[INCLUDE: pbr.ini]

[EMISSIVE_TRACTIONCONTROL_...]
NAME=,Object234
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=5,0,0
LAG=0.8

[EMISSIVE_TRACTIONCONTROL_...]
NAME=sport_Dial,Object235,
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,0.2
LAG=0.8

[LIGHT_LICENSEPLATE]
MESHES =Plate_LODA003
OFFSET = 0.01, 0.015, -0.09
COLOR = 1, 1, 1,3
RANGE = 0.4



[SHAKING_EXHAUST_...]
MESHES = Brabus_exhaust_SUB1,Brabus_exhaust_SUB2
POINT_0 = -0.14, 0.1, -0.14
POINT_0_RADIUS = 1
POINT_0_EXP = 0.005

[EMISSIVE_BRAKE_0]
NAME=Glass_SUB003
COLOR=2,0,0,1.3
FALLBACK_HEADLIGHTS_COLOR=1.5,0,0
CAST_LIGHT=0
LAG=0.3
SIMULATE_HEATING=0.35
LOCATION=REAR

FALLBACK_BRAKES_COLOR = 15, 0, 0




[EMISSIVE_BRAKE_...]
NAME=Interior_SUB010,Brake_light1
COLOR=10,0.5,0,1
LAG=0.5
FALLBACK_BRAKES_COLOR = 10,1,0,3
INPUT_THRESHOLD = 0.9
BLINK_REPEAT = 1; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
SIMULATE_HEATING=0.35
LOCATION=REAR


[EMISSIVE_...]
INPUT=LIGHT
NAME=Brake_li1
COLOR=3,0,0
LAG=0.2


[PARTICLES_FX_EXHAUST_...]
POSITION=0.6258848,0.3815336,-2.352389
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1
INPUT_THRESHOLD=80		; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION=0.500636,0.3836087,-2.3575272
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1	
INPUT_THRESHOLD=70		; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_...]
POSITION=-0.5033488,0.3919495,-2.383128
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 
		
[PARTICLES_FX_EXHAUST_...]
POSITION=-0.6168712,0.3947278,-2.366542
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 1		; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[HOUR_INDICATOR_...]
NAME=Torpedo_SUB014
START=-210

[MINUTE_INDICATOR_...]
NAME=Torpedo_SUB013
START=-180

[WIPERS_TRACE_...]
SURFACE =wwwWindscreen001,Windscreen
WIPERS =wiper_l2,wiper_l3,wiper_l1,wiper_r2,wiper_r3,wiper_r1,

[BOUNCED_INTERIOR_LIGHT]
DIRECTION = 0, 1, -2
OFFSET = 0, -1, 3
RANGE = 3.2
RANGE_GRADIENT_OFFSET = 0.9
SPOT = 20

[SHADOWED_WHEELS]
ANGLE = 12
DISTANCE = 3
OFFSET = 0.05
WIDTH = 0.05
OPACITY = 0.8

[TYRES_FX]
DAMAGE_FLAT_SPOT_DEBUG = 0   ; set it to 1 to get damaged tyres from the start
FLEX_MULT = 12.0              ; how far a tyre should be skewed

License plate



[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 0                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0              ; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
LIGHT_DAMAGE_SPEED_MIN = 80    ; speed for lights to start breaking
LIGHT_DAMAGE_SPEED_MAX = 120   ; speed for lights to fully break
IS_LOW_BEAM_AVAILABLE = 1      ; are low beams an option (by default, they’re available on street cars only)
HEADLIGHTS_ARE_HEADLIGHTS = 1  ; are headlights what they are (some rare racing cars use headlights as a way to animate dashboard or things like that instead)
STOP_LODS_ADJUSTMENT = 0       ; prevents patch from adjusting LODs even if user prefers LODs to work differently (like, forcing LOD B for other cars)
IGNORE_OTHER_CONFIGS = 0       ; set to 1 to ignore other configs that may be available in other places

