[INCLUDE]
INCLUDE = common/conditions.ini
INCLUDE = common/materials_track.ini
WaterForceBlending=material:mat_vexXenon

[PURE]
FOG_SHAPE=-1
LANDSCAPE_USE=1
LANDSCAPE_FILE=Asian-city-w-forest
TUNNEL_HELPER=1

[_EXTENSION] DISABLE_SMOOTH_COLLISIONS=1

[WEATHER_FX]
SKY_BELOW_HORIZON = 1

[TREES]
SURFACE_MATERIALS = mat_fake
LIST_0 = trees/srp_shibuyashinjuku_0_9_3_trees.txt
LIST_1 = trees/srp_c1_0_9_3_trees.txt
LIST_2 = trees/srp_yokohane_0_9_3_trees.txt
LIST_3 = trees/srp_bayshore_0_9_3_trees.txt
LIST_4 = trees/srp_yaesu_0_9_3_trees.txt
LIST_5 = trees/srp_mirai_0_9_3_trees.txt
; COMPILED_LIST = trees/compiled_trees.bin

[EXTRA_FX_EMISSIVE_...] ;extra_fx_emissive subtle
MATERIALS = mat_chika2_01_alt, mat_chika2_01_00, mat_shock_shingou_a, mat_shock_shingou_b
RANGE = 5              ;
COLOR = 0.2               ;
CONDITION = SUN_SMOOTH

[EXTRA_FX_EMISSIVE_...] ;extra_fx_emissive_shops_n_signs
MATERIALS = mat_u_wall, mat_behindekimae, mat_MatsumotoKiyoshi, mat_DHC_block_srp, mat_shibuya_ads1, mat_rotary_wall_0?, mat_tate_kanban?, mat_kanbanc1_?_sh, mat_rotary_wall_04, mat_shibuya_ekimae, mat_heiwajima_all_komono, mat_Wab16_sh, mat_shlgta_00
RANGE = 5              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.9               ; optional brightness multiplier (could be an RGBA value)
CONDITION = SUN_SMOOTH

[EXTRA_FX_EMISSIVE_...] ;extra_fx_emissive_screens
; MESHES = …               ; list of meshes
MATERIALS = mat_asahi_video_ad_srp, mat_109Mens_screen1_srp, mat_yaesu_screen_srp, mat_ginza_signs_1 ; list of materials
RANGE = 20              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1                ; optional brightness multiplier (could be an RGBA value)

[EXTRA_FX_EMISSIVE_...] ;extra_fx_emissive_tunnel_stuff
MATERIALS = mat_obj_tnl_box_B,mat_skg_hizyou_guchi,mat_kbf_02_009,mat_obj_dkk_a_00,mat_skg_hizyou_chl_ax    ; list of materials
RANGE = 3             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1             ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0            ; set for 0 for point light and 1 for directed light, or to 
EMISSIVE_TWEAK = 1       ; extra tonemapping for emissive color to balance things out
MIP_BIAS = 3             ; MIP bias for texture (increase for smoother light)
IGNORE_TEXTURE_COLOR = 0 ; set to 1 to use COLOR and emissive color only
COVERAGE = 1             ; samples density, by default 3 for cars and 2 for tracks (actual
SAMPLES_LIMIT = 100      ; upper limit for number of samples to make sure generation won’t
SPLIT_ELEMENTS = 1       ; split meshes into elements before generating samples, 
SPLIT_THRESHOLD = 2
NORMAL_SHIFT = 0         ; increase to move light producing samples away from surface along

[EXTRA_FX_EMISSIVE_...] ;extra_fx_emissive_background_floodlights
MATERIALS = mat_parts_sh_spot
RANGE = 50              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.2               ; optional brightness multiplier (could be an RGBA value)
CONDITION = SUN_SMOOTH

[SHADER_REPLACEMENT_...] 
MATERIALS = mat_wall?, mat_wal_dan_0?, geo_botom_u_0?, mat_botom_s_0?, mat_br_sendai_top, mat_wal_dan_??, mat_br_sendai_top, mat_obj_tnl_??, mat_wal_??, mat_jimen_01, mat_wal_tnl_??, mat_wal_tnl_??_??, mat_wal_en_tnl_?, mat_beam_?, mat_kyuanbashi_br_wall0?
DOUBLE_FACE_SHADOW_BIASED=1

[Material_Water]
Materials=mat_vexXenon
Meshes=sea_component_0_001
Type=SEA
FirstNormalMap=water_nm.dds
SecondNormalMap=water_nm.dds

[Material_DistantGeometry]
Materials = mat_mountains_east_background
DistantCompressionStart = 5000
DistantCompressionRate = 5

[Material_DistantGeometry]
Materials = mat_fuji_background
DistantCompressionStart = 5000
DistantCompressionRate = 8

[Material_RoomWindows]
ACTIVE = 1
Meshes = material:mat_u_wall
DebugMode=0
EmissiveMode=DIFFUSE_WITH_EMISSIVE
SnapToTexCoords = 1
TexCoordsSnapScale = 1.0
TexCoordsSnapOffset = -0.25  
RoomCeilingRotation = 0
NormalsFactor = 0
Shape1_X_W = 0      ; size of a lamp in X axis (in ceiling coordinates)
Shape1_Y_W = 0      ; size of a lamp in Y axis 
Shape2_X_W = 0.02      ; size of separator in X axis
Shape2_X_Mult = -0.08  ; effect of separator in X axis (set to 0 to disable)
Shape2_Y_W = 0.02      ; size of separator in Y axis
Shape2_Y_Mult = 0.0    ; effect of separator in Y axis (set to 0 to disable)
ShapeSmoothness = 0.8  ; smoothness/bubbiness of resulting shape, from 0.0 to 1.0 ; if you want to get a round lamp, set size to 0 and smoothness to 0.7…1.0
ShapeChance = 0.9      ; chance of lamp appearing in a slot
InteriorMult = 1.4                     ; general brightness multiplier for interior lighting
InteriorBaseBrightness = 1.2           ; constant background brightness for interior
InteriorVolumeBrightness = 0.1        ; brightness of volumetric light inside, changing with view angle
InteriorLightsBrightness = 1.0         ; brightness of actual lights, multiplier
InteriorGlowBrightness = 10.0           ; and multiplier for glow effect for those lights
InteriorVolumeAmbientBrightness = 1.0  ; brightness of volumetric light during the day, depends on ambient
RoomDepth = 5.0              ; in meters, usually 3.0 is enough for small buildings, but thicker ones might need values up to 10
IS_TRANSPARENT=0

