INCLUDE: materials.ini]
[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: common/selflighting.ini]
[INCLUDE: common/custom_emissive.ini]

[INCLUDE: pbr.ini]
[INCLUDE: refraction.ini]
[INCLUDE: common/custom_emissive.ini] 
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]
[INCLUDE: common/custom_rims.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: pbr_ext.ini]
CarPaintMaterial = car_paint
CarPaintVersionAware = 4
DisableDev = 1
--------------------------------------------------------------------------------------------


[Material_Chrome]
Materials = INT_BLACK_GLOSSY_AO, rul_black, Material.007
Smoothness = 1
Metalness = 0.2
Reflectance = 0
BrightnessAdjustment = 0.04
CubemapReflectionBlur = 0.9

[Material_Chrome]
Materials = rim, Car Paint.003, podlokotnik2, seats_black, rul_black, Material.007_black, underdisplay, poloski_M
Smoothness = 1
Metalness = 0.2
Reflectance = 0
BrightnessAdjustment = 0.04
CubemapReflectionBlur = 0.9

[Material_InteriorPBRDetail]
Materials=  blackper
Metalness = 0.95
Reflectance = 1
BrightnessAdjustment = 0.9
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 2
DetailNormalPBRSmoothnessGamma = 3
Smoothness = 1


[Material_Metal_v2]
Materials= blueper
Metalness = 0.05
Reflectance = 0
BrightnessAdjustment = 0.9
DetailTexture = ext_chrome.dds
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 1, 0.9
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 3
Smoothness = 0.75


[Material_Metal_v2]
Materials= 
Metalness = 0.1
Reflectance = 0.9
BrightnessAdjustment = 0
DetailTexture = ext_chrome.dds
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 3
Smoothness = 0.75

[Material_Metal_v2]
Materials= mat_298.001
Metalness = 0.1
Reflectance = 0.2
BrightnessAdjustment = 0.9
DetailTexture = ext_chrome.dds
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 10, 10, 10, 1
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 3
Smoothness = 0.75

[Material_Chrome]
Materials = Material.007
Smoothness = 1
Metalness = 0.1
Reflectance = 0
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0.9

[Material_PhotoelasticGlass]
Meshes=EXT_HL_GLASS_imperfect
PhotoelasticityBaseScale = 20      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.005  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.005   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 5   ; how many stripes are there
ProfileFix = 0.09
FilmIOR=0.3

[Material_Glass]
Materials = EXT_GLASS, Window
IOR = 2
ThicknessMult = 15
MaskPass = 10

[Material_Glass]
Materials = rearglass, light
IOR = 1.7
ThicknessMult = 2
MaskPass = 10

[Material_DigitalScreen]
Materials=INT_CLUSTER_DISPLAY
MatrixType = IPS       ; valid values: IPS, TN, VA
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 600          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 1.4              ; screen brightness
FlipXY = 0                ; rotate display 90°
SkewTextureCoordinates = 0 ; this value can help fixing tilted UV coordinates
TreatTextureAsHDR = 0      ; set to 1 if input texture is HDR

[EMISSIVE_LIGHT_...] ;;Gauge Cluster Light
NAME=INT_CLUSTER_DISPLAY
OFF_COLOR=1,1,1,1
COLOR=1,1,1,0.8
LAG=0.2
SIMULATE_HEATING=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...] ;;Button lights
NAME= INT_SW_DECAL, INT_DECALS_EMISSIVE, INT_DOOR_EMISSIVE_DECALS_ALPHA_L, INT_DOOR_EMISSIVE_DECALS_ALPHA_R, logos.001, BMW_M5Sedan_2024Interior_Geo_lodA_0.010, Cluster_FullSportPlus4WD, FullSportPlus2WD, W_0, W_1, W_2, W_3, RPM_M, Speed_M, F_0, F_1, F_2, F_3
OFF_COLOR=1,1,1,0
COLOR=1,1,1, 10.5
LAG=0.2
SIMULATE_HEATING=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[SCRIPTABLE_DISPLAY_...]
MESHES=INT_CLUSTER_DISPLAY
KEEP_BACKGROUND=0
INTERACTIVE=0
RESOLUTION = 2048,2048
FORCE_UPDATE_AFTER=0
SCRIPT=DIGI.lua

;;SOUND CONFIG

[AUDIO_VOLUME]
ENGINE_EXT = 8
ENGINE_INT = 9
TURBO = 3.4
BACKFIRE_EXT = 0.4
BACKFIRE_INT = 0.4

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_BMW_REAR_NM, EXT_HL_LOGO_ALPHA,CALIPER_LOGO_ALPHA,INT_SW_AIRBAG_ALPHA_NM,INT_SEAT_PERFORATED_NM_ALPHA,INT_SW_STITCHES_NM,INT_STITCHES,INT_SW_STITCHES_NM, INT_ENGINE_ALPHA_NM
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = WINDOW_MARK_ALPHA
CULL_MODE = OFF

[MODEL_REPLACEMENT_0]
FILE = 
HIDE = lodAB_Exterior_a_ManufacturerPlate_1_Hard_NonTextured_Skinned_Geo, EXT_BMW_PLATE_TRUNK,lodAB_Exterior_a_ManufacturerPlate_1_Hard_NonTextured_S_0631926
INSERT = eu_plates.kn5
INSERT_AFTER = COCKPIT_HR


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=20, 22, 22, 0.5
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, 0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=350
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.6
MIRROR=0.600
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.5
OFF_MIRROR=0.679
OFF_MULT=0.5
OFF_POSITION=0, 0.690, 2.4
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.720, 2.4
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=80
SPOT_EDGE=0.0922464, 0.1, 0.11
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0.1

[LIGHT_HEADLIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=20, 22, 22, 0.5
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, 0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=350
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.6
MIRROR=0.750
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.5
OFF_MIRROR=0.679
OFF_MULT=0.5
OFF_POSITION=0, 0.690, 2.2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.730, 2.2
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=80
SPOT_EDGE=0.0922464, 0.1, 0.11
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0.1

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.5, 0, 1
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=-1
OFF_POSITION=0.7, 0.65, 2.12
POSITION=0.7, 0.65, 2.12
RANGE=3
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=150
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.5, 0, 1
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=-1
OFF_POSITION=-0.7, 0.65, 2.12
POSITION=-0.7, 0.65, 2.12
RANGE=3
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=150
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_LICENSEPLATE]
MESHES=EXT_R_Plate
OFFSET=0.0, 0, -0.01
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.15
SPOT=190
SPOT_SHARPNESS=0
COLOR=1, 1, 1.1, 10
LAYOUT=TWO_ON_TOP
FADE_AT=180
FADE_SMOOTH=1
ACTIVE=1
AFFECTS_TRACK=1
LAG=0.5

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_CARPAINT 
DOUBLE_FACE_SHADOW_BIASED = 1

[BRAKEDISC_FX_FRONT]
ACTIVE = 1            ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1            ; use ceramic look
CARVED = 1
GLOW_OFFSET = 0.9      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.3, 0.6  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
DISC_RADIUS = 0.25           ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.08  ; radius of an inside part of a brake disc
DEBUG=0

[BRAKEDISC_FX_REAR]
ACTIVE = 1            ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1           ; use ceramic look
CARVED = 1
GLOW_OFFSET = 0.9      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.3, 0.6  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
DISC_RADIUS = 0.25           ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.0  ; radius of an inside part of a brake disc
DEBUG=0

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1


[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

--------------------------------------------

[Material_CarPaint_Metallic]
CarPaintMaterial = CALIPER_AO
FresnelMax = 0.1
FresnelC = 0.05
FlakesK = 0.4
BrightnessAdjustment = 0.2 ; compensates for ambient specular
ColoredSpecular = 0.3
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.03
BaseSpecularColor = 1, 1, 1  ; specular color
ColoredSpecular = 0.0        ; use base color as specular color
PearlescentSpecular = 0.0    ; offset specular color from base color in a way similar to pearl car paints
AmbientSpecular = 0.0        ; ambient specular by Stereo
AmbientSpecularEXP = 2.5     ; concentration of specular ambient