[LIGHTING]
; parameters for fake shadow in the bottom half of the interior, for headlights of cars behind
INTERIOR_FAKE_SHADOW_OPACITY = 0.9  ; opacity
INTERIOR_FAKE_SHADOW_HEIGHT = 0.1   ; its height, or Y coordinate of its boundary
INTERIOR_FAKE_SHADOW_FADE = 0.2     ; how smooth is transition of it

; parameers for fake shadow up top, to stop track lights from lighting up things close to the ceiling 
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT = -0.1  ; its height, or Y coordinate of its boundary
INTERIOR_FAKE_UPPER_SHADOW_FADE = 0.1     ; how smooth is transition of it

; multipliers for emissive values in lights.ini, a way to fix for older cars with dimmer lights
EMISSIVE_MULT = 1                ; general multiplier
EMISSIVE_HEADLIGHTS_MULT = 1     ; multiplier for headlights
EMISSIVE_BRAKELIGHTS_MULT = 1    ; multiplier for brake lights
EMISSIVE_PARKINGLIGHTS_MULT = 1  ; multiplier for parking lights

; other lighting parameters
LIT_MULT = 1                 ; how much car reacts to dynamic lights
SPECULAR_MULT = 1            ; how bright are speculars on the car
FULLY_SHADOWED_INTERIOR = 1  ; if shadows are disabled, or in rear mirror, render interior fully shadowed

[INSTRUMENTS]
HAZARDS_G_THRESHOLD=-1
SPEED_LIMIT = 330
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG =0.901085          ; speed lag for SPEED_FIX option

[EMISSIVE_...]
NAME=sGlass_SUB003
INPUT=LIGHT
LAG=0.2
COLOR=15,6,0,12


[EMISSIVE_...] 
INPUT= EXTRA_D
BIND_TO_HEADLIGHTS=0
NAME =Plate_LODA001,Plate_LODA002,
COLOR=1,1,1,0.1        ; glowing color if condition is met
OFF_COLOR = 0,0,0,0.1         ; glowing color otherwise, default value is 0
LAG = 0.01                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_...]
NAME=svet_alp_malenk,Blok_SUB3_alumin001LIGHT,Boot_SUB011
INPUT=LIGHT
LAG=0.9
COLOR=15,15,15,5



[EMISSIVE_...]
NAME=low_b_niz
INPUT=LIGHT
LAG=0.9
COLOR=15,15,15,1
[EMISSIVE_...]
NAME=Linza_Glass
INPUT=LIGHT
LAG=0.9
COLOR=15,15,25,10
[EMISSIVE_...]
NAME=lowb
INPUT=LIGHT
LAG=0.9
COLOR=15,15,17,2

[EMISSIVE_HIGHBEAM_...]
NAME=Linza_Glass001
INPUT=LIGHT
LAG=0.7
COLOR=15,15,20,55
[EMISSIVE_HIGHBEAM_...]
NAME=Blok_4erniy,Blok_SUB4bl,pered_fari,Blok_SUB3_alumin
INPUT=LIGHT
CHANNEL=2
LAG=0.7
COLOR=15,15,20
[EMISSIVE_...]
NAME=Blok_4erniy,Blok_SUB4bl,pered_fari,Blok_SUB3_alumin
INPUT=LIGHT
CHANNEL=1
LAG=0.9
COLOR=15,15,20
[SHADER_REPLACEMENT_...]
MESHES = Blok_4erniy,Blok_SUB4bl,pered_fari,Blok_SUB3_alumin
PROP_... = emChannelsMode, 1 




[EMISSIVE_...]
NAME=cockpit_SUB5,door_dside_f_SUB10,door_pside_f_SUB10
INPUT=LIGHT
LAG=0.9
COLOR=0,11,29,3

[EMISSIVE_...]
NAME=Alpha_SUB007,rul_SUB012,Door_LF_SUB9,Seats_front_SUB5,Interior_SUB7
INPUT=LIGHT
LAG=0.9
COLOR=7,3,1