[Material_RoomWindows]
ACTIVE = 1
Meshes = material:mat_wallw_glass
DebugMode=0
EmissiveMode=DIFFUSE_WITH_EMISSIVE
SnapToTexCoords = 1
TexCoordsSnapScale = 0.5
TexCoordsSnapOffset = -0.5  
RoomCeilingRotation = 0.0
NormalsFactor = 0.3
Shape1_X_W = 0.4      ; size of a lamp in X axis (in ceiling coordinates)
Shape1_Y_W = 0.1      ; size of a lamp in Y axis 
Shape2_X_W = 0.2      ; size of separator in X axis
Shape2_X_Mult = -0.08  ; effect of separator in X axis (set to 0 to disable)
Shape2_Y_W = 0.02      ; size of separator in Y axis
Shape2_Y_Mult = 0.0    ; effect of separator in Y axis (set to 0 to disable)
ShapeSmoothness = 0  ; smoothness/bubbiness of resulting shape, from 0.0 to 1.0 ; if you want to get a round lamp, set size to 0 and smoothness to 0.7…1.0
ShapeChance = 0.5      ; chance of lamp appearing in a slot
InteriorMult = 1.0                     ; general brightness multiplier for interior lighting
InteriorBaseBrightness = 0.4           ; constant background brightness for interior
InteriorVolumeBrightness = 0.2        ; brightness of volumetric light inside, changing with view angle
InteriorLightsBrightness = 5.0         ; brightness of actual lights, multiplier
InteriorGlowBrightness = 1.0           ; and multiplier for glow effect for those lights
InteriorVolumeAmbientBrightness = 1.0  ; brightness of volumetric light during the day, depends on ambient
RoomDepth = 3.0              ; in meters, usually 3.0 is enough for small buildings, but thicker ones might need values up to 10
IS_TRANSPARENT=0

[LIGHTING]
LIT_MULT=1.0
SPECULAR_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0

;region FX

[LIGHT_POLLUTION]
ACTIVE = 1
COLOR	=	1.8, 1.5, 1
DENSITY= 0.5
RELATIVE_POSITION = 1.5, 0.1, -6
CONDITION = SUN_SMOOTH

[GRASS_FX]
GRASS_MATERIALS = mat_jimen_01, mat_jimen_01_sh, mat_miyosi_parts_base03, mat_PA_siba_komono01, mat_PA_tatsumi_tuti, mat_jimen_02_sh, mat_pavement_srp, mat_pavement_2, mat_rotary_centerfunsui_03
OCCLUDING_MATERIALS=mat_road_01, mat_line
HEIGHT_MULT=15
SHAPE_SIZE=2

[PARTICLES_FX]
FIREWORKS_POS_... = -5081.2, 37.89, -9767.65 ;outside of tokyo metr gov building
FIREWORKS_POS_... = 3067.8, 74.72, -2678.41 ;odaiba 
FIREWORKS_POS_... = 329.06, 5.19, -6028.63 ;outside tokyo tower
FIREWORKS_POS_... = -9997.08, 1.96, 14284.56 ;yokohama
FIREWORKS_POS_... = 59.81, 1.45, 5642.96 ;near daishi river bank
FIREWORKS_POS_... = -4582.14, 32.41, -8486.06 ;yoyogi park

[RAIN_FX]
PUDDLES_MATERIALS = mat_road_??,mat_PA_yoyogi_TileFloor_a,mat_center_conc_?,mat_road_tunnel_?,mat_rotary_road_??,mat_rotary_yuka_??,mat_sitamiti00,mat_PA_tatsumi_hodou,heiwajima_roadr1,mat_heiwajima_komono_etc,mat_heiwajima_base??,mat_sitamiti00_sh,mat_road_etc_02,roadr1,mat_hashira_kon_01,mat_wal_4go_01,mat_line,mat_mj_??,mat_zeb_?,mat_line_?,mat_pavement_3, mat_shibuya_jnc_asph_?, mat_hodo_01, mat_shibuya_pavement, mat_enseki_2, mat_pavement_srp
SOAKING_MATERIALS = mat_sitamiti01_sh,mat_jimen_02,mat_center_conc_1
SMOOTH_MATERIALS = mat_honsen_daisi02,mat_kb_hashira_b,mat_wal_yaji_a,mat_kb_hashira,mat_botom_s_01,mat_RKJ_sinjyuku_base??,mat_HF_TS_a,mat_PA_yoyogi_iroiroiro,mat_saku_01,mat_singou_e, mat_window_gray_mirai1, mat_wal_3go_02, mat_RKJ_takagichou_light, mat_RKJ_shibuya_light, mat_SOJ_prefab1, mat_mat_window_ao_sh, mat_window2_siro11_sh, mat_window3_aka_sh, mat_window2_aka2_sh, mat_window7_kuro7_sh, mat_zkeep_widow_Wab21p_sh, mat_window_wab24p_sh, mat_widow_Wab21p_sh, mat_window2_aka2_sh, HORIZON, building_flash1, building_black1, building_black3, building_black4, building_black5, building_ad??, mat_window5_sh, 16_0_16_28, 16_0_96_78, 16_0_96_80, 16_0_96_90, 16_0_17_19, 16_0_96_86, 16_0_96_84, 16_0_96_134, 16_0_96_76, building_facade9, mat_gray_variation,mat_blue_variation, mat_brown_variation, mat_Kokusai_Tenjijo_Station_roof, geo_window_wcb01p_sh001, overlay, Ground_Level_lamp101_head,mat_bridge?,mat_lamp_snjk_b1,mat_HF_TS_a,mat_fence_??,mat_wal_03,mat_grd_??,mat_saku_??,mat_botom_s_??,mat_honsen_daisi05,mat_daisi_all_komono,mat_wal_tnl_??,mat_fence_24,mat_haneda_bridge02,mat_ooiminami01,mat_ooiminami02,mat_fence_17,mat_cut_11go_free_006_bridge_00_sh,mat_PA_siba_komono01_glow,mat_PA_siba_komono01,mat_PA_siba_jihanki02,mat_gx2LambertShader39,mat_PA_siba_light01,mat_botom_u_??,mat_wal_yaji_e, mat_signs_rbbridg, mat_signs_rbbridge_2, mat_kbs_dia_gouryu, mat_wal_block_01, mat_wal_yaji_?, mat_mj_honsen_,
ROUGH_MATERIALS = mat_c1_mono_sh,mat_wal_dan_??,mat_wal_01,mat_fence_??,mat_wal_??,mat_enseki_?,mat_shinnjyuku_hashi,mat_tochou??,mat_wall_aka2_sh,mat_wall_ao2_sh,mat_wallw_ao,mat_wal_dan_??,mat_wal_dan_??,mat_PA_siba_planter??,mat_hashira_tetsu_??,mat_rotary_centerfunsui_03,mat_beam_1,mat_rotary_wall_06,mat_beam_2,mat_rotary_wall_03
LINES_MATERIALS = mat_zeb_b,mat_line,mat_line_y,mat_mj_ya_s,mat_mj_ya_bunki_2,mat_mj_ya_l,mat_mj_ya_bunki_2_s,mat_line_br,mat_mj_higashi,mat_mj_ginza,mat_mj_haneda,mat_mj_shinbashi,mat_mj_yokohamakouen_y_??,mat_mj_kuukoucyuuou_y_??,mat_mj_cyuusyakinshi,mat_mj_oogata_y,mat_mj_60
RELIEF_MATERIALS = 