--- PBR FOR GLASS --


[Material_Glass] ;;front windows
Meshes = EXT_DOOR_GLASS_L, EXT_GLASS_WINDSHIELD, EXT_DOOR_GLASS_R
FilmIOR = 1.85
BrightnessAdjustment = 0
ThicknessMult = 2.5
Desaturate = 1
MaskPass = 0.8    ; mask pass opacity
MaskPassColor = 0, 110, 75  ; mask pass color adjustment

[Material_Glass] ;;front windows
Meshes = q_ext
FilmIOR = 1.85
BrightnessAdjustment = 0
ThicknessMult = 3
Desaturate = 1
MaskPass = 0.2    ; mask pass opacity
MaskPassColor = 0, 110, 75  ; mask pass color adjustment

[Material_Glass] ;;rear windows
Meshes = lodA_Exterior_a_Window_1_Hard_NonTextured_NoSkin_Geo
FilmIOR = 1.85
BrightnessAdjustment = 0
ThicknessMult = 6
Desaturate = 1
MaskPass = 0.2   ; mask pass opacity
MaskPassColor = 0, 110, 75  ; mask pass color adjustment

[Material_Glass]
Meshes = EXT_TL_SEPARATE_BRAKE_GLASS
FilmIOR = 2.5
BrightnessAdjustment = 2
ThicknessMult = 2
Desaturate = 1

[Material_Glass]
Materials = EXT_TL_CLEAR_GLASS
FilmIOR = 1.75
BrightnessAdjustment = 0.05
ThicknessMult = 4
Maskpass = 5
Desaturate = 1
MaskPassColor = 10, 220.5, 10  ; mask pass color adjustment

[Material_Glass]
Materials = EXT_TL_GLASS
IOR = 1.45    ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.5 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 9.15      ; mask pass opacity
MaskPassColor = 550, 50, 0  ; mask pass color adjustment
Desaturate = 0 
Refraction = 0
BrightnessAdjustment = 0
ExtraLightsAdjustment = 0

[Material_Glass]
Materials = EXT_REFLECTOR_NM
IOR = 1.85       ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.3 ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 1      ; mask pass opacity
MaskPassColor = 255, 0, 00  ; mask pass color adjustment
Desaturate = 0 
Refraction = 1
BrightnessAdjustment = 0.22
ExtraLightsAdjustment = 0.08
UseNormalMap = 1
RefractionBias = 1000

[Material_PhotoelasticGlass]
Meshes = EXT_HL_GLASS
ThicknessMult = 3
FresnelC = 0.03
IOR = 1.2
Refraction = 0
RefractionRainbow = 0
PhotoelasticityMult = 0
PhotoelasticityBaseScale = 0.3  ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.4  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.8   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.05




[Material_Glass]
Materials = EXT_HL_DRL_GLASS
FilmIOR = 1.75
BrightnessAdjustment = 0.05
ThicknessMult = 2
Maskpass = 5
Desaturate = 0
MaskPassColor = 10, 220.5, 10  ; mask pass color adjustment

-- shader replacement (tyre)

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = TYRE
PROP_0 = fresnelC, 0.07
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.035
PROP_3 = ksSpecular, 0.015
PROP_4 = ksSpecularEXP, 45
PROP_5 = ksAmbient, 0.15
PROP_6 = ksDiffuse, 0.05
PROP_7 = sunSpecular, 0.01
PROP_8 = sunSpecularEXP, 20




---- g buffer

[EXTRA_FX]
MASK_GBUFFER= material:INT_EMISSIVE_DECALS_ALPHA,EXT_HL_BLUE_METAL_AO,
SKIP_GBUFFER=EXT_HL_GLASS, EXT_HL_GLASS_imperfect,EXT_HL_CORNER_LIGHT


---- shader replacement (exterior)

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_PL_AO
PROP_...=ksAmbient,0.15	
PROP_...=ksDiffuse,0.01
PROP_...=ksSpecular,0.01
PROP_...=ksSpecularEXP,15
PROP_...=fresnelC,1.2
PROP_...=fresnelEXP,1.2
PROP_...=fresnelMaxLevel,0.15
PROP_...=sunSpecular, 0.05
PROP_...=sunSpecularEXP, 60

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_GLOSSY_PL_AO,EXT_GLOSSY_PL_CARPAINT_AO
PROP_...=ksAmbient,0.05	
PROP_...=ksDiffuse,0.01
PROP_...=ksSpecular,0.01
PROP_...=ksSpecularEXP,85
PROP_...=fresnelC,0.12
PROP_...=fresnelEXP,5.2
PROP_...=fresnelMaxLevel,0.08
PROP_...=sunSpecular, 0.05
PROP_...=sunSpecularEXP, 550


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_HL_PLASTIC_AO
PROP_0 = fresnelC, 0.05
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.3
PROP_3 = ksSpecular, 0.01
PROP_4 = ksSpecularEXP,122
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.01
PROP_7 = sunSpecular, 0.02
PROP_8 = sunSpecularEXP, 42


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_HL_LESS_GLOSSY_PL_AO
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.02
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 52
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.05
PROP_7 = detailUVMultiplier, 85


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_RUBBER_AO
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.02
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 52
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.05
PROP_7 = detailUVMultiplier, 85

--- pbr exterior ---


[Material_CarPaint_Metallic]
Materials = EXT_BRUSHED_METAL_AO
UseMetallicReflections = 0
FresnelMax = 1
FresnelC = 0.1
FlakesK = 0
AmbientSpecular = 15
ColoredSpecular = 0.1
AmbientSpecularEXP = 52
ClearCoatThickness = -1.2
ClearCoatIOR = 4
ClearCoatSpecular = 1
BrightnessAdjustment = 1
SpecularBase = 1, 5000
SpecularSun = 0.1, 2600
ApplyTilingFix = 1




[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_BRUSHED_METAL_AO
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 0
PROP_2 = fresnelMaxLevel, 0.65
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 550
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1
PROP_7 = sunSpecular, 1
PROP_8 = sunSpecularEXP, 45



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_HL_BULB_GLASS, 
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 0
PROP_2 = fresnelMaxLevel, 0.15
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 550
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.01
PROP_7 = sunSpecular, 5
PROP_8 = sunSpecularEXP, 35


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = EXT_HL_DRL_HIGHBEAM_GLASS
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 0
PROP_2 = fresnelMaxLevel, 0.15
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 550
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.01
PROP_7 = sunSpecular, 5
PROP_8 = sunSpecularEXP, 35

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_HL_DRL_GLASS_LESS_TRANSPARENT 
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 0
PROP_2 = fresnelMaxLevel, 0.15
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 550
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.01
PROP_7 = sunSpecular, 5
PROP_8 = sunSpecularEXP, 35

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = EXT_HL_DRL_HIGHBEAM_GLASS 
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 0
PROP_2 = fresnelMaxLevel, 0.05
PROP_3 = ksSpecular, 5
PROP_4 = ksSpecularEXP, 550
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.01
PROP_7 = sunSpecular, 1
PROP_8 = sunSpecularEXP, 535


[Material_Aluminium_v2]
Materials = EXT_TL_EMISSIVE_AO
Smoothness = 0.95
Metalness = 0.7
Reflectance = 1
BrightnessAdjustment = 0.1
CubemapReflectionBlur = 0.05
PROP_22=pbReflectionBlurEnv, 0.01
HasDetailNormals=1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_TL_PL_AO
PROP_...=ksAmbient,0.15	
PROP_...=ksDiffuse,0.01
PROP_...=ksSpecular,0.01
PROP_...=ksSpecularEXP,15
PROP_...=fresnelC,1.2
PROP_...=fresnelEXP,1.2
PROP_...=fresnelMaxLevel,0.15
PROP_...=sunSpecular, 0.05
PROP_...=sunSpecularEXP, 60

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_BMW_REAR_NM
PROP_...=ksAmbient,0.1
PROP_...=ksDiffuse,0.01
PROP_...=ksSpecular,1
PROP_...=ksSpecularEXP,150
PROP_...=fresnelC,1
PROP_...=fresnelEXP,3
PROP_...=fresnelMaxLevel,0.01
PROP_...=detailNormalBlend, 1
						