[EMISSIVE_...]
NAME=Alpha_SUB005,Torpedo_SUB6,Torpedo_SUB0112
INPUT=LIGHT
LAG=0.9
COLOR=2,2,2,0.5

[EMISSIVE_...]
NAME=mer_c63amg_12_cockpit_tach_min_gauge_needle_,mer_c63amg_12_cockpit_speed_min_gauge_needle_,mer_c63amg_12_cockpit_temp_min_gauge_needle_001,mer_c63amg_12_cockpit_fuel_min_gauge_needle_
INPUT=LIGHT
LAG=0.9
COLOR=0.25,0.25,0.25
OFF_COLOR=1,1,1

[EMISSIVE_...]
NAME=Speedometr_SUB3,Torpedo_SUB014,Torpedo_SUB013,
INPUT=LIGHT
LAG=0.9
COLOR=2,2,2.5

[EMISSIVE_...]
NAME=mer_c63amg_12_cockpit_tach_min_gauge_needle_001,mer_c63amg_12_cockpit_speed_min_gauge_needle_001,mer_c63amg_12_cockpit_fuel_min_gauge_needle_001,mer_c63amg_12_cockpit_temp_min_gauge_needle_002
INPUT=LIGHT
LAG=0.9
COLOR=6,0,0


[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.09 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.090 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

SPEED_FIX=1
SPEED_LAG=0.92



[LIGHT_EXTRA_...]
;hand brake sprite
BIND_TO_HEADLIGHTS=1  
COLOR= 5,5,6,30
LAG=0.9
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.37, 0.9, 0.67
DIRECTION=0,-1,-4 
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_...]
;hand brake sprite
BIND_TO_HEADLIGHTS=1  
COLOR= 5,5,6,30
LAG=0.9
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.37, 0.9, 0.67
DIRECTION=0,-1,-4 
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1


[LIGHT_EXTRA_...]
;hand brake sprite
BIND_TO_HEADLIGHTS=1  
COLOR= 5,5,6,30
LAG=0.9
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.386, 1, 0.739
DIRECTION=0,-1,-4 
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1


[LIGHT_EXTRA_...]
;hand brake sprite
BIND_TO_HEADLIGHTS=1  
COLOR= 5,5,6,30
LAG=0.9
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.25, 0.982, 0.713
DIRECTION=0,-1,-4 
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_...]
;hand brake sprite
BIND_TO_HEADLIGHTS=1  
COLOR= 5,5,6,30
LAG=0.9
SIMULATE_HEATING=0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.515, 0.975, 0.732
DIRECTION=0,-1,-4 
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[EMISSIVE_...]
INPUT=EXTRA_B
NAME=Interior_SUB3
COLOR=16, 16, 17,1
LAG=0.9
CAST_LIGHT=1
[LIGHT_EXTRA_...]  
BIND_TO_EXTRA_B=1
COLOR=0,15,29,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
MIRROR=0.409, 0, 0
POSITION=-0, 0.712, 0.949
DIRECTION=0, -1, 0
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=100
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...] 
BIND_TO_EXTRA_B=1
COLOR=200.0,200.0,300.0,0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0, 1.505, 0.195
DIRECTION=0, -1, 0
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.1


[EMISSIVE_CORNERINGLAMP_LEFT_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=lev_par_svet
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=20,20,21, 6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_CORNERINGLAMP_LEFT_1]
NAME=dopSVET002
COLOR=3,3,5,5
LAG=0.1


[EMISSIVE_CORNERINGLAMP_RIGHT_0]
NAME=Blok_chrome
TOGGLE_VISIBILITY = 0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=20,20,21, 10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_CORNERINGLAMP_RIGHT_...]
NAME=suka_corner
COLOR=3,3,3,5
LAG=0.4

[EMISSIVE_CORNERINGLAMP_LEFT_...]
NAME=suka_corner001
COLOR=3,3,3,5
LAG=0.4

[EMISSIVE_CORNERINGLAMP_LEFT_...]
NAME=Blok_chrome002
TOGGLE_VISIBILITY = 0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=20,20,21, 10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=rl_light_main_002,rl_light_main_01
INPUT=LIGHT
COLOR=200,14,0,0.5