;endregion

;region CONDITIONS
[CONDITION_...];TSURUMI
NAME=tsurumi
INPUT=TIME
LUT=(|0=0|1200=0|1200=1|1800=1|1800=0|3000=0|3000=1|3600=1|3600=0|4800=0|4800=1|5400=1|5400=0|6600=0|6600=1|7200=1|7200=0|)
LAG=0.97

[CONDITION_...] ;SUN SMOOTH
NAME=SUN_SMOOTH
INPUT=SUN
LUT=(|0=0|88=0|88=1|180=1)
LAG=0.96

[CONDITION_...] ;SUN INSTANT
NAME=SUN_INSTANT
INPUT=SUN
LUT=(|0=0|88=0|88=1|180=1)
LAG=0

[CONDITION_...] ;BLINK
NAME=BLINK
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=5
FLASHING_SMOOTHNESS=0
FLASHING_SKIP_OFF_STATE=0
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_LUT=(|0.5=0|0.5=1|)

; [CONDITION_...] ;BLINK ALT
; NAME=BLINK_ALT
; INPUT=ONE
; ;DELAY=5
; FLASHING_FREQUENCY=-5
; FLASHING_SMOOTHNESS=0
; FLASHING_SKIP_OFF_STATE=0
; FLASHING_NOISE_AMPLITUDE=0
; FLASHING_MIN_VALUE=0.0
; FLASHING_SYNCED=1

[CONDITION_...] ;BLINK SIGN
NAME=BLINK_SIGN
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=5
FLASHING_SMOOTHNESS=0
FLASHING_SKIP_OFF_STATE=0
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1

[CONDITION_...] ;BLINK SIGN ALT
NAME=BLINK_SIGN_ALT 
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=5
FLASHING_SMOOTHNESS=0
FLASHING_SKIP_OFF_STATE=0
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=0

[CONDITION_...] ;BLINK_SLOW_ADS
NAME=BLINK_SLOW_ADS
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=1.3
FLASHING_SMOOTHNESS=0.1
FLASHING_SKIP_OFF_STATE=0
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=0

; [CONDITION_...] ;SEASON_SUMMER
; NAME=SEASON_SUMMER
; INPUT=YEAR_PROGRESS
; LUT=(|-1=0|0=1|0.45=0|0.6=0.85|0.7=0|0.75=0|0.8=1|1=1|)
; LAG=0

; [CONDITION_...] ;SEASON_WINTER
; NAME=SEASON_WINTER
; INPUT=YEAR_PROGRESS
; LUT=(|-1=0|0=0.75|0.075=1|0.2=0|0.8=0|0.9=0.5|1=0.75|)
; LAG=0

; [CONDITION_...] ;SEASON_AUTUMN
; NAME=SEASON_AUTUMN
; INPUT=YEAR_PROGRESS
; LUT=(|-1=0|0=1|0.2=0|0.45=0|0.6=0.25|0.7=0|0.75=0|0.8=1|1=1|)
; LAG=0

[CONDITION_...] ;SRP_RAINBOW
NAME=SRP_RAINBOW
INPUT=ONE
FLASHING_FREQUENCY=0.1
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=0
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=srp_rainbow.lut
;endregion

;region LIGHT SERIES
[LIGHT_SERIES_0] ;Street Lights small
DESCRIPTION=Street Lights small
ACTIVE=1
MATERIALS=mat_lamp311_head
DIRECTION=0, -1, 0
OFFSET=0, 0, 0
RANGE=12
SPOT=120
SPOT_SHARPNESS=0.3
RANGE_GRADIENT_OFFSET=0.65
CLUSTER_THRESHOLD=5
FADE_AT=850
COLOR=216, 255, 210, 0.0045
SINGLE_FREQUENCY=0.7
DIFFUSE_CONCENTRATION=0.15
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_1] ;Street Lights
DESCRIPTION=Street Lights
SHADOWS=1
ACTIVE=1
MATERIALS=mat_lamp101_head, mat_lamp102_head, mat_lamp801_head, lamp2, lamp3, lamp4, lamp5, mat_lamp201_head, mat_lamp301_head, srp_props_head
DIRECTION=0, -1, 0
RANGE=35
SPOT=140
SPOT_SHARPNESS=0.3
RANGE_GRADIENT_OFFSET=0.65
CLUSTER_THRESHOLD=4
FADE_AT=650
COLOR=255, 173, 65, 0.006
SINGLE_FREQUENCY=0.7
DIFFUSE_CONCENTRATION=0.15
CONDITION=SUN_SMOOTH
SHADOWS_EXP_FACTOR=2
SPECULAR_MULT=1.0

[LIGHT_SERIES_2] ;Street Lights Lower Copy
DESCRIPTION=Street Lights
SHADOWS=1
ACTIVE=1
MATERIALS=mat_lamp101_head_lower
DIRECTION=0, -1, 0
RANGE=35
SPOT=140
SPOT_SHARPNESS=0.3
RANGE_GRADIENT_OFFSET=0.65
CLUSTER_THRESHOLD=4
FADE_AT=650
COLOR=255, 173, 65, 0.006
SINGLE_FREQUENCY=0.7
DIFFUSE_CONCENTRATION=0.15
CONDITION=SUN_SMOOTH
SHADOWS_EXP_FACTOR=2
SPECULAR_MULT=1.0