[Material_CarPaint_Metallic]
Materials = EXT_CHROME_AO
UseMetallicReflections = 0
FresnelMax = 0.9
FresnelC = 0.6
FlakesK = 0
AmbientSpecular = 25
ColoredSpecular = 0.1
AmbientSpecularEXP = 52
ClearCoatThickness = -0.3
ClearCoatIOR = 35
ClearCoatSpecular = 1
BrightnessAdjustment = 0.4
SpecularBase = 0.5, 550
SpecularSun = 0.3, 5000
ApplyTilingFix = 1
NormalsMode = BASIC

[SHADER_REPLACEMENT_...]
MATERIALS =  EXT_CHROME_AO
PROP_...=ksAmbient,0.1
PROP_...=ksDiffuse,0.25
PROP_...=ksSpecular,0.1
PROP_...=ksSpecularEXP,450
PROP_...=fresnelC,0.5
PROP_...=fresnelEXP,3
PROP_...=fresnelMaxLevel,1.2
PROP_...=sunSpecular, 1
PROP_...=sunSpecularEXP, 85 
PROP_...=isAdditive, 0
;;


[Material_CarPaint_Metallic]
Materials = RIM_ALU
UseMetallicReflections = 0
FresnelMax = 0.9
FresnelC = 0.6
FlakesK = 0
AmbientSpecular = 25
ColoredSpecular = 0.1
AmbientSpecularEXP = 52
ClearCoatThickness = -0.8
ClearCoatIOR = 35
ClearCoatSpecular = 1
BrightnessAdjustment = 0.4
SpecularBase = 0.5, 550
SpecularSun = 0.3, 5000
ApplyTilingFix = 1
NormalsMode = BASIC

[SHADER_REPLACEMENT_...]
MATERIALS =  RIM_ALU
PROP_...=ksAmbient,0.1
PROP_...=ksDiffuse,0.25
PROP_...=ksSpecular,0.1
PROP_...=ksSpecularEXP,450
PROP_...=fresnelC,0.2
PROP_...=fresnelEXP,3
PROP_...=fresnelMaxLevel,0.7
PROP_...=sunSpecular, 1
PROP_...=sunSpecularEXP, 85 
PROP_...=isAdditive, 0


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_BMW_LOGO_DARKBLUE_AO
PROP_0 = fresnelC, 0.55
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 82
PROP_5 = ksAmbient, 0.45
PROP_6 = ksDiffuse, 0.15

[Material_CarPaint_Metallic]
Materials = EXT_BMW_LOGO_DARKBLUE_AO
UseMetallicReflections = 0.5
FresnelMax = 1
FresnelC = 0.02
FlakesK = 0
AmbientSpecular = 1
ColoredSpecular = 1.5
AmbientSpecularEXP = 12
ClearCoatThickness = 0.5
ClearCoatIOR = 55
ClearCoatSpecular = 1
BrightnessAdjustment = 0.1
SpecularBase = 1, 5000
SpecularSun = 0.1, 2600
ApplyTilingFix = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_BMW_LOGO_LIGHTBLUE_AO
PROP_0 = fresnelC, 0.55
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 82
PROP_5 = ksAmbient, 0.45
PROP_6 = ksDiffuse, 0.15

[Material_CarPaint_Metallic]
Materials = EXT_BMW_LOGO_LIGHTBLUE_AO
UseMetallicReflections = 0.5
FresnelMax = 1
FresnelC = 0.02
FlakesK = 0
AmbientSpecular = 1
ColoredSpecular = 1.5
AmbientSpecularEXP = 12
ClearCoatThickness = -0.2
ClearCoatIOR = 55
ClearCoatSpecular = 1
BrightnessAdjustment = 0.1
SpecularBase = 1, 5000
SpecularSun = 0.1, 2600
ApplyTilingFix = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_BMW_LOGO_RED_AO
PROP_0 = fresnelC, 0.55
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 82
PROP_5 = ksAmbient, 0.45
PROP_6 = ksDiffuse, 0.15

[Material_CarPaint_Metallic]
Materials = EXT_BMW_LOGO_RED_AO
UseMetallicReflections = 0.5
FresnelMax = 1
FresnelC = 0.02
FlakesK = 0
AmbientSpecular = 1
ColoredSpecular = 1.5
AmbientSpecularEXP = 12
ClearCoatThickness = -0.2
ClearCoatIOR = 55
ClearCoatSpecular = 1
BrightnessAdjustment = 0.1
SpecularBase = 1, 5000
SpecularSun = 0.1, 2600
ApplyTilingFix = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_HL_BLUE_METAL_AO
PROP_0 = fresnelC, 0.55
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 82
PROP_5 = ksAmbient, 0.45
PROP_6 = ksDiffuse, 0.05

[Material_Metal_v2]
Materials= EXT_HL_BLUE_METAL_AO
BrightnessAdjustment = 0.2
DetailScale = 1
Metalness = 0.65
Reflectance = 0.01
LocalReflectionsSharpness = 0.01
OcclusionMap = 0.45
DetailNormalPBRSecondaryColor = 0, 0.4, 5, 0.65

[SHADER_REPLACEMENT_...]
MATERIALS =  EXT_CHROME_AO
PROP_...=ksAmbient,0.1
PROP_...=ksDiffuse,0.25
PROP_...=ksSpecular,0.1
PROP_...=ksSpecularEXP,450
PROP_...=fresnelC,0.2
PROP_...=fresnelEXP,3
PROP_...=fresnelMaxLevel,1.2
PROP_...=sunSpecular, 1
PROP_...=sunSpecularEXP, 85 
PROP_...=isAdditive, 0


-- plate shader


[SHADER_REPLACEMENT_...]
MATERIALS = Material #71
PROP_...=ksAmbient,0.3
PROP_...=ksDiffuse,0.08
PROP_...=ksSpecular,0.015
PROP_...=ksSpecularEXP,100
PROP_...=fresnelC,0.07
PROP_...=fresnelEXP,3.5
PROP_...=fresnelMaxLevel,0.03

--- pbr exterior carbon

[Material_Carbon]
Materials = EXT_CARPAINT_CARBON_AO_1
DetailTexture = texture/carbon_fiber2.dds
DetailNormalTexture = texture/carbon_fiber_NM2.dds
ClearCoatF0 = 0.38
DetailScale=850
Brightness=0.05
DetailNormalBlend = 1
ApplyTilingFix=0

[Material_Carbon]
Materials = EXT_CARPAINT_CARBON_AO
DetailTexture = texture/carbon_fiber2.dds
DetailNormalTexture = texture/carbon_fiber_NM2.dds
ClearCoatF0 = 0.38
DetailScale=350
Brightness=0.05
DetailNormalBlend = 1.3
ApplyTilingFix=0


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1         ; use ceramic look
CARVED = 0	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 15  ; increase to make more lines
GLOW_OFFSET = 1	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_RADIUS = 0.25           ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.0  ; radius of an inside part of a brake disc
RIM_HEIGHT = 0.15
LUMINOCITY_MASK = 0.1, 0.1
NORMAL_MASK =0.3, 0.12
OVERRIDE_DIFFUSE_MAP = 0
OVERRIDE_NORMAL_MAP = 1
SPECULAR =1, 1
REFLECTION_SHARPNESS = 155, 155
WEAR_FORCE = 0.4


---- LIGHTING ----

[CustomEmissiveMulti] ;;dash lights
Meshes = INT_CLUSTER_LIGHTS_EMISSIVE
Intensity = 1
Resolution = 512, 512

Debug = 0
@ = CustomEmissive_Alpha
@ = MultiItem, Input = LIGHT, Start = "143, 15", Size = "46, 62"