[EMISSIVE_...]
NAME=turn_signalVR
INPUT=LIGHT
COLOR=100,12,0,0.1




[DI_GEAR_...]
DIGITAL_ITEM = 8
DIGITAL_ITEM_NUMBER_FORMAT=GEAR_AUTO,R,P,D

[SHADER_REPLACEMENT_...]
MESHES =Twindow_door_lf_SUB004, window_door_lf_SUB002,LED_Glass,Interior_SUB6,rul_SUB012,rul_SUB9,Door_LF_SUB7,Glass_SUB2,KPP_SUB0,Alpha_SUB005,Alpha_SUB004,Alpha_SUB003,TP_Dial001,Object234,Object235,Alpha_SUB006
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MESHES = window_door_lf_SUB0,window_door_lf_SUB002
CAST_SHADOWS = 0

[SHADER_REPLACEMENT_...]
MESHES = Lempos0_ok_SUB001,Object562,
IS_TRANSPARENT = 0

[SHADER_REPLACEMENT_...]
MESHES = Lempos0_ok_SUB001,Object562
IS_TRANSPARENT = 0

[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=95
NAME=engine
COLOR=40,20,4
OFF_COLOR=0
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
INVERSE=1

[DI_AMBIENT_TEMP_...]
DIGITAL_ITEM = 9
DIGITAL_ITEM_NUMBER_FORMAT = 0.1

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM=12
DIGITAL_ITEM_NUMBER_FORMAT=1.0


[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM=13
DIGITAL_ITEM_NUMBER_FORMAT=1.0

[DI_GEAR_...]
DIGITAL_ITEM = 14
DIGITAL_ITEM_NUMBER_FORMAT=GEAR,,,1,2,3,4,5,6

[DI_FUEL_CONSUMPTION_LPL_TOTAL_...]
DIGITAL_ITEM=15
DIGITAL_ITEM_NUMBER_FORMAT=1.0

[INCLUDE: common/navigators.ini]

• Navigator_StyleSimpleLight
• Navigator_StyleSimpleDark
• Navigator_StyleModernLight
• Navigator_StyleModernDark
• Navigator_StyleSygic
• Navigator_StyleRacing

[INCLUDE: common/navigators.ini]
[NAVIGATOR_0 : Navigator_StyleSygic]
Meshes = main_LCD
@ = Navigator_Size, Resolution = "2048, 1024", Offset = "0, 0", Size = "2048, 1024", Scale = 0.35



[SHADER_REPLACEMENT_...]
MATERIALS = LCD_logo
PROP_0 = ksEmissive, 1.5, 1.5, 1.8


[Material_DigitalScreen]
Meshes = Speedometr_SUB005
MatrixType = TN
ScreenScale = 444
ScreenAspectRatio = 0.5
UseTextureCoordinates = 1



@ = Navigator_MapNavitel
@ = Navigator_ThemeModernDark
@ = Navigator_LayoutModern
@ = Navigator_CameraParamsExtreme


@ = Navigator_Component, ComponentID = MESSAGE
@ = Navigator_FadingComponent, Time = 0.2
@ = Navigator_ComponentLayout, Left = 80, Right = 80, Top = 132, Bottom = 100, Align = "0, 0", Padding = "40, 0", ExtraOffset = "0, 90", SmallFont
@ = Navigator_ComponentLayout_ExtraObject, ObjectID = ICON, ObjectCenter = "52, 62", ObjectSize = 0