[LIGHT_SERIES_3] ;Mercury Yokohama area lights
DESCRIPTION=mercury yokohama area lights
ACTIVE=1
MATERIALS=mat_lamp701_head, mat_lamp202_head, mat_lamp702_head, mat_rainbow_base_mrc
DIRECTION=0, -1, 0
OFFSET=0, 1, 0
RANGE=32
SPOT=130
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.65
CLUSTER_THRESHOLD=10
FADE_AT=500
COLOR=216, 255, 210, 0.0045
DIFFUSE_CONCENTRATION=0.2
SINGLE_FREQUENCY=0.4
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0
SHADOWS = 1

[LIGHT_SERIES_4] ;Tunnel type green
DESCRIPTION=tunnel type green
ACTIVE=1
COLOR=175, 255, 185, 0.007
MESHES=geo_lamp_tnl_002_c1
MATERIALS=mat_heiwajima_u_parts02_head, mat_danseibashi_br_light, mat_takarabashi_br_light, mat_kyuanbashi_br_light
CLUSTER_THRESHOLD=5
FADE_AT=350
SPOT=130
RANGE=16
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.7
DIFFUSE_CONCENTRATION=0.15
SINGLE_FREQUENCY=0.4
OFFSET=0, 0, 0
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0
SHADOWS=0

[LIGHT_SERIES_5] ;Tunnel type green split
DESCRIPTION=tunnel type green split
ACTIVE=1
COLOR=175, 255, 185, 0.007
MATERIALS=mat_obj_tnl_01, mat_br_kameibashi_light, mat_br_shibabashi_light
CLUSTER_THRESHOLD=7
FADE_AT=350
SPOT=130
RANGE=16
SPOT_SHARPNESS=0.4
RANGE_GRADIENT_OFFSET=0.7
DIFFUSE_CONCENTRATION=0.15
SINGLE_FREQUENCY=0.4
OFFSET=0, 0, 0
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0

[LIGHT_SERIES_6] ;Tunnel type white
DESCRIPTION=tunnel type white
ACTIVE=1
COLOR=255, 255, 251, 0.0085
MATERIALS=mat_wal_tnl_05, mat_wal_tnl_03_02, mat_wal_tnl_02, mat_wal_tnl_08_01, mat_wal_tnl_08_03, mat_wal_tnl_09_01_or, mat_wal_tnl_09_01_w, mat_wal_tnl_08_04, mat_wal_tnl_010, mat_shinano_tnl_1light, mat_shinano_tnl_5light, mat_obj_tnl_02_svet
CLUSTER_THRESHOLD=10
FADE_AT=800
SPOT=170
RANGE=20
DIRECTION = NORMAL
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.7
; OFFSET=0, 3.5, 0
DIFFUSE_CONCENTRATION=0.15
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0
SHADOWS=0

[LIGHT_SERIES_7] ;Small cluster lights
DESCRIPTION=small cluster lights
ACTIVE=1
COLOR=255, 173, 65, 0.01
MATERIALS=mat_br_light_tunnel_1, mat_lamp_tnl_01_head
CLUSTER_THRESHOLD=11
FADE_AT=850
SPOT=200
RANGE=20
SPOT_SHARPNESS=0.5
SINGLE_FREQUENCY=0.7
RANGE_GRADIENT_OFFSET=0.65
DIFFUSE_CONCENTRATION=0.15
OFFSET=0, 0.5, 0
CONDITION=ALWAYS_ON
DIRECTION=NORMAL
SPECULAR_MULT=1.0

[LIGHT_SERIES_8] ;Small cluster lights offset
DESCRIPTION=small cluster lights offset
ACTIVE=1
COLOR=255, 173, 65, 0.01
MATERIALS=mat_lamp_tnl_01_svet
CLUSTER_THRESHOLD=6
FADE_AT=850
SPOT=140
RANGE=20
SPOT_SHARPNESS=0.5
SINGLE_FREQUENCY=0.7
RANGE_GRADIENT_OFFSET=0.65
DIFFUSE_CONCENTRATION=0.15
OFFSET=0, 0, 0
CONDITION=ALWAYS_ON
DIRECTION = NORMAL
SPECULAR_MULT=1.0

[LIGHT_SERIES_9] ;Mirai tunnels
DESCRIPTION=mirai tunnels
ACTIVE=1
COLOR=255, 173, 65, 0.0065
MATERIALS=lamp1_tunnel, lamp6,mat_akasaka_tnl_2light,mat_shinano_tnl_3light,mat_shinano_tnl_1light
SINGLE_FREQUENCY=0.7
CLUSTER_THRESHOLD=13
FADE_AT=850
SPOT=180
RANGE=22
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.65
OFFSET=0, 5, 0
CONDITION=ALWAYS_ON
DIFFUSE_CONCENTRATION=0.15
SPECULAR_MULT=1.0

[LIGHT_SERIES_10] ;Before Rainbow bridge type green
DESCRIPTION=Before Rainbow bridge type green
ACTIVE=1
COLOR=175, 255, 185, 0.007
MATERIALS=mat_lamp_tnl_01_mrc
CLUSTER_THRESHOLD=8
FADE_AT=350
SPOT=140
RANGE=20
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.7
DIFFUSE_CONCENTRATION=0.15
SINGLE_FREQUENCY=0.4
OFFSET=0, 0, 0
DIRECTION = NORMAL
SPECULAR_MULT=1.0

[LIGHT_SERIES_11] ;Object illumination
DESCRIPTION=Object illumination
ACTIVE=1
MATERIALS=mat_RKJ_shibuya_light_head, mat_RKJ_takagichou_light_head, mat_heiwajima_komono_etc, mat_ooi_w_komono01_head, mat_honsen_heiwa02, mat_heiwa04, mat_daisi_u04, mat_daisi_komono_etc, mat_honsen_daisi01, mat_PA_tatsumi_yane01, mat_jyusango_w01, mat_ooi_e04, mat_honsen_ooi02, mat_wangankanpachi03, mat_honsen_wanganukisima05, mat_higashiogijima01, mat_kukochuou_04, mat_RKJ_sinjyuku_light01_head, mat_ceiling01_sh
COLOR=255, 241, 224, 0.02
CLUSTER_THRESHOLD=14
FADE_AT=850
RANGE=20
SPOT=170
SPOT_SHARPNESS=0.6
RANGE_GRADIENT_OFFSET=0.7
OFFSET=0, 0, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0
SHADOWS=0
VOLUMETRIC_LIGHT = 1

