[DATA] 
DISABLE_LIGHTSINI = 1
DISABLE_ANALOGINSTRUMENTSINI= 1
DisableDev = 1 

[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: pbr.ini]

[Display_AndroidAuto]
Meshes = SCREEN
Resolution = 500,300    ; texture resolution
Size = 500,300          ; size of the screen area
Offset = 0, 0            ; left top corner of screen area
Scale = 2.0                ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.9,-2.5 ; position of rear view camera
aftermarketComponent=1

[EXTRA_FX]
MASK_GBUFFER = 16_T, 50, 51, 68_T, 70_T

[ODOMETER_MAIN]
DIGITAL_ITEM=3
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=4
UPPER_BOUND=9999

[SHAKING_EXHAUST_...]
MESHES = EXHAUST_SUB0,EXHAUST_SUB1
POINT_0 = 0.5342468 0.293629 -2.213641
POINT_0_RADIUS = 10
POINT_0_EXP = 5

[LIGHT_LICENSEPLATE]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
MESHES=EXT_PLATE_R
OFFSET=0.00, 0.05, -0.00
RANGE=0.36
RANGE_GRADIENT_OFFSET=0.5
SPOT=180
SPOT_SHARPNESS=0.3
COLOR=10,10,10,3
FALLBACK_EMISSIVE=5,4.9,4,0.1
LAYOUT=TWO_ON_TOP
FADE_AT=250

[BASIC]
IS_LOW_BEAM_AVAILABLE = 1

[BOUNCED_INTERIOR_LIGHT]
MULT = 3

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9
MULT=1,1,1,0.5

[SHADOWED_TYRES]
ANGLE = 20
EXTRA_AMBIENT_BRIGHTNESS = 0.15
OFFSET = 0.01
WIDTH = 0.10
OPACITY = 1.0

[SHADOWED_WHEELS]
ANGLE = 16
WIDTH = 0.16
OPACITY = 1.0
EXTRA_AMBIENT_BRIGHTNESS = 0.1

[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[LIGHTING] ; Standard Config
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[BRAKEDISC_FX]
ACTIVE = 0   
REFRESH = 0          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.08
DISC_RADIUS = 0.01
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.1 0.3
WEAR_FORCE = 0.6

--------Turn Signals--------
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= REAR_INDICATOR_LEFT,REAR_INDICATOR_LEFT_GLASS
COLOR=100,40,0,10
LAG=0.5
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0.1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= REAR_INDICATOR_RIGHT,REAR_INDICATOR_RIGHT_GLASS
COLOR=100,40,0,10
LAG=0.5
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0.1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= FRONT_INDICATOR_RIGHT
COLOR=100,40,0,1
LAG=0.0
REPEAT_FREQENCY_HZ=2.2
LOCATION=FRONT
FADE_AT=550
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= FRONT_INDICATOR_LEFT
COLOR=100,40,0,1
LAG=0.0
REPEAT_FREQENCY_HZ=2.2
LOCATION=FRONT
FADE_AT=550
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=INDICATOR_L
COLOR=0, 5, 0,  4
LAG=0.1
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=3
TOGGLE_VISIBILITY = 1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=INDICATOR_R
COLOR=0, 5, 0,  4
LAG=0.1
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0
TOGGLE_VISIBILITY = 1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= SIDE_INDICATOR_LEFT
COLOR=100,40,0,1
LAG=0.0
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0.1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= SIDE_INDICATOR_RIGHT
COLOR=100,40,0,1
LAG=0.0
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0.1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= REAR_INDICATOR_LEFT_BASE
COLOR=100,40,0,0.1
LAG=0.5
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0.1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= REAR_INDICATOR_RIGHT_BASE
COLOR=100,40,0,0.1
LAG=0.5
REPEAT_FREQENCY_HZ=2.2
SIMULATE_HEATING=0.1
LOCATION=REAR