[EMISSIVE_LIGHT_...]
NAME= EXT_TL_EMISSIVE, EXT_TL_TRUNK_EMISSIVE
BIND_TO_HEADLIGHTS=1
COLOR = 0.75,0.85,0, 200
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_TURNSIGNAL_RIGHT_...] ;;DRL Refract
NAME =  EXT_HL_DRL_Right
FALLBACK_HEADLIGHTS_COLOR= 20, 20, 0, 30
OFF_COLOR = 20, 20, 0, 70
COLOR=20,20,20, 300
LAG = 0.0
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 0.5
SMOOTH_IN = 1
LOCATION = FRONT
CAST_LIGHT = 0
TOGGLE_VISIBILITY=0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_TURNSIGNAL_RIGHT_...] ;;DRL Refract
NAME =  EXT_DOOR_SIDEMIRROR_NM_L
COLOR=10,5,0, 1
LAG = 0.0
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 0.5
SMOOTH_IN = 1
LOCATION = FRONT
CAST_LIGHT = 0
TOGGLE_VISIBILITY=0
AMBIENT_INFLUENCE = 0.2
CHANNEL=4

[EMISSIVE_BRAKE_...]
NAME= EXT_TL_Brake_Housing
COLOR = 0.25,0.013,0, 510
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME= EXT_THIRDBRAKE
COLOR = 0.25,0.013,0, 210
LAG=0.0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ;;DRL Refract
NAME =  EXT_HL_DRL_Left
FALLBACK_HEADLIGHTS_COLOR= 20, 20, 0, 9
OFF_COLOR = 20, 20, 0, 30
COLOR=20, 20, 0, 30
LAG = 0.0
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 0.5
SMOOTH_IN = 1
LOCATION = FRONT
CAST_LIGHT = 0
TOGGLE_VISIBILITY=0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_TURNSIGNAL_LEFT_...] ;;DRL Refract
NAME =  EXT_DOOR_SIDEMIRROR_NM_L
COLOR=10,5,0, 1
LAG = 0.0
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 0.5
SMOOTH_IN = 1
LOCATION = FRONT
CAST_LIGHT = 0
TOGGLE_VISIBILITY=0
AMBIENT_INFLUENCE = 0.2
CHANNEL=3

[EMISSIVE_TURNSIGNAL_LEFT_...] ;;VRAY
NAME = EXT_HL_PL, EXT_HL_LESS_GLOSSY_PL
FALLBACK_HEADLIGHTS_COLOR= 17, 22, 38, 0.01
OFF_COLOR = 17, 22, 26, 0.01
COLOR=10,6,0, 13
CHANNEL = 1
LAG = 0.0
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 0.5
SMOOTH_IN = 1
LOCATION = FRONT
CAST_LIGHT = 0
TOGGLE_VISIBILITY=0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_TURNSIGNAL_LEFT_...] ;;front less transparent
NAME = EXT_HL_DRL_LessTrans_L
FALLBACK_HEADLIGHTS_COLOR=20, 20, 0, 2
OFF_COLOR = 20, 20, 0, 4
COLOR=20, 20, 0, 0.1
LAG=0.0
REPEAT_FREQENCY_HZ=2.5
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0.1

[EMISSIVE_TURNSIGNAL_RIGHT_...] ;;front less transparent
NAME = EXT_HL_DRL_LessTrans_R
FALLBACK_HEADLIGHTS_COLOR=20, 20, 0, 2
OFF_COLOR = 20, 20, 0, 4
COLOR=20, 20, 0, 0.1
LAG=0.0
REPEAT_FREQENCY_HZ=2.5
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0.1

[EMISSIVE_TURNSIGNAL_RIGHT_...] ;;VRAY
NAME = EXT_HL_PL, EXT_HL_LESS_GLOSSY_PL
FALLBACK_HEADLIGHTS_COLOR= 17, 22, 38, 0.01
OFF_COLOR = 17, 22, 26, 0.05
COLOR=10,6,0, 18
CHANNEL = 2
LAG = 0.0
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 0.5
SMOOTH_IN = 1
LOCATION = FRONT
CAST_LIGHT = 0
TOGGLE_VISIBILITY=0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = EXT_TL_Turn_Housing
COLOR = 1,0.7,0, 40
LAG = 0.6
SIMULATE_HEATING = 0
LOCATION = REAR

[EMISSIVE_REVERSE_...]
NAME= EXT_TL_Reverse_inner
COLOR = 0.4,0.4,0.4, 200
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME = mesh_1114, mesh_1117
COLOR = 50,50,70, 90
FALLBACK_LOWBEAM_COLOR = 50,50,70, 50
LAG = 0.1
LOCATION = FRONT
CHANNEL = 0

[EMISSIVE_LIGHT_...] ;;Imperfect Map HL
NAME = EXT_HL_GLASS_imperfect
CAST_LIGHT = 1
COLOR = 19, 24, 26, 24
LAG = 0.2
SIMULATE_HEATING = 0.1
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = EXT_HL_DRL_FRONT_EMISSIVE
CAST_LIGHT = 1
COLOR = 20, 20, 0, 9
OFF_COLOR = 20, 20, 0, 20
LAG = 0.2
SIMULATE_HEATING = 0.1
LOCATION = FRONT

[EMISSIVE_LIGHT_...] ;;DRL VRAY
NAME = EXT_HL_PL, EXT_HL_LESS_GLOSSY_PL
CAST_LIGHT = 1
COLOR = 17, 22, 26, 0.05
OFF_COLOR = 17, 22, 26, 0.05
LAG = 0.2
SIMULATE_HEATING = 0.1
LOCATION = FRONT
CHANNEL = 0

[EMISSIVE_LIGHT_...]
NAME = EXT_HL_DRL_GLASS_LESS_TRANSPARENT
CAST_LIGHT = 1
COLOR = 20, 20, 0, 2
OFF_COLOR = 20, 20, 0, 4
LAG = 0.2
SIMULATE_HEATING = 0.1
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = EXT_PLATELIGHT_GLASS
CAST_LIGHT = 0
COLOR = 1, 1, 1, 10
LAG = 0.2
SIMULATE_HEATING = 0.1
LOCATION = NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = EXT_TL_RTurn_Housing
COLOR = 1,0.7,0, 40
LAG = 0.6
SIMULATE_HEATING = 0
LOCATION = REAR

[CustomEmissiveMulti]
Meshes = cluster_warning
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "327, 439", Size = "80, 47", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "0, 80, 0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 39, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 


-- lighting config (headlight)

  [LIGHT_EXTRA_...]
BOUND_TO = EXT_LOWBEAM_GLASS
COLOR = 0.35, 0.65, 0.95, 10
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.53
POSITION = 0, 0.633, 2.095
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 90.85
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0

  [LIGHT_EXTRA_...]
BOUND_TO = EXT_LOWBEAM_GLASS
COLOR = 0.35, 0.65, 0.95, 10
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.585
POSITION = 0, 0.623, 2.12
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 90.85
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0
;;


  [LIGHT_EXTRA_...]
BOUND_TO = EXT_LOWBEAM_GLASS
COLOR = 0.35, 0.65, 0.95, 10
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.71
POSITION = 0, 0.623, 2.01
DIRECTION=0,0, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.15
SPECULAR_MULT = 90.85
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0

  [LIGHT_EXTRA_...]
BOUND_TO = EXT_LOWBEAM_GLASS
COLOR = 0.35, 0.65, 0.95, 10
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.675
POSITION = 0, 0.623, 2.06
DIRECTION=0,0, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.15
SPECULAR_MULT = 110.85
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0

;;

[EMISSIVE_EXTRA_A_...]
NAME=mesh_1112.001
COLOR= 20,50,100, 1.3
FALLBACK_HEADLIGHTS_COLOR=20,50,100, 1.3
LAG=0.7
INPUT_LAG_UP = 0.985
INPUT_LAG_DOWN = 0.9875
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
CHANNEL=0

[EMISSIVE_EXTRA_A_...]
NAME=mesh_1113.001,mesh_1029
COLOR= 20,50,100, 10.3
FALLBACK_HEADLIGHTS_COLOR= 20,50,100, 1.3
LAG=0.7
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9865
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
CHANNEL=0

[EMISSIVE_EXTRA_A_...]
NAME= LightEmissive_Geo_lodA.649, LightEmissive_Geo_lodA.008
COLOR= 5,0,0,20
FALLBACK_HEADLIGHTS_COLOR= 20,0,0,5
LAG=0.7
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9865
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
CHANNEL=0


