1, -1, 1
FALLBACK_HEADLIGHTS_COLOR = 50, 1, -1, 0.5
CHANNEL = 0
LAG = 0.8
LOCATION = REAR 

[EMISSIVE_BRAKE_...]
NAME = Object016
INPUT=HEADLIGHTS
COLOR = 50, 1, -1, 2.5
FALLBACK_HEADLIGHTS_COLOR = 50, 1, -1, 1.5
CHANNEL = 0
LAG = 0.8
LOCATION = REAR 


 


[EMISSIVE_HIGHBEAM_...]
NAME = high, Object022
BOUND_TO= LOW_BEAM
COLOR=480,480,680, 1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=FRONT 

[EMISSIVE_HIGHBEAM_...]
NAME = CLS_Headlight_SUB1, CLS_Headlight_SUB0, Mesh004, CLS_Headlight_SUB3, Mesh003
BOUND_TO= LOW_BEAM
COLOR=480,480,680, 0.1
CHANNEL = 1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME = high_glass
BOUND_TO= LOW_BEAM
COLOR=480,480,680, 0.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CLUSTER_THRESHOLD=0.5






[EMISSIVE_REVERSE_0]
NAME = Object017  ; name (one or more) of a mesh to glow
COLOR = 25, 25, 25          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CAST_LIGHT = 1

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

turn signals


[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=turn_light_l
COLOR=40,15,0,2
OFF_COLOR=10,10,10,1
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=indicator_dash_2
COLOR=0,40,0,0.3
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=indicator_dash
COLOR=0,40,0,0.3
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=door_lf_ok_SUB4
COLOR=40,15,0,2
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=run_left
COLOR=40,15,0,2
OFF_COLOR=10,10,10,3.3
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=turn_light_r
COLOR=40,15,0,2
OFF_COLOR=10,10,10,1
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=run_right
COLOR=40,15,0,2
OFF_COLOR=10,10,10,3.3
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=door_rf_ok_SUB4
COLOR=40,15,0,2
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=CLS_Rear_Lights_SUB0
COLOR=40,15,0,2
LAG=0.5
SIMULATE_HEATING=0.2
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=left_rear, Object020
COLOR=40,15,0,2
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE



[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=right_rear
COLOR=40,15,0,5
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=prostoleft
COLOR=40,15,0,2
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=Object021
COLOR=40,15,0,5
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=prostoright
COLOR=40,15,0,2
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Plate_LODA005,
OFFSET=0.0, 0.03, 0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.3
SPOT=280
SPOT_SHARPNESS=0.3
COLOR=6,8,10,1
FALLBACK_EMISSIVE=2,2,2,2
LAG=0.98
BOUND_TO = HEADLIGHTS






ANALOG_XUINA


/// ANALOG ///

[STATUS_OIL]

PRESSURE_BASE=1.0                  ; base oil pressure for idling engine
PRESSURE_STEP=0.7                  ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP=0.1           ; oil pressure increase lag
PRESSURE_LAG_DOWN=0.1              ; oil pressure decrease lag
TEMPERATURE_MULT=1.25              ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR=0.03        ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP=0.995           ; oil temperature increase lag
TEMPERATURE_LAG_DOWN=0.995         ; oil temperature decrease lag

TURBO





[ANALOG_INDICATOR_...]
INPUT = ENGINE_POWER
INPUT_MAX = 8000
NAME = GAUGE_ARROW_TURBO
ZERO = 1
STEP = 0.5
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.95



[EMISSIVE_HANDBRAKE_0]
NAME=warning_handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2






[BASIC]
DIESEL_ENGINE = 0 		; or 1

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.633, 0.301, -2.64		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_...]
POSITION = -0.525, 0.301, -2.64		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



[PARTICLES_FX_EXHAUST_...]
POSITION = 0.515, 0.301, -2.64		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



[PARTICLES_FX_EXHAUST_...]
POSITION = 0.632, 0.301, -2.64		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=0.1
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.1

DAMAGE=1
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1

DISCHARGE=1
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.205
DISCHARGE_PROBABILITY=0.735
DISCHARGE_RPM_THRESHOLD_MAX=5000
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80

FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.23
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=0.3
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=4000

LIMITER=0
LIMITER_DELAY=0.3
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=0


[SMART_MIRROR]
DISALLOW_REFLECTION_TILTING = 1     ; disable that simple tilting effect (for cars with monitors)
DISALLOW_MAPPING_NORMALIZATION = 1  ; by default since 0.1.49 Custom Shaders Patch automatically remaps UV 
  ; for mirrors to make sure aspect ratio is correct. Set this value to 1 to disable it for a particular car.
  ; Requires AC reload if changed.

; Options for real mirrors:
[REAL_MIRROR_N]  ; where N is mirror index
ROTATION = 0, 0  ; rotation
FOV = 10         ; field of view in degress
ASPECT_MULT = 1  ; multiplier for aspect ratio
IS_MONITOR = 0   ; set to 1 to make mirror act as a monitor
FLIP = 0         ; set to 1 to flip mirror

USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around





[DRIVER3D_MODEL]
NAME = driver_80  ; file name from content/drivers (without “.kn5” extension)

[DRIVER3D_HIDE_OBJECT_...]
NAME = DRIVER:HELMET_SUB0
















[ANALOG_INDICATOR_...]
INPUT = SPEED
INPUT_MAX = 8200
NAME = ARROW_SPEED
ZERO = 1030
STEP = 0.7


[ANALOG_INDICATOR_...]
INPUT = RPM
ZERO=0
STEP=0.032
OBJECT_NAME=ARROW_RPM
MIN_VALUE=0




[ANALOG_INDICATOR_...]
INPUT = FUEL
INPUT_MAX = 8000
NAME = rpetrolok
ZERO = -3
STEP = 1.2