--------Exterior Lights--------

[EMISSIVE_LIGHT_...] ;  DRL
NAME=DRL, DRL_GLASS, DRL_INNER
COLOR=20,20,20
OFF_COLOR=50,50,50
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; High Beam
NAME=FRONT_LIGHT
COLOR=100,100,100,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=HIGHBEAM_LIGHT
COLOR=200,200,200,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Rear Light
NAME=REAR_LIGHT,REAR_LIGHT_GLASS
COLOR=70,0,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ; Brake Lights
NAME=BRAKE_LIGHT,BRAKE_LIGHT_GLASS
TOGGLE_VISIBILITY = 0
COLOR=100,0,0, 1
FALLBACK_HEADLIGHTS_COLOR=70,0,0
LAG=0.1
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0
INPUT = BRAKE
INPUT_THRESHOLD = 0.95

[EMISSIVE_BRAKE_...] ; Brake Lights
NAME=BRAKE_LIGHT_TOP,BRAKE_LIGHT_TOP_GLASS
TOGGLE_VISIBILITY = 0
COLOR=100,0,0, 1
LAG=0.1
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_REVERSE_...]
NAME=REVERSE_LIGHT,REVERSE_LIGHT_GLASS
COLOR=50, 50, 50, 1
LAG=0.5
SIMULATE_HEATING=3

[EMISSIVE_REVERSE_...]
NAME=REVERSE_LIGHT_BASE
COLOR=50, 50, 50, 0.5
LAG=0.5
SIMULATE_HEATING=3

[EMISSIVE_CORNERINGLAMP_RIGHT_0]
NAME=CORNERINGLIGHT_RIGHT
COLOR=100,80,50,1
CAST_LIGHT=1
STEER_THRESHOLD= 50

[EMISSIVE_CORNERINGLAMP_LEFT_0]
NAME=CORNERINGLIGHT_LEFT
COLOR=100,80,50,1
CAST_LIGHT=1
STEER_THRESHOLD= -50


[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=REAR_FOGLIGHT
COLOR=10, 0, 0, 1
LAG=0.5
SIMULATE_HEATING=0.2

;     ///Light Config///

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_TO=FRONT_LIGHT
BOUND_EMISSIVE_MAX=1
BOUND_EXP=1
COLOR=10,10,11,0.8
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, 0.2, 1
EXTERIOR_ONLY=0
FADE_AT=45
FADE_SMOOTH=1
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=160
LOWBEAM_RANGE_MULT=0.6
LOWBEAM_RANGE_ONCOMING_MULT=0.6
MIRROR=0.583
MIRROR_DIRECTION=1
POPUP_ENABLED=0
POSITION= 0, 0.5, 2.03
RANGE=130
RANGE_GRADIENT_OFFSET=0.2
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=60
SPOT_EDGE=0.001, 0.002, 0.01
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.01, 0.2, -0.002

[LIGHT_HEADLIGHT_1]
AFFECTS_TRACK=1
BOUND_TO=FRONT_LIGHT
BOUND_EMISSIVE_MAX=1
BOUND_EXP=1
COLOR=10,10,11,0.8
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=45
FADE_SMOOTH=200
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=160
LOWBEAM_RANGE_MULT=0.7
LOWBEAM_RANGE_ONCOMING_MULT=0.6
MIRROR=
MIRROR_DIRECTION=1
POPUP_ENABLED=0
POSITION=0.639, 0.594, 1.82
RANGE=130
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=55
SPOT_EDGE=0.010, 0.012, 0.014
SPOT_EDGE_SHARPNESS=80
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

-----------------ROOM LIGHT------------------------

[EMISSIVE_EXTRA_B_...]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = int_roof_light  ; name (one or more) of a mesh to glow
COLOR = 25, 25, 25, 2          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_EXTRA_...]
BOUND_TO = int_roof_light
AMBIENT_INFLUENCE = 0.2
COLOR=25,25,25,2
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.8
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0, 0, 0
POSITION=0.04, 1.2, -0.45
DIRECTION=0, -1, 0
RANGE=1.3
RANGE_GRADIENT_OFFSET=1
SPECULAR_MULT=1.5
SPOT=150
SPOT_SHARPNESS=0.1