 [LIGHT_EXTRA_...]
BOUND_TO = EXT_HL_DRL_FRONT_EMISSIVE
COLOR = 0.35, 0.65, 0.95, 25
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.54
POSITION = 0, 0.65, 2.12
DIRECTION=0,0, 1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 11.75
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0

 [LIGHT_EXTRA_...]
BOUND_TO = EXT_HL_DRL_FRONT_EMISSIVE
COLOR = 0.35, 0.65, 0.95, 25
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.58
POSITION = 0, 0.65, 2.086
DIRECTION=0,0, 1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 11.75
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0



[EMISSIVE_EXTRA_F_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = plate_loda001, RCS ramki001, plate_loda, RCS ramki
COLOR=0,0,0.1,1         ; glowing color if condition is met
OFF_COLOR = 0,0,0         ; glowing color otherwise, default value is 0
LAG = 0.1                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
TOGGLE_VISIBILITY=1    
TOGGLE_VISIBILITY_INVERSE=1



 [LIGHT_EXTRA_...]
BOUND_TO = EXT_HL_DRL_FRONT_EMISSIVE
COLOR = 0.35, 0.65, 0.95, 25
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.692
POSITION =  0, 0.67, 2.03
DIRECTION=0,0, 1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 11.75
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0

 [LIGHT_EXTRA_...]
BOUND_TO = EXT_HL_DRL_FRONT_EMISSIVE
COLOR = 0.35, 0.65, 0.95, 25
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.74
POSITION =  0, 0.66, 1.98
DIRECTION=0,0, 1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 11.75
SPOT = 210
AMBIENT_INFLUENCE= 0
FADE_AT=0





-- lighting refraction


[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_LOWBEAM_GLASS
INSIDE = EXT_BLACK
RESOLUTION_MULT=4

ABSORPTION = 0.583
AMBIENT_MULT = 0.08
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.005,0
CUSTOM_BULB_1 = 0.218,0.302,0.591,0.029
CUSTOM_BULB_2 = 0.695,0.677,0.209,0.021
CUSTOM_BULB_3 = 0.5,1,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0.7359999
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 12.06
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 11.2
INNER_SPECULAR_EXP = 800
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.66719866,2.0828674
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.65623707,0.66719866,2.146222
RADIUS = 0.2922001
REFLECTIVENESS_DIFFUSE_MULT = 2.9
REFLECTIVENESS_MULT = 0.1
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HL_DRL_Right
INSIDE = EXT_HL_PL
RESOLUTION_MULT=4

ABSORPTION = 0.034
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.47
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 1,0.735,0.016,0.014
CUSTOM_BULB_1 = 0.235,0.5,0.016,0
CUSTOM_BULB_2 = 0.926,0.647,0.031,0
CUSTOM_BULB_3 = 0.5,0.5,0.001,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -1.1827642e-07,1.475087e-07,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.41
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.9
GLASS_EXTRA_THICKNESS = 0.0125
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.44
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.0000085,0.0003986878,6.941147e-06
MIRROR_POS = -1.7404556e-05,0.649141,2.083992
NM_SHARE_EXT = 0.27
NM_SHARE_INT = 0
ORIGIN = -0.68085897,0.64907515,2.2111816
RADIUS = 0.16947417
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HL_DRL_FRONT_EMISSIVE
INSIDE = EXT_HL_PL
RESOLUTION_MULT=4

ABSORPTION = 0.034
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.47
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0,0.735,0.001,0.113
CUSTOM_BULB_1 = 0.5,0.5,0.001,0
CUSTOM_BULB_2 = 0.5,0.5,0.001,0
CUSTOM_BULB_3 = 0.5,0.5,0.001,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.34
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.9
GLASS_EXTRA_THICKNESS = 0.0125
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.44
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.6491257,2.0820358
NM_SHARE_EXT = 0.27
NM_SHARE_INT = 0
ORIGIN = 0.66767085,0.6491257,2.1918
RADIUS = 0.16947417
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HL_DRL_Left
INSIDE = EXT_HL_PL
RESOLUTION_MULT=4

ABSORPTION = 0.034
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.47
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0,0.735,0.016,0
CUSTOM_BULB_1 = 0.5,0.5,0.001,0
CUSTOM_BULB_2 = 0,0.573,0.016,0
CUSTOM_BULB_3 = 0.5,0.5,0.001,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.34
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.9
GLASS_EXTRA_THICKNESS = 0.0125
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.44
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.6491257,2.0820358
NM_SHARE_EXT = 0.27
NM_SHARE_INT = 0
ORIGIN = 0.66767085,0.6491257,2.1918
RADIUS = 0.16947417
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_TL_Brake_Refract
INSIDE = EXT_TL_Brake_Housing
INSIDE_BULBS = EXT_TL_Brake_Housing
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.069
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.14
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.239,0.5,0,0
CUSTOM_BULB_1 = 0.662,0.485,0.029,0
CUSTOM_BULB_2 = 0.265,0.529,0.029,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.12180034,0.0013848818,0.9925537
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.71
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.6
GLASS_COLOR = 1,0.9999367,0.9999
GLASS_EMISSIVE_MULT = 0.78
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 310
IOR = 1.4
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 1
NM_SHARE_INT = 0
ORIGIN = 0.71398926,0.8893118,-2.3649292
RADIUS = 0.1026
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 5.5
REFLECTIVENESS_MULT = 0.5
REFLECTIVE_GAMMA = 0.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.22
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_TL_Turn_Refract, EXT_TL_Turn_Refract_TRUNK
INSIDE = EXT_TL_Turn_Housing, EXT_TL_Turn_Housing_TRUNK
INSIDE_BULBS = EXT_TL_Turn_Housing, EXT_TL_Turn_Housing_TRUNK
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.239,0.5,0,0
CUSTOM_BULB_1 = 0.662,0.485,0.029,0
CUSTOM_BULB_2 = 0.265,0.529,0.029,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.007235966,0.12063585,0.99267054
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.05
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.5
GLASS_COLOR = 1,0.9999367,0.9999
GLASS_EMISSIVE_MULT = 0.78
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 310
IOR = 1.45
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 1
NM_SHARE_INT = 0
ORIGIN = 0.5359411,0.84800273,-2.4876938
RADIUS = 0.19100031
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 2.7
REFLECTIVENESS_MULT = 0.1
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_TL_RTurn_refract, EXT_TL_RTurn_refract_TRUNK
INSIDE = EXT_TL_RTurn_Housing, EXT_TL_RTurn_Housing_TRUNK
INSIDE_BULBS = EXT_TL_RTurn_Housing, EXT_TL_RTurn_Housing_TRUNK
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.14
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.239,0.5,0,0
CUSTOM_BULB_1 = 0.662,0.485,0.029,0
CUSTOM_BULB_2 = 0.265,0.529,0.029,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.007235532,0.12063563,0.9926705
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.75
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.5
GLASS_COLOR = 1,0.9999367,0.9999
GLASS_EMISSIVE_MULT = 0.78
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 310
IOR = 1.45
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -0.9995113,-0.00042648774,0.035191767
MIRROR_POS = 1.4543533e-05,1.3113022e-06,-7.6293945e-06
NM_SHARE_EXT = 1
NM_SHARE_INT = 0
ORIGIN = -0.5405232,0.8478608,-2.4800034
RADIUS = 0.19100031
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 2.7
REFLECTIVENESS_MULT = 0.1
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_TL_Reverse_Refract
INSIDE = EXT_TL_Reverse_inner
INSIDE_BULBS = EXT_TL_Reverse_inner
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.239,0.5,0,0
CUSTOM_BULB_1 = 0.662,0.485,0.029,0
CUSTOM_BULB_2 = 0.265,0.529,0.029,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.12179606,0.0013842621,0.9925542
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.75
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.72
GLASS_COLOR = 1,0.9999367,0.9999
GLASS_EMISSIVE_MULT = 0.78
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 310
IOR = 1.8
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 0.77
NM_SHARE_INT = 0
ORIGIN = 0.513119,0.86412233,-2.3649445
RADIUS = 0.04770001
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 2.2
REFLECTIVENESS_MULT = 0.2
REFLECTIVE_GAMMA = 0.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.22
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_PLATELIGHT_GLASS
INSIDE = lodA_LightRear_a_Coloured_1_Hard_Textured_NoiseA_Skinned_Geo
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 0

ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 4
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.489,0.425,0.225,0.085
CUSTOM_BULB_1 = 0.662,0.485,0,0
CUSTOM_BULB_2 = 0.265,0.529,0,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,1,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.2
GLASS_COLOR = 1,0.9999367,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 0
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.139,0.885,-2.25
RADIUS = 0.04770001
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_DOOR_SIDEMIRROR_NM_L, EXT_DOOR_SIDEMIRROR_NM_R
INSIDE = EXT_DOOR_PL_L
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 0

ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 4
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.489,0.425,0,0
CUSTOM_BULB_1 = 0.662,0.485,0,0
CUSTOM_BULB_2 = 0.265,0.529,0,0
CUSTOM_BULB_3 = 0.67,0.515,1,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 1
GLASS_COLOR = 1,0.9999367,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 0
IOR = 1.7
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.971,1.016,0.697
RADIUS = 0.0768
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.3
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_REFLECTOR_GLASS
INSIDE = lodA_LightRear_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo, lodA_LightRear_a_PatternReflectorA_1_Hard_NonTextured_NoSkin_Geo, lodA_Exterior_a_RegionA_1_Hard_NonTextured_NoSkin_Geo
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 0

ABSORPTION = 0.09999999
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 4
BULB_COLOR = 1,0.9999,0.9999
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.489,0.425,0,0.085
CUSTOM_BULB_1 = 0.662,0.485,0,0
CUSTOM_BULB_2 = 0.265,0.529,0,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.9
GLASS_COLOR = 1,0.057227194,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 20
INNER_SPECULAR_EXP = 10
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.797,0.479,-2.192
RADIUS = 0.1438
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_THIRDBRAKE
INSIDE = INT_PL
RESOLUTION_MULT = 4
SYNC_EMISSIVE_AUTO = 0

ABSORPTION = 1
AMBIENT_MULT = 0
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.2
BULB_BLUR_K = 4
BULB_COLOR = 1,0.9999,0.9999
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.489,0.425,1,0
CUSTOM_BULB_1 = 0.662,0.485,0,0
CUSTOM_BULB_2 = 0.265,0.529,0,0
CUSTOM_BULB_3 = 0.67,0.515,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 100
F0 = 0.05
GLASS_COLOR = 0.11119509,0.1111856,0.11118396
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.040000044
INNER_SPECULAR = 20
INNER_SPECULAR_EXP = 10
IOR = 1
IOR_FLYOUT_FLAT = 1
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014,-4.2e-05,-0.000289
MIRROR_POS = 0,0,-8e-06
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0,1.274,-1.381
RADIUS = 0.19700019
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 0.5
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.8
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

--- int pbr / shader adjustment

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_SW_LEATHER_AO
PROP_0 = fresnelC, 0.05
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.3
PROP_3 = ksSpecular, 0.02
PROP_4 = ksSpecularEXP, 12
PROP_5 = ksAmbient, 0.28
PROP_6 = ksDiffuse, 0.03
PROP_7 = detailUVMultiplier, 55
PROP_8 = detailNormalBlend, -0.6



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_SW_CENTER_LEATHER_T
PROP_0 = fresnelC, 0.05
PROP_1 = fresnelEXP, 1.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.045
PROP_4 = ksSpecularEXP, 9.5
PROP_5 = ksAmbient, 0.22
PROP_6 = ksDiffuse, 0.05
PROP_7 = detailUVMultiplier, 120
PROP_8 = detailNormalBlend, -0.25



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_SW_LEATHER_PL
PROP_0 = fresnelC, 0.15
PROP_1 = fresnelEXP, 1.5
PROP_2 = fresnelMaxLevel, 0.12
PROP_3 = ksSpecular, 0.015
PROP_4 = ksSpecularEXP, 22
PROP_5 = ksAmbient, 0.28
PROP_6 = ksDiffuse, 0.11
PROP_7 = detailUVMultiplier, 85
PROP_8 = detailNormalBlend, -1.45

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_DASH_LEATHER_AO
PROP_0 = fresnelC, 0.15
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.2
PROP_3 = ksSpecular, 0.085
PROP_4 = ksSpecularEXP, 22
PROP_5 = sunSpecular, 1.2
PROP_6 = sunSpecularEXP, 35
PROP_7 = ksAmbient, 0.28
PROP_8 = ksDiffuse, 0.25
PROP_9 = detailUVMultiplier, 60
PROP_10 = detailNormalBlend, -0.6


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_DASH_LEATHER_AO_DOOR
PROP_0 = fresnelC, 0.05
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.2
PROP_3 = ksSpecular, 0.085
PROP_4 = ksSpecularEXP, 22
PROP_5 = sunSpecular, 1.2
PROP_6 = sunSpecularEXP, 35
PROP_7 = ksAmbient, 0.28
PROP_8 = ksDiffuse, 0.25
PROP_9 = detailUVMultiplier, 40
PROP_10 = detailNormalBlend, -0.6

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_PL_LEATHER_R,INT_PL_LEATHER_L
PROP_0 = fresnelC, 0.05
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.02
PROP_3 = ksSpecular, 0.085
PROP_4 = ksSpecularEXP, 22
PROP_5 = sunSpecular, 1.2
PROP_6 = sunSpecularEXP, 35
PROP_7 = ksAmbient, 0.28
PROP_8 = ksDiffuse, 0.25
PROP_9 = detailUVMultiplier, 40
PROP_10 = detailNormalBlend, -0.6




[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_SHIFTKNOB_LEATHER
PROP_0 = fresnelC, 0.08
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.03
PROP_4 = ksSpecularEXP, 12
PROP_5 = ksAmbient, 0.35
PROP_6 = ksDiffuse, 0.15
PROP_7 = detailUVMultiplier, 85
PROP_8 = detailNormalBlend, -0.85


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_PL_BUTTON_DETAIL
PROP_0 = fresnelC, 0.08
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.05
PROP_4 = ksSpecularEXP, 12
PROP_5 = ksAmbient, 0.35
PROP_6 = ksDiffuse, 0.25
PROP_7 = detailUVMultiplier, 75
PROP_8 = detailNormalBlend, -1.85


 [SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_BLACK_GLOSSY_AO
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.2
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 152
PROP_5 = ksAmbient, 0.2
PROP_6 = ksDiffuse, 0.01
PROP_7 = detailUVMultiplier, 85
PROP_8 = detailNormalBlend, 0.0

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_HEADLINER_MOTTLE_AO
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.02
PROP_3 = ksSpecular, 0.05
PROP_4 = ksSpecularEXP, 28
PROP_5 = ksAmbient, 0.55
PROP_6 = ksDiffuse, 0.15
PROP_7 = detailUVMultiplier, 90
PROP_8 = detailNormalBlend, -1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_MOTTLE_AO
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.02
PROP_3 = ksSpecular, 0.05
PROP_4 = ksSpecularEXP, 28
PROP_5 = ksAmbient, 0.55
PROP_6 = ksDiffuse, 0.15
PROP_7 = detailUVMultiplier, 70
PROP_8 = detailNormalBlend, -1


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_SEAT_COLORED_LEATHER_2_AO
PROP_0 = fresnelC, 0.12
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.045
PROP_4 = ksSpecularEXP, 42
PROP_5 = ksAmbient, 0.35
PROP_6 = ksDiffuse, 0.2
PROP_7 = detailUVMultiplier, 60
PROP_8 = detailNormalBlend, -2.35
RESOURCE_2 = txDetail
DetailTexture = texture/leather5.dds