@ = Navigator_Component, ComponentID = UPCOMING_TURN
@ = Navigator_ThemedComponent, Button
@ = Navigator_FadingComponent, Up
@ = Navigator_ComponentLayout, Left = $" ${Size:x} / 2 - 80 ", Top = 28, Width = 160, Height = 80, Align = "0.5, 0.5", ExtraOffset = "32, 0", Padding = "40, 15%"
@ = Navigator_ComponentLayout_ExtraObject, ObjectID = ARROW, ObjectCenter = "16%, 40%", ObjectSize = 20
@ = Navigator_ComponentLayout_ExtraLine, LineID = 0, From = "64, 16", To = "64, 68", Thickness = 2, Color = "#FFF, 0.2"
UPCOMING_TURN_ARROW_COLOR = $ButtonFgColor
UPCOMING_TURN_BG_COLOR_0=0,0,0,0
UPCOMING_TURN_BG_COLOR_2=0,0,0,0
UPCOMING_TURN_SIMPLE_ARROW = 0
UPCOMING_TURN_ARROW_THICKNESS = 0
UPCOMING_TURN_ARROW_PARAMS_0 = 1, 0.3, 0.3, 1.4
UPCOMING_TURN_ARROW_PARAMS_1 = 1, 0.6, 0.6, 1.4
UPCOMING_TURN_DISTANCE_THRESHOLD_MAX = 2000


@ = Navigator_Component, ComponentID = TRAVEL_INFO
@ = Navigator_ComponentLayout, Left = 0, Bottom = 96, Width = 120, Height = 94, LargeFont
TRAVEL_INFO_TEXT_COLOR = 0,0,0,0
TRAVEL_INFO_FORMAT = "{DistanceLeft}\nETA: {ETA}"

CAMERA_ALIGN_WITH_CAR = 3
CAMERA_OFFSET = 3, 122
CAMERA_EXTRA_OFFSET = 0, 0
CAMERA_LOOK_FWD_MULT = 1
CAMERA_FOV = 88
CAMERA_SPEED_MULT = 6

LOADING_TIME = 0.0
LOADING_STYLE = 0
LOADING_ICON_SCALE = 2
LOADING_ACCENT_COLOR = "#AAF"
LOADING_THICKNESS_MULT = 0
LOADING_ANIMATION_OFFSET = -0, -211

BrightMap = 0
MAP_COLOR_BG_TOP = "#0900b7",0.3
MAP_COLOR_BG_BOTTOM = "#646464",0.6
MAP_COLOR_GRASS = "#646464",0.9
MAP_OUTLINE_GRASS = 0
MAP_COLOR_ROADS = "#b9b9b9",1
MAP_OUTLINE_ROADS = 0
MAP_COLOR_WALLS = "#646464",0.5
MAP_OUTLINE_WALLS = 0
MAP_COLOR_BUILDINGS = "#646464",1
MAP_OUTLINE_BUILDINGS = 0
MAP_COLOR_WATER = "#646464",1
MAP_OUTLINE_WATER = 0
MAP_INVERT_FALLBACK_MAP = 0
MAP_SCROLL_SPEED = 0.9
CAR_MARK_COLOR_LEFT = "#fb2e2e", 1
CAR_MARK_COLOR_RIGHT = "#a40000", 1
CAR_MARK_COLOR_OUTLINE = "#ff2727",1
CAR_MARK_ARROW_PARAMS = 0.8, 0.3, 0.4, 0.3
CAR_MARK_ARROW_OUTLINE_PARAMS = 1.0, 0.2, 0.9, 0.7
CAR_MARK_ARROW_OFFSET = -10
CAR_MARK_CIRCLE_RADIUS = 24, 24
CAR_MARK_CIRCLE_COLORIZE_WITH_LIVERY = 0
CAR_MARK_CIRCLE_COLOR = "#000",0.5
CAR_MARK_CIRCLE_OUTLINE = 5
CAR_MARK_CIRCLE_OUTLINE_COLOR = "#FFF",1
OTHER_CARS_MARK_COLOR_OUTLINE = "#1000", 0.0
OTHER_CARS_MARK_CIRCLE_OUTLINE_COLOR = "#000",0
OTHER_CARS_MARK_CIRCLE_OUTLINE = 13
OTHER_CARS_MARK_CIRCLE_RADIUS = 1, 1
PATH_COLOR = "#140d94",0.9
PATH_BORDER_COLOR = "#140d94",0
PATH_THICKNESS = 15
LABELS_OUTLINE_COLOR = "#646464",0
PATH_BORDER_THICKNESS = 0
PATH_SMOOTHNESS_DISTANCE= 0
LABELS_OUTLINE_COLOR = "#646464",0