;     ///Interior Lights///

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=GAUGE_LIGHT
COLOR=3,3,3
OFF_COLOR=5,5,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=MFD
COLOR=3,3,3
OFF_COLOR=5,5,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=DECALS_GREEN
COLOR=0, 5, 0, 1
LAG=0.1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=DECALS_YELLOW
COLOR=24,12,0,1
LAG=0.1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=hazzards.001
COLOR=3,3,3
LAG=0.1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=STEER_LIGHT,DECALS_LIGHT
COLOR=4, 4, 4, 1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Gauge Needles
NAME=ARROW_RPM_SUB0,ARROW_SPEED_SUB0,ARROW_FUEL_SUB0,ARROW_TEMP_SUB0
COLOR=3,3,3
OFF_COLOR=5,5,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Ambient light
NAME=AMBIENT_LIGHT
COLOR=1,1,5,5
OFF_COLOR=1,1,5,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Screen
NAME=SCREEN
COLOR=1,1,1
OFF_COLOR=1,1,1,3
LAG=0.1
CLUSTER_THRESHOLD=0.5



;     ///DASH LIGHT///

[EMISSIVE_HANDBRAKE_0]
NAME = HANDBRAKE
COLOR = 25, 0, 0
LAG = 0.0
SIMULATE_HEATING = 0.0
LOCATION = NONE
TOGGLE_VISIBILITY = 1

[EMISSIVE_TRACTIONCONTROL_0]
NAME = ESC_OFF
COLOR = 0, 0, 0
OFF_COLOR = 24, 12, 1
TOGGLE_VISIBILITY = 1

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME = ESC
COLOR = 24, 12, 1
OFF_COLOR = 0, 0, 0
TOGGLE_VISIBILITY = 1

[EMISSIVE_ENGINE_DAMAGE_0]
NAME = CHECKENGINE
COLOR = 24, 12, 1
OFF_COLOR = 0, 0, 0
ENGINE_LIFE_THRESHOLD = 10
TOGGLE_VISIBILITY = 1

[EMISSIVE_ENGINE_DAMAGE_1]
NAME= OIL,BATTERY
COLOR=30,3,5,2
ENGINE_LIFE_THRESHOLD=800
LAG=0.2
TOGGLE_VISIBILITY = 1

[EMISSIVE_ABS_0]
NAME = ABS
COLOR = 0, 0, 0
OFF_COLOR = 24, 12, 0, 2
TOGGLE_VISIBILITY = 1

[EMISSIVE_BATTERY_0]
NAME=RED_WARNING
TOGGLE_VISIBILITY = 1
COLOR=25, 0, 0
LAG=0.2

[EMISSIVE_BATTERY_1]
NAME=YELLOW_WARNING
TOGGLE_VISIBILITY = 1
COLOR=24,12,0,2
LAG=0.2

[EMISSIVE_BATTERY_2]
NAME=RED_WARNING
TOGGLE_VISIBILITY = 1
COLOR=0, 5, 0, 3
LAG=0.2

[EMISSIVE_HIGHBEAM_...]
NAME= HIGHBEAM
COLOR=0,1,5, 3
TOGGLE_VISIBILITY = 1
LAG=0.2
CAST_LIGHT=1

[EMISSIVE_...]
NAME=FUELWARN
BIND_TO=FUEL
INPUT_THRESHOLD=10  
INPUT_THRESHOLD_INVERSE=1
COLOR=24, 12, 1
LAG=0.3
TOGGLE_VISIBILITY = 1

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME = FOGLIGHT
COLOR = 15, 5, 0, 1
TOGGLE_VISIBILITY = 1
LAG=0.2
CAST_LIGHT=1

[EMISSIVE_...]
NAME=EPC
TOGGLE_VISIBILITY = 1
COLOR=24,12,0,2
BIND_TO=SUSP_DAMAGE
THRESHOLD=80
LAG=0.2

[EMISSIVE_...]
NAME=STEER
TOGGLE_VISIBILITY = 1
COLOR=25, 0, 0
BIND_TO=SUSP_DAMAGE
THRESHOLD=40
LAG=0.2

[EMISSIVE_...]
NAME=TPMS
TOGGLE_VISIBILITY = 1
COLOR=24,12,0,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD_LOWER = 30
INPUT_THRESHOLD_UPPER = 35
INPUT_SELECTOR_PIVOT=5
LAG=0.2