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_DASH_COLORED_LEATHER_AO_DOOR
PROP_0 = fresnelC, 0.12
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.045
PROP_4 = ksSpecularEXP, 42
PROP_5 = ksAmbient, 0.35
PROP_6 = ksDiffuse, 0.2
PROP_7 = detailUVMultiplier, 40
PROP_8 = detailNormalBlend, -2.35



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_SW_AIRBAG_ALPHA_NM
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.035
PROP_3 = ksSpecular, 0.11
PROP_4 = ksSpecularEXP, 32
PROP_5 = ksAmbient, 0.085
PROP_6 = ksDiffuse, 0.04
PROP_7 = detailUVMultiplier, 1
PROP_8 = detailNormalBlend, -0.5


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_PL_AO
PROP_0 = fresnelC, 0.15
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.05
PROP_4 = ksSpecularEXP, 22
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.01
PROP_7 = detailUVMultiplier, 85
PROP_8 = detailNormalBlend, 0.0


[Material_Carbon]
Materials = INT_SW_CARBON_AO
DetailTexture = texture/carbon_fiber2.dds
DetailNormalTexture = texture/carbon_fiber_NM2.dds
ClearCoatF0 = 0.6
DetailScale=550
Brightness=1.5
DetailNormalBlend = -5.3
ApplyTilingFix=0

[Material_Carbon]
Materials = INT_CARBON_AO
DetailTexture = texture/carbon_fiber2.dds
DetailNormalTexture = texture/carbon_fiber_NM2.dds
ClearCoatF0 = 0.38
DetailScale=850
Brightness=0.05
DetailNormalBlend = 1.3
ApplyTilingFix=0


[Material_Carbon]
Meshes = INT_CARBON
DetailTexture = texture/carbon_fiber2.dds
DetailNormalTexture = texture/carbon_fiber_NM2.dds
ClearCoatF0 = 0.38
DetailScale=450
Brightness=1
DetailNormalBlend = -2.3
ApplyTilingFix=0

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_ALUMINUM_AO
PROP_0 = fresnelC, 1.55
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = ksSpecular, 0.5
PROP_4 = ksSpecularEXP, 82
PROP_5 = ksAmbient, 0.45
PROP_6 = ksDiffuse, 0.15


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_METAL_AO
PROP_0 = fresnelC, 1.25
PROP_1 = fresnelEXP, 0.15
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = ksSpecular, 0.5
PROP_4 = ksSpecularEXP, 42
PROP_5 = ksAmbient, 0.15
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_SW_PL_BUTTON
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 1
PROP_2 = fresnelMaxLevel, 0.2
PROP_3 = ksSpecular, 0.025
PROP_4 = ksSpecularEXP, 32
PROP_5 = ksAmbient, 0.02
PROP_6 = ksDiffuse, 0.01
PROP_7 = detailUVMultiplier, 85
PROP_8 = detailNormalBlend, 0.0






[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_RED_PL_BUTTON_AO
PROP_0 = fresnelC, 0.55
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 82
PROP_5 = ksAmbient, 0.45
PROP_6 = ksDiffuse, 0.15

[Material_CarPaint_Metallic]
Materials = INT_RED_PL_BUTTON_AO
UseMetallicReflections = 0.5
FresnelMax = 1
FresnelC = 0.02
FlakesK = 0
AmbientSpecular = 1
ColoredSpecular = 1.5
AmbientSpecularEXP = 12
ClearCoatThickness = -0.2
ClearCoatIOR = 55
ClearCoatSpecular = 1
BrightnessAdjustment = 0.1
SpecularBase = 1, 5000
SpecularSun = 0.1, 2600
ApplyTilingFix = 1


[Material_Velvet]
Materials= INT_SEAT_ALCANTARA_AO
ApplyTilingFix=0
Brightness = 0.65
DetailScale = 42
Reflectance = 0.14
DetailNormalBlend = -1.5




--------------------------

animation and stuff

[ANIMATION_...]
INPUT=RPM
INPUT_MIN = 0
INPUT_MAX = 8000
FILE = RPM_M.ksanim
INPUT_LUT = (0=0.05| 1000=0.25 |2000=0.33 |3000=0.41 | 5000=0.55|6000=0.63|7000=0.71| 8000=0.80)  
INPUT_LAG_UP = 0
INPUT_LAG_DOWN = 0
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=0
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
INPUT=SPEED
INPUT_MIN = 0
INPUT_MAX = 330
FILE = Speed_M.ksanim
INPUT_LUT = (| 0=0.05| 30=0.25 | 60=0.33 | 90=0.41 |150=0.55| 210=0.63| 270=0.71 | 330=0.80)  
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.0
INPUT_AS_PROGRESS = 1      ; set to 1 to switch to that second input-as-progress mode
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=0
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
INPUT = EXTRA_B            ; bind to reverse gear
FILE = door_L_animation.ksanim     ; file name of new animation in “animations” folder
TIME = 2                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_...]
INPUT = EXTRA_C           ; bind to reverse gear
FILE = door_R_animation.ksanim    ; file name of new animation in “animations” folder
TIME = 2                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[SCRIPT_...]
SCRIPT = "sound.lua"

[SCRIPT_...]
SCRIPT = "engine_start.lua"

[ANIMATION_...]
INPUT = EXTRA_D          ; bind to reverse gear
FILE = trunk_animation.ksanim  ; file name of new animation in “animations” folder
TIME = 2                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
FILE=car_gas.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=car_brake.ksanim
INPUT=BRAKE
INPUT_AS_PROGRESS = 1 
HOLD_STATE=1
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[INCLUDE]
INCLUDE=common/all_conditions.ini,common/materials_track.ini, common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini



[EMISSIVE_EXTRA_A_...]
NAME=mp4animm, BMW_M5Sedan_2024Interior_Geo_lodA_0.061
COLOR=1,1,1, 7
LOCATION=REAR
CAST_LIGHT=1.5
LAG=0.9

[SCRIPTABLE_DISPLAY_...]
; Example of scriptable display
MESHES = mp4animm
KEEP_BACKGROUND = 1 ; Stop CSP from painting original texture as background to get stereo and navigator 
; to work. Script will need to reset background manually or things will leave trails.
INTERACTIVE = 0 ; Keep track of mouse position over the display (adds extra cost, especially on high poly meshes)
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = video_preset.lua

[SCRIPTABLE_DISPLAY_...]
; Example of scriptable display
MESHES = BMW_M5Sedan_2024Interior_Geo_lodA_0.061
KEEP_BACKGROUND = 1 ; Stop CSP from painting original texture as background to get stereo and navigator 
; to work. Script will need to reset background manually or things will leave trails.
INTERACTIVE = 0 ; Keep track of mouse position over the display (adds extra cost, especially on high poly meshes)
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = video_preset.lua	


;-----NAVIGATOR-----
;---------------------------------------------------------------------------------
;+Android

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes = INT_NAVI_SCREEN ; display mesh
Resolution = 2324, 3200  ; texture resolution
Size = 1970, 980       ; size of the screen area
Offset = 150, 1300           ; left top corner of screen area
Scale = 0.6              ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera
aftermarketComponent = 1




[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]  ; set digital screen material
Materials = INT_DISPLAY_EMISSIVE
ScreenScale = 600
ScreenAspectRatio = 0.5
MatrixType = TN



[Material_Metal_v2] -gray-
Meshes = CombinedlodA_Rim_a_RegionB_1_Hard_NonTextured_Geo_Rim_F_3594d2b
BrightnessAdjustment = 0.01
DetailScale = 0
Metalness = 1.75
Reflectance = 1.40
LocalReflectionsSharpness = 1
DetailTexture = 2




[Material_Metal_v2] -gray-
Meshes = 1342432071
BrightnessAdjustment = 0.01
DetailScale = 0
Metalness = 1.75
Reflectance = 1.40
LocalReflectionsSharpness = 1
DetailTexture = 2



[Material_Metal_v2] -gray-
Meshes = 1342432007
BrightnessAdjustment = 0.01
DetailScale = 0
Metalness = 1.75
Reflectance = 1.40
LocalReflectionsSharpness = 1
DetailTexture = 2