[LIGHT_HEADLIGHT_0]
RANGE=830
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =body_cls1
CarPaintVersionAware = 3
DisableDev = 1


[DATA] 
DISABLE_LIGHTSINI = 0



; New glass
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = FL_glass,1detail_glass_red

[Material_PhotoelasticGlass]
Meshes=He1adGlass
PhotoelasticityBaseScale = 2     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 1   ; how many stripes are there
ProfileFix = 0.02

[REFRACTING_HEADLIGHT_...]
SURFACE =1
INSIDE = FL_plastic_01



[EMISSIVE_REVERSE_0]
NAME =Glass_SUB1
COLOR = 20, 20, 20,0.15        ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1 

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.3, -2.4
RANGE=2
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4



[EMISSIVE_...]
NAME=TP_Dial001
TOGGLE_VISIBILITY = 0
COLOR=5,0,0
BIND_TO=SUSP_DAMAGE
THRESHOLD=1
LAG=0.2

[EMISSIVE_...]
NAME=1engine 
TOGGLE_VISIBILITY = 1
COLOR=40,20,4
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_...]
NAME=TP_Dial
COLOR=40,15,0,0.3
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 44
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2


[EMISSIVE_...]
NAME=Object208
TOGGLE_VISIBILITY = 0
COLOR=10,5,1
OFF_COLOR=1,1,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_HAZARD_0]
COLOR=40,4,4,3
NAME=Multimedia_SUB2
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.7
SIMULATE_HEATING=0.7

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD=20
COLOR=5,1,0,2
NAME=speed_min_gauge_needle_, fuel_min_gauge_needle_, tach_min_gauge_needle_, watertemp_mid_gauge_needle_,
LAG=0.2




[EMISSIVE_TRACTIONCONTROL_0]
NAME=tcs_off
TOGGLE_VISIBILITY = 1
COLOR=0,0,0
OFF_COLOR=40,20,4,1
LAG=0.2

[ANIMATION_…]
INPUT=GEAR_R
FILE = gearR.ksanim
INPUT_LAG_UP = 0.2
INPUT_LAG_DOWN = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0


[ANIMATION_…]
INPUT=TRACTIONCONTROL
FILE = sport_m.ksanim
INPUT_LAG_UP = 0.2
INPUT_LAG_DOWN = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0
INPUT_THRESHOLD_INVERSE = 1
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_…]
INPUT=GEAR_D
FILE = gearD.ksanim
INPUT_LAG_UP = 0.2
INPUT_LAG_DOWN = 0.2
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_…]
INPUT=GEAR
INPUT_LUT=(| -1=0.3 | 0=0.6 | 1=0.3 |)
FILE = kpp.ksanim
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9
INPUT_AS_PROGRESS = 1
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[EMISSIVE_TRACTIONCONTROL_1]
NAME=Alpha_SUB010
INPUT_EQUALS=1
TOGGLE_VISIBILITY = 0
COLOR=30,0,0
FALLBACK_HEADLIGHTS_COLOR=7,2,0
FALLBACK_TRACTIONCONTROL=111,0,0
OFF_COLOR=100,0,0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=Alpha_SUB011,Alpha_SUB004,Alpha_SUB003
TOGGLE_VISIBILITY = 0
COLOR=7,2,0
FALLBACK_HEADLIGHTS_COLOR=30,0,0
FALLBACK_TRACTIONCONTROL=111,0,0
OFF_COLOR=100,0,0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_3]
NAME=Alpha_SUB012
TOGGLE_VISIBILITY = 1
COLOR=7,2,0
OFF_COLOR=10,0,0
LAG=0.2