[LIGHT_SERIES_12] ;Object illumination upward
DESCRIPTION=Object illumination upward
ACTIVE=1
MESHES=geo_haneda_rope001
MATERIALS=mat_RKJ_shibuya_light_head, mat_RKJ_takagichou_light_head, mat_honsen_heiwa02, mat_heiwa04, mat_daisi_u04, mat_daisi_komono_etc, mat_honsen_daisi01, mat_PA_tatsumi_yane01, mat_jyusango_w01, mat_ooi_e04, mat_honsen_ooi02, mat_wangankanpachi03, mat_honsen_wanganukisima05, mat_higashiogijima01, mat_kukochuou_04
DIRECTION=0, 1, 0
COLOR=255, 241, 224, 0.0125
CLUSTER_THRESHOLD=14
FADE_AT=850
RANGE=20
SPOT=180
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.7
OFFSET=0, -3.25, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0
VOLUMETRIC_LIGHT = 1

[LIGHT_SERIES_13] ;Mercury object illumination
DESCRIPTION=mercury object illumination
ACTIVE=1
MATERIALS=mat_RKJ_takara_u_base02, mat_RKJ_kandabashi_s_parts, mat_ooiminami04, mat_shibakouen_RKJ_u_parts, mat_RKJ_siodome_s_top01, mat_RKJ_ginza_s_top, mat_RKJ_ginza_u_top, mat_RKJ_kanndabasi_u_top, mat_kyobashi_RKJ_s_parts, mat_ariake_RKJ_o_parts, mat_RKJ_fukuzumi_base03, mat_shiohama_RKJ_parts01, mat_gofukubashi_RKJ_s_parts02, mat_ariake_RKJ_n_light
COLOR=175, 255, 185, 0.02
CLUSTER_THRESHOLD=16
FADE_AT=850
RANGE=15
SPOT=170
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, 3, 0
SINGLE_FREQUENCY=0.45
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_14] ;Mercury object illumination upward
DESCRIPTION=mercury object illumination upward
ACTIVE=1
MATERIALS=mat_RKJ_takara_u_base02, mat_RKJ_kandabashi_s_parts, mat_ooiminami04, mat_shibakouen_RKJ_u_parts, mat_RKJ_siodome_s_top01, mat_RKJ_ginza_s_top, mat_RKJ_ginza_u_top, mat_RKJ_kanndabasi_u_top, mat_kyobashi_RKJ_s_parts, mat_ariake_RKJ_o_parts, mat_ariake_RKJ_n_parts, mat_RKJ_fukuzumi_base03, mat_shiohama_RKJ_parts01, mat_gofukubashi_RKJ_s_parts02,
DIRECTION=0, 1, 0
COLOR=175, 255, 185, 0.02
CLUSTER_THRESHOLD=16
FADE_AT=850
RANGE=15
SPOT=180
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, -3.25, 0
SINGLE_FREQUENCY=0.45
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_15] ;Shibuya subway entries
DESCRIPTION=shibuya subway entries
ACTIVE=1
MATERIALS=mat_SOJ_chika
DIRECTION=0, -1, 0
COLOR=255, 241, 224, 0.0125
CLUSTER_THRESHOLD=14
FADE_AT=850
RANGE=14
SPOT=200
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, -1, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_16] ;Shibaura PA round bulbs
DESCRIPTION=siba PA round bulbs
ACTIVE=1
MATERIALS=mat_PA_siba_komono01_glow
DIRECTION=0, -1, 0
OFFSET=0, 0.5, 0
COLOR=255, 255, 251, 0.015
CLUSTER_THRESHOLD=6
FADE_AT=150
RANGE=12
SPOT=170
SPOT_SHARPNESS=0.2
RANGE_GRADIENT_OFFSET=0.65
DIFFUSE_CONCENTRATION=0.15
SPECULAR_MULT=0.25
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_17] ;Under siba pa downward
DESCRIPTION=under siba pa downward
ACTIVE=1
MATERIALS=mat_botom_u_09
DIRECTION=0, -1, 0
OFFSET=0, 1.5, 0
COLOR=255, 255, 251, 0.015
CLUSTER_THRESHOLD=8
FADE_AT=170
RANGE=15
SPOT=180
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.65
DIFFUSE_CONCENTRATION=0.35
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_18] ;Tatsumi PA
DESCRIPTION=tatsumi pa
ACTIVE=1
MATERIALS=mat_lamp_tatsumi_head
DIRECTION=0, -1, 0
COLOR=255, 255, 251, 0.0125
CLUSTER_THRESHOLD=0.5
FADE_AT=170
RANGE=20
SPOT=125
SPOT_SHARPNESS=0.3
RANGE_GRADIENT_OFFSET=0.65
DIFFUSE_CONCENTRATION=0.15
CONDITION=SUN_SMOOTH
VOLUMETRIC_LIGHT = 1
SPECULAR_MULT=1.0

[LIGHT_SERIES_19] ;Traffic lights
DESCRIPTION=traffic lights
ACTIVE=1
MATERIALS=mat_singou_c_depth, mat_singou_d_depth, mat_singou_b
DIRECTION=NORMAL
DIRECTION_OFFSET=0, -0.5, 0
COLOR=80, 190, 170, 0.0125
CLUSTER_THRESHOLD=4
FADE_AT=300
RANGE=15
SPOT=180
SPOT_SHARPNESS=0.0
RANGE_GRADIENT_OFFSET=0.5
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0

[LIGHT_SERIES_20] ;Before Rainbow bridge type green 2
DESCRIPTION=Before Rainbow bridge type green 2 
ACTIVE=1
COLOR=175, 255, 185, 0.007
MATERIALS=mat_lamp_tnl_01_mrc_2
CLUSTER_THRESHOLD=10
FADE_AT=350
SPOT=140
RANGE=20
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.7
DIFFUSE_CONCENTRATION=0.15
SINGLE_FREQUENCY=0.4
OFFSET=0, 0, 0
DIRECTION = NORMAL
SPECULAR_MULT=1.0