[Material_Metal_v2] -gray-
Meshes = CombinedlodA_Rim_a_RegionB_1_Hard_NonTextured_Geo_Rim_F_6ae5438
BrightnessAdjustment = 0.01
DetailScale = 0
Metalness = 1.75
Reflectance = 1.40
LocalReflectionsSharpness = 1
DetailTexture = 2


[EMISSIVE_LIGHT_...] ;  dash
NAME=LightEmissive_Geo_lodA.027
COLOR=20, 0, 0,5
OFF_COLOR=20, 0, 0,5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_REVERSE_...]
NAME=LightEmissive_Geo_lodA.005
COLOR=20, 20, 20,14
LAG=0.5
SIMULATE_HEATING=0.0


[EMISSIVE_LIGHT_...] ;  dash
NAME=LightEmissive_Geo_lodA.726, LightEmissive_Geo_lodA.353
COLOR=20,7,0.5,4
OFF_COLOR=20,7,0.5,4
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=LightEmissive_Geo_lodA.611, 
COLOR=30,15,0,10
LAG=0.1
SIMULATE_HEATING=0.0
LOCATION=

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=LightEmissive_Geo_lodA.685
COLOR=10,2,0, 10
OFF_COLOR=20,7,0.5,4
LAG=0.3
LOCATION=FRONT
CAST_LIGHT = 0
FADE_AT=50

[EMISSIVE_LIGHT_...] Headlight
NAME=LightEmissive_Geo_lodA.114
COLOR=1,1,1,500
LAG=0.3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=LightEmissive_Geo_lodA.167,
COLOR=30,15,0,10
LAG=0.1
SIMULATE_HEATING=0.0
LOCATION=

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=LightEmissive_Geo_lodA.312 
COLOR=10,2,0, 10
OFF_COLOR=20,7,0.5,4
LAG=0.3
LOCATION=FRONT
CAST_LIGHT = 0
FADE_AT=50


[EMISSIVE_BRAKE_...]
NAME= LightEmissive_Geo_lodA.052
COLOR = 20,0,0, 10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = EXT_HL_GLASS
[EXTRA_FX_EMISSIVE_...]
MESHES = mesh_1029, mesh_1112, mesh_1113
DIGITAL_INSTRUMENTS =   ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.035              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =  0.01                 ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0.1              ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional optimization flags for cars:
INTERIOR_ONLY = 0       ; show up for interior views only
EXTERIOR_ONLY = 0     ; show up for exterior views only

; Optional advanced tweaks for more complex cases
EMISSIVE_TWEAK = 0.01      ; extra tonemapping for emissive color to balance things out
    ; (set to 0 to disable, set above 1 to further reduce effect or large emissive value)
MIP_BIAS = 0             ; MIP bias for texture (increase for smoother light)
IGNORE_TEXTURE_COLOR = 0 ; set to 1 to use COLOR and emissive color only

; Optional distribution settings (can affect performance):
COVERAGE = 19.8             ; samples density, by default 3 for cars and 2 for tracks (actual
    ; number of samples is controlled by mesh area, light range and coverage)
SAMPLES_LIMIT = 500      ; upper limit for number of samples to make sure generation won’t
    ; take huge amount of time, by default 400 for tracks
SPLIT_ELEMENTS = 1       ; split meshes into elements before generating samples, 
    ; by default 1 for tracks
SPLIT_THRESHOLD =       ; set to something above 0 to weld vertices within that distance
    ; before splitting elements
NORMAL_SHIFT = -0.01         ; increase to move light producing samples away from surface alogn
    ; normals (use it if surroundings are too dark)
COVERED_BY =       ; stop emissive if a mesh with given name is visible


[REFRACTING_HEADLIGHT_...]
SURFACE = mesh_1112
INSIDE = mesh_1112.001
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.02
AMBIENT_MULT = 0.24
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.14
BULB_BLUR_K = 1.9
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.912,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.15643746,0.0017876348,-0.98768663
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.44
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.87
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 7.6
INNER_SPECULAR_EXP = 840
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.7
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0017400086,0.6400634,2.1436617
NM_SHARE_EXT = 0.62
NM_SHARE_INT = 0
ORIGIN = 0.585907,0.64,2.19
RADIUS = 0.0607787
REFLECTIVENESS_DIFFUSE_MULT = 16.9
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...]
SURFACE = mesh_1113, mesh_1029
INSIDE = mesh_1113.001, mesh_1029.001
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.02
AMBIENT_MULT = 0.24
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.14
BULB_BLUR_K = 1.9
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.912,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.15643764,0.0017876358,-0.98768723
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.44
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.87
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 7.6
INNER_SPECULAR_EXP = 840
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.7
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0017400086,0.6400634,2.1436617
NM_SHARE_EXT = 0.62
NM_SHARE_INT = 0
ORIGIN = 0.8140564,0.6661767,2.1900024
RADIUS = 0.0607787
REFLECTIVENESS_DIFFUSE_MULT = 16.9
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...]
SURFACE = LightEmissive_Geo_lodA.001
INSIDE = LightEmissive_Geo_lodA.052
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.129
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.08
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 1.1
BULB_REFLECTION_K = -0.37
CUSTOM_BULB_0 = 0.5,0.575,1,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0.15
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.2
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 472
F0 = 1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.29
GLASS_EXTRA_THICKNESS = 0.0013
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.46
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.00033968687,0.84436727,-2.148603
NM_SHARE_EXT = 0.11
NM_SHARE_INT = 0.49
ORIGIN = 0.67957103,0.84436727,-2.2100885
RADIUS = 0.098523304
REFLECTIVENESS_DIFFUSE_MULT = 9.4
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_...]
SURFACE = LightEmissive_Geo_lodA.006
INSIDE = LightEmissive_Geo_lodA.027
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.002
AMBIENT_MULT = 0.49
BASE_EMISSIVE_K = 0.29
BOUNCED_BACK_MULT = 0.51
BULB_BLUR_K = 1.7
BULB_COLOR = 0.1466198,1,0
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.089,0.433,0.372,0.035
CUSTOM_BULB_1 = 0.5,0.509,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0.4
DIFFUSE_MAP_MULT = 0.872
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.37
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.47935265,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.031400006
INNER_SPECULAR = 7.6
INNER_SPECULAR_EXP = 203
IOR = 1.54
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.9
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.81899965,-2.1445298
NM_SHARE_EXT = 1
NM_SHARE_INT = 0.56
ORIGIN = 0.735,0.811,-2.1811018
RADIUS = 0.05411951
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.7
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_...]
SURFACE = LightEmissive_Geo_lodA.004
INSIDE = LightEmissive_Geo_lodA.167
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.19
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 3.67
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.37
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 203
IOR = 2.05
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.6821155,0.8651813,-2.147615
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = -0.6393044,0.86526275,-2.2118125
RADIUS = 0.051922984
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_...]
SURFACE = LightEmissive_Geo_lodA.003
INSIDE = LightEmissive_Geo_lodA.611
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.19
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 3.67
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.37
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 203
IOR = 2.05
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.6821155,0.86516726,-2.147856
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.7246774,0.86516726,-2.1681767
RADIUS = 0.052259095
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_...]
SURFACE = LightEmissive_Geo_lodA.733, LightEmissive_Geo_lodA.002
INSIDE = LightEmissive_Geo_lodA.005, LightEmissive_Geo_lodA.763
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4

ABSORPTION = 0.317
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3.3
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.43
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.11
GLASS_EXTRA_THICKNESS = 0.016300004
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0012149513,0.854165,-2.236733
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.4986899,0.854165,-2.2444785
RADIUS = 0.041200083
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[ANIMATION_…]
INPUT= EXTRA_A
FILE = startupscreen.ksanim
TIME = 4                ; animation time
LOOP_KEEP_UNTIL_DONE = 0    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
INPUT_LAG_UP = 0
INPUT_LAG_DOWN = 0


[ANIMATION_…]
INPUT= EXTRA_A
FILE = startupscreen2.ksanim
TIME = 4                ; animation time
LOOP_KEEP_UNTIL_DONE = 0    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
INPUT_LAG_UP = 0
INPUT_LAG_DOWN = 0