---------------------------------------------------------------------------
;     ///ANALOG INSTRUMENTS///

[ANALOG_INDICATOR_...]
BIND_TO=SPEED_WHEELS;
NAME=ARROW_SPEED
INPUT_LAG=0.9
LUT=(0=0|10=13|20=26|30=39|40=52|50=65|60=78|70=91|80=105|90=118|100=132|110=146|120=160|140=174|160=186|180=199|200=213|230=225|260=237|290=250|320=262|)
INPUT_LAG_UP = 0.92
INPUT_LAG_DOWN = 0.92

[ANALOG_INDICATOR_...] 
BIND_TO=RPM
NAME=ARROW_RPM;
ZERO=0.000
MIN_VALUE=0
STEP=0.02634146
OBJECT_NAME_MAX=
LUT=(0=0|1000=33|2000=66|3000=98|4000=130|5000=162|6000=195|7000=228|8000=260|)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.85

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARROW_FUEL;
ZERO=0
MIN_VALUE=0
STEP=0.85
LUT=(0=0|27=120|55=238)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_TEMP;
MIN_VALUE=50
LUT=(50=0|90=117|130=239)

---------------------------------------------------------------------------

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=3
ENGINE_INT=3
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=0
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=0
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1.00
ENGINE_INT = 1.00
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

-------------- INT -------------

[Material_DigitalScreen_GlassOverlay]
Mesh : 105.004
MatrixType = IPS           ; valid values: IPS, TN, VA
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
FlipXY = 0                 ; rotate display 90°

[Material_Carpet]
Materials = INT_FLOOR
Smoothness = 0.3
OcclusionMap = -0.1, 1

[Material_Velvet_v2]
Materials = INT_FLOOR
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.2
DetailScale = 40
ClothSheenColor = 1, 1, 1

[Material_Fur]
Materials = INT_ALCANTARA
FurLayers = 1         ; how many layers fur has (or, how many times mesh is rendered), higher values are more expensive, so be careful
FurScale = 1          ; fur “depth”
FurFacingScale = 0.6  ; optional reduction of fur “depth” for surfaces facing camera, not accurate, of course, but might help to make it look better
FurGravityFactor = 1  ; how much fur is pushed down
FurUseTextures = 1    ; set to 0 to rely only on noise texture and to not use alphas from txMaps and txNormalDetail
FurFidelityScale = 0  ; scale of noise texture (set to 0 to disable noise texture)
FurOcclusion = 0.5    ; how bright should be lower areas 
FurRimExponent = 3    ; exponent for rim lighting, increase to reduce it on areas facing viewer
FurAmbient = 1        ; brightness of rim lighting (both vertex AO and red channel of txMaps are taken into account)
FurDiffuse = 1        ; brightness of sun and extra lights for some sort of backlit

[Material_Plastic]
Materials = INT_PLASTIC
Smoothness = 0.7
Reflectance = 0.04
BrightnessAdjustment = 0.3

[Material_Leather]
Materials = INT_LEATHER
BrightnessAdjustment = 0.3
Smoothness = 0.65
Reflectance = 0.03
DetailScale = 65
ApplyTilingFix = 1

[Material_Plastic_v2]
Materials = INT_GREY_GLOSS
applyTilingFix=1
Reflectance = 0.3
Smoothness = 0.1
Brightness = 0.5
DetailScale= 0
DetailNormalBlend = 0.0
PROP_...=extClearCoatThickness, 0.1

[Material_Plastic_v2]
Materials = BELT
applyTilingFix= 1
Reflectance = 0.02
Smoothness = 0.6
Brightness = 0.1
DetailScale= 10
DetailNormalBlend = 0.1
PROP_...=extClearCoatThickness, 0.1

[Material_Aluminium_v2]
Materials = HEADLIGHT_CHROME, EXT_CHROME
Metalness = 0.2
Reflectance = 0.2
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 50
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness = 0.5
Reflectance = 0.4
BrightnessAdjustment = 0.3
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 50
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Plastic_v2]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.04
BrightnessAdjustment = 0.3
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Glass]
Materials = REDGLASS
IOR = 2.0           
ThicknessMult = 0.6
ProfileFix = 0.0    
MaskPass = 5
MaskPassColor = 100, 3, 0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
ExtraLightsAdjustment = 0.001