[LIGHT_SERIES_21] ;Shinjuku Lights
DESCRIPTION=Shinjuku Lights
ACTIVE=1
COLOR=255, 147, 41, 0.007
MATERIALS=mat_lamp_snjk_b2
CLUSTER_THRESHOLD=10
FADE_AT=350
SPOT=140
RANGE=20
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.7
DIFFUSE_CONCENTRATION=0.15
SINGLE_FREQUENCY=0.4
OFFSET=0, 0, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_22] ;Overhead Sign Lights
DESCRIPTION=overhead sign lights
ACTIVE=1
COLOR=255, 241, 224, 0.015
MATERIALS=mat_kb_light_a, sign_over_lamp
CLUSTER_THRESHOLD=3
FADE_AT=850
SPOT=170
RANGE=6
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, 0, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_23] ;Shinjuku T-Lights
DESCRIPTION=Shinjuku T-Lights
ACTIVE=1
COLOR=255, 147, 41, 0.015
MATERIALS=mat_lamp_snjk_a_head
CLUSTER_THRESHOLD=3
FADE_AT=450
SPOT=170
RANGE=20
SPOT_SHARPNESS=1
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, 0, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_24] ;Bayshore Floodlights
DESCRIPTION=Bayshore Floodlights
ACTIVE=1
COLOR=255, 147, 41, 0.001
MATERIALS=mat_bayshore_floodlight
CLUSTER_THRESHOLD=1.5
FADE_AT=450
SPOT=175
RANGE=50
SPOT_SHARPNESS=0.3
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, 0, 0
DIRECTION=NORMAL
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_25] ;Daikoku Yards Floodlights
DESCRIPTION=Bayshore Floodlights
ACTIVE=1
COLOR=255, 147, 41, 0.01
MATERIALS=mat_bayshore_floodlight, mat_parts_ripu00_sh
CLUSTER_THRESHOLD=1.5
FADE_AT=450
SPOT=175
RANGE=100
SPOT_SHARPNESS=0.1
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, 0, 0
DIRECTION=NORMAL
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0

[LIGHT_SERIES_26] ;Building Spotlights
DESCRIPTION = Building Spotlights
ACTIVE=1
COLOR=255, 241, 224, 0.015
MATERIALS=mat_building_spotlights
CLUSTER_THRESHOLD=1
FADE_AT=850
SPOT=30
RANGE=20  
DIRECTION = NORMAL
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.5
OFFSET=0, 0, 0
CONDITION=SUN_SMOOTH
SPECULAR_MULT=1.0
SHADOWS=0

; [LIGHT_SERIES_27] ;C1 Sports Floodlights
; DESCRIPTION = C1 Sports Floodlights [Enable if you want to waste 40 FPS for no reason]
; DIRECTION = NORMAL
; COLOR=1,1,1,4
; MATERIALS=mat_parts_sh_spot
; CLUSTER_THRESHOLD=1
; DIFFUSE_CONCENTRATION=1.000
; FADE_AT=500.0
; FADE_SMOOTH=200.0
; POSITION=360.3551,23.399513,-5787.4116
; RANGE=82.36
; RANGE_GRADIENT_OFFSET=0.100
; SPECULAR_MULT=1.00
; SPOT=134.86
; SPOT_SHARPNESS=0.500
; VOLUMETRIC_LIGHT=0
; CONDITION=SUN_SMOOTH
; SHADOWS=0

[LIGHT_SERIES_28] ;Tunnel type white 1:1 (only use rarely)
DESCRIPTION=tunnel type white 1:1
ACTIVE=1
COLOR=175, 255, 185, 0.0065
MATERIALS=mat_wal_tnl_08_dense
CLUSTER_THRESHOLD=1
FADE_AT=500
SPOT=140
RANGE=25
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.7
OFFSET=0, 3.5, 0
DIFFUSE_CONCENTRATION=0.15
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0
SHADOWS=0

; [LIGHT_SERIES_29] ;Tunnel type white LEFT SIDE
; DESCRIPTION=Tunnel type white LEFT SIDE [OBSOLETE]
; ACTIVE=1
; COLOR=255, 255, 251, 0.0065
; MATERIALS=mat_wal_tnl_08_01L
; CLUSTER_THRESHOLD=11,1
; FADE_AT=500
; SPOT=140
; RANGE=25
; SPOT_SHARPNESS=0.8
; RANGE_GRADIENT_OFFSET=0.7
; OFFSET=0, 0, 0
; DIFFUSE_CONCENTRATION=0.15
; CONDITION=ALWAYS_ON
; SPECULAR_MULT=1.0
; SHADOWS=0
; DIRECTION=NORMAL

[LIGHT_SERIES_30] ;Tunnel type white RIGHT SIDE
DESCRIPTION=Tunnel type white RIGHT SIDE
ACTIVE=1
COLOR=255, 255, 251, 0.0085
MATERIALS=mat_wal_tnl_08_01R
CLUSTER_THRESHOLD=10
FADE_AT=500
SPOT=170
RANGE=20
DIRECTION = NORMAL
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.7
; OFFSET=0, 3.5, 0
DIFFUSE_CONCENTRATION=0.15
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0
SHADOWS=0

[LIGHT_SERIES_31] ;Tunnel type white wall mounted
DESCRIPTION=Tunnel type white wall mounted
ACTIVE=1
COLOR=255, 255, 251, 0.0035
MATERIALS=mat_obj_tnl_02_head
CLUSTER_THRESHOLD=1.3
FADE_AT=300
SPOT=170
RANGE=10
DIRECTION = NORMAL
SPOT_SHARPNESS=0.5
RANGE_GRADIENT_OFFSET=0.5
DIFFUSE_CONCENTRATION=0.15
CONDITION=ALWAYS_ON
SPECULAR_MULT=1.0
SHADOWS=0


;endregion

[Material_DistantEmissive] ;Streetlights Distant Emissives
Meshes=geo_lamp???_head???,minato??_lamp_head,geo_lamp_tatsumi_head,geo_parts_hiru00_sh,geo_minato_buil_blink_lights_alt,geo_minato_buil_blink_lights,geo_minato_buil_blink_still,geo_daikoku_baybridge01_redlights,geo_window2_ao2_sh_head, geo_C1_buil_blink_lights, chunk?_geo_yoko_lamp???_head, bayshore_chunk?_geo_lamp201_head, bayshore_chunk?_geo_lamp702_head,bayshore_chunk?_geo_lamp201_head?, bayshore_chunk?_geo_lamp101_head?, bayshore_chunk2_geo_Ground_Level_lamp101_head.001,bayshore_chunk?_geo_Ground_Level_lamp101_head, bayshore_chunk2_geo_parts_ripu00_sh.001
UseAlpha=1                ; set to 1 if youâ€™re replacing ksPerPixelAlpha, so alpha property would be used
UseEmissiveTexture=1      ; set to 1 to use txEmissive texture
FloodlightPower=0.0       ; increase value for floodlight mode, so emissiveness would increase if camera is right in front
FloodlightEXP=20.0        ; increase for more focused floodlight effect
DistantGlowTextured=0     ; use slightly blurried sample from txDiffuse for distant glow
BrightnessMult=1.0          ; multiplier for brightness
DistantGlowMult_v2=1.0       ; brightness of distant glow
DistanceMult_v2=0.1          ; multiplier for distance, for dimming and glow effect
DistantGlowEXP_v2=1.0        ; gradient of distant glow
DistantGlowHeightMult_v2=1 ; height of distant glow
DistantGlowRadius_v2=0.25     ; multiplier for distant glow radius
DistanceSoftFactor_v2=1.0    ; factor for soft blending
DotRadiusMult_v2=1.15           ; radius of dot glow
DotBrightnessMult_v2=1.5       ; base brightness of dot glow
DotBrightnessCenter_v2=1.5     ; center brightness of dot glow
CONDITION=SUN_SMOOTH