[EMISSIVE_HIGHBEAM_...] 
NAME=Object209_
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=0,3,7, 0.8
OFF_COLOR=0.1,0.1,0.1,0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...]
NAME=Object230
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=0,7,0, 1
OFF_COLOR=0.1,0.1,0.1,0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_...]
NAME=Speedometr_SUB005
INPUT=LIGHT
LAG=0.8
COLOR=2,2,2.5
OFF_COLOR=2,2,2.53,1.5

[EMISSIVE_...]
NAME=Object229
INPUT=EXTRA_A
LAG=0.8
COLOR=0,7,0, 1
OFF_COLOR=0,7,0, 1

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
FALLBACK_BRAKES_COLOR=40,20,4,1
NAME=tcs
TOGGLE_VISIBILITY = 1
LAG=0.2



Warning_light

[EMISSIVE_LIGHT_...]
NAME=VrLinza_glass
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5,2
LAG=0.2

[EMISSIVE_HIGHBEAM_...]
NAME=VrLinza_highbe_niz
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5,2
LAG=0.2

[EMISSIVE_HIGHBEAM_...]
NAME=VrLinza_highbe_niz
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5,2
LAG=0.2

[EMISSIVE_LIGHT_0]
NAME=LED_LIGHT
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=2,20,2
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=linzaa001
BIND_TO_HEADLIGHTS=1
COLOR=7,7,9,500
LAG=0.9

[EMISSIVE_LIGHT_...]
NAME=43107499__150450P005
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=8,8,11,1.5
LAG=0.7

[EMISSIVE_LIGHT_...]
NAME=llllllllllloo
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=7,7,9,10
LAG=0.9

[EMISSIVE_...]
INPUT=HIGHBEAM
NAME=highj,higghbeamm2
TOGGLE_VISIBILITY = 1
COLOR=7,7,9,10
LAG=0.2


[EMISSIVE_LIGHT_...]
NAME=GEO_HUD_main,GEO_HUD_Back,HUD_TAG_?,HUD_RPM_?,
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2.5
OFF_COLOR=3,3,3
LAG=0.2



[EMISSIVE_...]
NAME= speed_limiter
TOGGLE_VISIBILITY = 1
INPUT=SPEEDLIMITER
INPUT_THRESHOLD=10
COLOR=2,2,2


[EMISSIVE_LIGHT_...]
NAME=VRDash
COLOR=1,1,1


[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=Indicator_door_left001
COLOR=40,15,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_0] Indikator
NAME=indicator,
COLOR=40,15,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=Glass_SUB005,
COLOR=40,15,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1] Indikator
NAME=Object231
COLOR=0,7,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=Glass_SUB004,
COLOR=40,15,0,1
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=Indicator_door_left
COLOR=40,15,0,1
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_LEFT_1] Indikator
NAME=Object232
COLOR=0,7,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=extraLig
COLOR=4,1.5,0,22
OFF_COLOR=0.7,0.7,1.1,22
LAG=0.7



[EMISSIVE_TURNSIGNAL_RIGHT_...] Indikator
NAME=LED001,
COLOR=4,1.5,0,22
OFF_COLOR=0.7,0.7,1.1,22
LAG=0.7


[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=LED,
COLOR=4,1.5,0,22
OFF_COLOR=0.7,0.7,1.1,22
LAG=0.7


[EMISSIVE_TURNSIGNAL_LEFT_...] Indikator
NAME=extraLig001
COLOR=4,1.5,0,22
OFF_COLOR=0.7,0.7,1.1,22
LAG=0.7



[EMISSIVE_...]
NAME=FL_main_lighters
INPUT=RPM
COLOR=150,150,200,2

[EMISSIVE_...]
NAME=bmw_m5_12_cockpit_s_interior_gauge_emissive_ ,  dash_display_overlay_light ,DisplayEKRAN
INPUT=LIGHT
OFF_COLOR=4,4,5.5
COLOR=2,2,3

[EMISSIVE_...]
NAME=Object007, niz_gauge001,
INPUT=LIGHT
OFF_COLOR=7,7,9
COLOR=2,2,3,3