--------- MISC --------

[EXTRA_FX_EMISSIVE_...]
MESHES = DRL
MATERIALS = 
RANGE = 0.035
COLOR = 2                
DIRECTED = 1
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = DECALS_LIGHT
MATERIALS = 
RANGE = 0.02
COLOR = 0.10                 
DIRECTED = 0.1
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = FRONT_INDICATOR_LEFT,FRONT_INDICATOR_RIGHT
MATERIALS = 
RANGE = 0.08
COLOR = 1                
DIRECTED = 1
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = HIGHBEAM_LIGHT
MATERIALS = 
RANGE = 0.04
COLOR = 0.4               
DIRECTED = 0.3
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = REAR_INDICATOR_LEFT,REAR_INDICATOR_RIGHT
MATERIALS = 
RANGE = 0.08
COLOR = 1.5                
DIRECTED = 0.7
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = REVERSE_LIGHT
MATERIALS = 
RANGE = 0.08
COLOR = 1                
DIRECTED = 1
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = REAR_FOGLIGHT
MATERIALS = 
RANGE = 0.05
COLOR = 1                
DIRECTED = 1
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = CORNERINGLIGHT_RIGHT,CORNERINGLIGHT_LEFT
MATERIALS = 
RANGE = 0.18
COLOR = 5                
DIRECTED = 0.5
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 
IGNORE_TEXTURE_COLOR = 0

--------- WIPERS --------

[WIPERS_TRACE_...]
SURFACE = EXT_WINDOWS,INT_WINDOWS
WIPERS = 215, 212, 225

--------- REFRACTIONS --------

[REFRACTING_HEADLIGHT_0]
SURFACE = BRAKE_LIGHT_GLASS
INSIDE = BRAKE_LIGHT
INSIDE_BULBS = 
RESOLUTION_MULT=4

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.2
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.3
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0009409487,0.89149904,-2.2449732
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.6
ORIGIN = 0.65923095,0.8915725,-2.2912521
RADIUS = 0.073721565
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = REAR_LIGHT_GLASS
INSIDE = REAR_LIGHT
INSIDE_BULBS = 
RESOLUTION_MULT=4

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.2
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.3
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0010680854,0.8888471,-2.3105404
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.6
ORIGIN = 0.50282526,0.888901,-2.3305557
RADIUS = 0.074888475
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = REAR_INDICATOR_LEFT_GLASS
INSIDE = REAR_INDICATOR_LEFT_BASE
INSIDE_BULBS = REAR_INDICATOR_LEFT
RESOLUTION_MULT=10

ABSORPTION = 0.02
AMBIENT_MULT = 0.4
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.05,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.11
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.678688,0.81914806,-2.2461143
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.4
ORIGIN = 0.687,0.81914806,-2.27053
RADIUS = 0.06950013
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = REAR_INDICATOR_RIGHT_GLASS
INSIDE = REAR_INDICATOR_RIGHT_BASE
INSIDE_BULBS = REAR_INDICATOR_RIGHT
RESOLUTION_MULT=10

ABSORPTION = 0.02
AMBIENT_MULT = 0.4
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.11
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -0.67657506,0.8189688,-2.2478266
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.4
ORIGIN = -0.674,0.8189516,-2.3188553
RADIUS = 0.0771
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = REVERSE_LIGHT_GLASS
INSIDE = REVERSE_LIGHT_BASE
INSIDE_BULBS = REVERSE_LIGHT
RESOLUTION_MULT=10

ABSORPTION = 0.02
AMBIENT_MULT = 0.4
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -3.0835145e-07,-0.0697565,0.99756527
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.88
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0011003911,0.82020813,-2.342825
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.4
ORIGIN = 0.483,0.8202667,-2.3637085
RADIUS = 0.10900005
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = DRL_GLASS,DRL
INSIDE = DRL_INNER
INSIDE_BULBS = 
RESOLUTION_MULT=10

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.2
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.88
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0036837459,0.7122393,1.843124
NM_SHARE_EXT = 0.7
NM_SHARE_INT = 0.6
ORIGIN = 0.61767906,0.71232426,1.9842321
RADIUS = 0.15090002
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