[Material_DistantEmissive] ;Aircraft warning lights distant emissives
Meshes=geo_C1_buil_blink_lights_alt_KSLAYER1, geo_C1_buil_blink_lights_KSLAYER1, geo_bayshore_buil_blink_lights, geo_bayshore_buil_blink_lights_alt, geo_bayshore_buil_blink_lights_still, geo_C1_buil_blink_lights_alt, geo_C1_buil_blink_lights, geo_C1_buil_blink_lights_still
UseAlpha=1
UseEmissiveTexture=1
FloodlightPower=0.0
FloodlightEXP=20.0
DistantGlowTextured=1
BrightnessMult=1.0
DistantGlowMult_v2=1.0
DistanceMult_v2=0.1
DistantGlowEXP_v2=1.0
DistantGlowHeightMult_v2=1
DistantGlowRadius_v2=0.25
DistanceSoftFactor_v2=1.0
DotRadiusMult_v2=1.15
DotBrightnessMult_v2=1.5
DotBrightnessCenter_v2=1.5
CONDITION=SUN_SMOOTH

[Material_DistantEmissive] ;Bridge Distant Emissives
Meshes= geo_cut_11go_orbs_distant
UseAlpha=1
UseEmissiveTexture=1
FloodlightPower=0.0
FloodlightEXP=20.0
DistantGlowTextured=0
BrightnessMult=1.0
DistantGlowMult_v2=1.0
DistanceMult_v2=0.1
DistantGlowEXP_v2=1.0
DistantGlowHeightMult_v2=1
DistantGlowRadius_v2=0.25
DistanceSoftFactor_v2=1.0
DotRadiusMult_v2=1.15
DotBrightnessMult_v2=1.5
DotBrightnessCenter_v2=1.5
CONDITION=SUN_SMOOTH

;region MATERIAL ADJUSTMENTS
[MATERIAL_ADJUSTMENT_0] ;Street light emissive
DESCRIPTION=street light emissive
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255, 147, 41, 0.7
VALUE_0_OFF=0, 0, 0
SINGLE_FREQUENCY=0.7
MATERIALS=mat_lamp102_head, lamp2, lamp3, lamp4, lamp5, mat_lamp201_head,mat_lamp201_head_backdrop_light,mat_lamp801_head,mat_lamp_snjk_b2,mat_bayshore_floodlight,mat_lamp_snjk_a_head,mat_rotary_hugelight_head, mat_lamp301_head, mat_lamp801_head, srp_props_head
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_1] ;Yokohama bay bridge area lights
DESCRIPTION=yokohama bay bridge area lights
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=216, 255, 210, 0.5
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_lamp701_head, mat_lamp202_head, mat_lamp311_head
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_2] ;Baysnore flatheads
DESCRIPTION=baysnore flatheads
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=216, 255, 210, 1.2
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_lamp702_head
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_3] ;Small street lights emissive
DESCRIPTION=small street lights emissive
ACTIVE=1
MATERIALS=mat_lamp101_head, mat_lamp101_head_lower
KEY_0=ksEmissive
VALUE_0=255, 147, 41, 1
VALUE_0_OFF=0, 0, 0
SINGLE_FREQUENCY=0.7
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_4] ;Overhead sign lights emissive
CONDITION=SUN_SMOOTH
DESCRIPTION=overhead sign
ACTIVE=1
MATERIALS=mat_kb_light_a, sign_over_lamp
KEY_0=ksEmissive
VALUE_0=255, 241, 224, 0.15

[MATERIAL_ADJUSTMENT_5] ;Traffic down arrow signs
DESCRIPTION=traffic down arrow signs
ACTIVE=1
MATERIALS=mat_shlgta_00
KEY_0=ksEmissive
VALUE_0=255, 210, 0, 0.1
CONDITION=BLINK

[MATERIAL_ADJUSTMENT_6] ;Streetsign BLINK
CONDITION=BLINK_SIGN
DESCRIPTION=streetsign BLINK
ACTIVE=1
MATERIALS=mat_kb_hyo_den_b, mat_obj_dkk_a_00, mat_obj_dkk_b
KEY_0=ksEmissive
VALUE_0=255, 210, 0, 0.250

[MATERIAL_ADJUSTMENT_7] ;Yellow street lights
CONDITION=BLINK_SIGN
DESCRIPTION=yellow street lights
ACTIVE=1
MATERIALS=mat_sglgta_00, mat_PA_tatsumi_parts_alpha
KEY_0=ksEmissive
VALUE_0=42, 36, 0, 1

[MATERIAL_ADJUSTMENT_8] ;BLINK Blinking Lights
DESCRIPTION=BLINK lights
ACTIVE=1
MATERIALS=mat_chika2_01_00, singal_lamp_between, mat_singou_e_a, mat_shock_shingou_a
KEY_0=ksEmissive
VALUE_0=255, 210, 0, 1.7
CONDITION=BLINK

[MATERIAL_ADJUSTMENT_9] ;BLINK Blinking Lights Alt
DESCRIPTION=BLINK lights 2
ACTIVE=1
MATERIALS=mat_chika2_01_alt, mat_singou_e_b, mat_shock_shingou_b
KEY_0=ksEmissive
VALUE_0_OFF=255, 210, 0, 1.2
CONDITION=BLINK