[EMISSIVE_...]
NAME=Display0001
INPUT=LIGHT
OFF_COLOR=2,2,2.3
COLOR=1,1,1.3


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = DisplayEKRAN ; display mesh
Resolution = 2048, 2048  ; texture resolution
Size =551.1, 400.3
Offset = 819.6, 12.8      ; left top corner of screen area
Scale =1.4               ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera
AftermarketComponent=0


[INCLUDE: common/custom_emissive.ini]
[CustomEmissiveMulti]
Meshes = Alpha_SUB009
Resolution =4096, 4096
UseEmissive0AsFallback = 0
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.01, 0.02
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = GEAR_R ,Start = "119.5, 1308.9", Size = "45.3, 49.5",Color = "23,0,0" , 
@ = MultiItem, Role = GEAR_N , Start = "122.4, 1132.4", Size = "47.3, 53.2" , Color = "23,0,0"  , 
@ = MultiItem, Role = GEAR_D ,Start = "118.2, 1606.2", Size = "42.9, 48.3" , Color = "23,0,0"  , 
@ = MultiItem, Role = LIGHT , Start = "101.6, 1126", Size = "96.1, 531" , Color = "2,2,2"  ,



FL_headlightR_detail_glass_clear_

[EMISSIVE_HIGHBEAM_0] 
NAME= FL_headlightR_glass_ ,FL_headlightR_detail_glass_clear_
COLOR=100,100,150,2
OFF_COLOR = 0, 0, 0 
LAG= 0.5
SIMULATE_HEATING= 0.6 
LOCATION=FRONT 
ACT_AS_HEADLIGHTS= 0

[EMISSIVE_HIGHBEAM_1] 
NAME=highbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=0,3.8,6,5
LAG=0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[ANIMATION_...]
INPUT = EXTRA_C             ; bind to reverse gear
FILE = hood.ksanim    ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
                            



[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials=chrome_smooth_plastic_interior,chrome_smooth_plastic_interior
Metalness = 0.4
DetailScale=20
BrightnessAdjustment = 0.2
DetailNormalBlend = 1
LocalReflectionsSharpness = 0.3
OcclusionMap = 0.5
CubemapReflectionBlur = 0.5

[Material_Metal_v2]
Meshes=bmw_m5_12_s_lod0_badgeR_chrome_,
BrightnessAdjustment = 0.0

[Material_Metal_v2]
Materials=ISM_EURO_STYLE_433_COR_2
BrightnessAdjustment = 0.1
Metalness = 0.4
DetailScale=20
BrightnessAdjustment = 0.12
DetailNormalBlend = 0
LocalReflectionsSharpness = 0.3
OcclusionMap = 0.05
CubemapReflectionBlur = 0.5

[EMISSIVE_...]
NAME=fam_dial
INPUT=HANDBRAKE
COLOR=11,0,0

[EMISSIVE_...]
NAME=abs_dial
INPUT=ABS
COLOR=0,0,0
OFF_COLOR=20,10,2,0.4

[EMISSIVE_...]
NAME=voy_mot1
OFF_COLOR=15, 8, 0,0.5
INPUT=LIGHT
COLOR=15, 8, 0,0.5


[EMISSIVE_TRACTIONCONTROL_INACTION_...]
NAME=TC_Dial
TOGGLE_VISIBILITY =0
COLOR=40,19,4,0.2
LAG=0.2

[EMISSIVE_...]
NAME=voy_m1ot
OFF_COLOR=1,1,1,0.2
INPUT=ENGINE_DAMAGE
COLOR=15, 8, 0,2


[EMISSIVE_OIL_TEMP_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD=60
NAME=Object233
COLOR=0,0,0
OFF_COLOR=3,3,11
LAG=0.0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 0.9         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.999     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.999  ; oil pressure decrease lag

TEMPERATURE_MULT = 0.8        ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 5  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.999  ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.99967   ; oil temperature decrease lag