[MATERIAL_ADJUSTMENT_10] ;Mercury tunnel
DESCRIPTION=mercury tunnel
ACTIVE=1
MATERIALS=mat_br_shibabashi_light, mat_heiwajima_u_parts02_head, mat_matuhatabashi_br_light,mat_br_kameibashi_light, mat_danseibashi_br_light, mat_takarabashi_br_light, mat_obj_tnl_01, mat_kyuanbashi_br_light, mat_lamp_tnl_01_mrc, mat_lamp_tnl_01_mrc_2, mat_obj_tnl_02_svet, mat_wal_tnl_08_dense
KEY_0=ksEmissive
VALUE_0=175, 255, 185, 0.3
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_11] ;Sodium tunnel
DESCRIPTION=sodium tunnel
ACTIVE=1
MATERIALS=mat_br_light_tunnel_1, mat_lamp_tnl_01_svet
KEY_0=ksEmissive
SINGLE_FREQUENCY=0.7
VALUE_0=255, 173, 65, 0.3
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_12] ;Sodium tunnel mirai
DESCRIPTION=sodium tunnel mirai
ACTIVE=1
MATERIALS=lamp6, lamp1_tunnel
KEY_0=ksEmissive
SINGLE_FREQUENCY=0.7
VALUE_0=255, 173, 65, 0.2
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_13] ;Bathroom lights
DESCRIPTION=bathroom lights
ACTIVE=1
MATERIALS=mat_ooi_w_komono01_head, mat_br_miyoshi_parts01, mat_kanban9go_b_sh_em, mat_SOJ_chika
KEY_0=ksEmissive
VALUE_0=30, 30, 30, 1
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_14] ;Toll booths
DESCRIPTION=toll booths
ACTIVE=1
MATERIALS=mat_ooi_e_all_komono_00_head, mat_all_komono_00_head, mat_RKJ_shibuya_light_head, mat_RKJ_takagichou_light_head, mat_RKJ_sinjyuku_light01_head, mat_building_spotlights
KEY_0=ksEmissive
VALUE_0=100, 100, 100, 1
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_15] ;Shibaura overpass lights
DESCRIPTION=siba overpass lights
ACTIVE=1
MATERIALS=mat_botom_u_09, mat_PA_siba_komono01_glow
KEY_0=ksEmissive
VALUE_0=25, 25, 25, 1
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_16] ;Towers slight emissive
DESCRIPTION=towers slight emissive
ACTIVE=1
KEY_0=ksEmissive
MATERIALS=mat_parts8_sh, mat_mat_parts8_sh, mat_tokyotower_sh
VALUE_0=1, 1, 1, 0
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_17] ;Tokyo Tower emissives
DESCRIPTION=Tokyo Tower orange glow
ACTIVE=1
KEY_0=ksEmissive
MATERIALS=mat_srp_tokyo_tower
VALUE_0=1.5,1.5,1.5
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_18] ;Aircraft Warning Lights
DESCRIPTION=skyscraper red dots
ACTIVE=1
MATERIALS=mat_parts_hiru00_sh, mat_daikoku_baybridge01_redlights
KEY_0=ksEmissive
VALUE_0=225, 0, 0, 1
CONDITION=BLINK_SIGN

[MATERIAL_ADJUSTMENT_19] ;Rainbow Odaiba Ferris Wheel
DESCRIPTION=rainbow odaiba wheel test
ACTIVE=1
MATERIALS=mat_parts_sh_wheel,mat_kan_p1_00
KEY_0=ksEmissive
VALUE_0=150, 150, 150, 0.5
VALUE_0_OFF=0, 0, 0
CONDITION=SRP_RAINBOW

[MATERIAL_ADJUSTMENT_20] ;Fuji TV Ball
DESCRIPTION=rainbow ball
ACTIVE=1
MATERIALS=mat_Wab16_sh
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 3
VALUE_0_OFF=0, 0, 0
CONDITION=SRP_RAINBOW

[MATERIAL_ADJUSTMENT_21] ;Some more emissive windows
DESCRIPTION=windows
ACTIVE=1
MATERIALS=mat_singou_e, mat_window_gray_mirai1, mat_wal_3go_02, mat_RKJ_takagichou_light, mat_RKJ_shibuya_light, mat_SOJ_prefab1, mat_mat_window_ao_sh, mat_window2_siro11_sh, mat_window3_aka_sh, mat_window2_aka2_sh, mat_window7_kuro7_sh, mat_zkeep_widow_Wab21p_sh, mat_window_wab24p_sh, mat_widow_Wab21p_sh, mat_window2_aka2_sh, HORIZON, building_flash1, building_black1, building_black3, building_black4, building_black5, building_ad??, mat_window5_sh, 16_0_16_28, 16_0_96_78, 16_0_96_80, 16_0_96_90, 16_0_17_19, 16_0_96_86, 16_0_96_84, 16_0_96_134, 16_0_96_76, building_facade9, mat_gray_variation,mat_blue_variation, mat_brown_variation, mat_Kokusai_Tenjijo_Station_roof, geo_window_wcb01p_sh001, overlay, Ground_Level_lamp101_head,01___Default,mat_anim_srp,mat_e231_1000_srp,mat_e217_srp, mat_PA_tatsumi_toilet
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 3
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_22] ;Rainbow Bridge
DESCRIPTION=rainbow bridge
ACTIVE=0
MATERIALS=mat_bridge_00_sh, mat_cut_11go_free_006_bridge_00_sh
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 0
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_23] ;Static aircraft warning lights
DESCRIPTION=static aircraft warning lights
ACTIVE=1
MATERIALS=mat_parts_hiru00_sh_still
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 0
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

; [MATERIAL_ADJUSTMENT_27]
; MATERIALS=mat_fuji_background, mat_mountains_east_background, mat_main_background, mat_grass_wal_01, mat_tree_sitamichi00_sh_b, mat_ikegaki_1, mat_tree03_sh, mat_parts19_sh, mat_tree_sitamichi01_sh, mat_wal_entop, mat_saku_01, mat_parts16_sh, mat_fence_top, mat_parts27_sh, mat_sitamichi00_sh_2, mat_cut_11go_dai_003_sitamichi00_sh, mat_tree_sitamiti00_sh, mat_tree_sitamichi00_sh, mat_tree_sitamiti01_sh, mat_PA_tatsumi_yane02, mat_PA_tatsumi_syokubutu01, mat_PA_tatsumi_syokubutu02, mat_PA_siba_komono01, mat_PA_siba_syokubutu01, mat_PA_siba_syokubutu02, mat_tree_01, mat_tree_02_sh, mat_tree_02, mat_tree_2a, mat_tree_2b, mat_m_tree_03_sh, mat_tree_03_sh, mat_tree_03, mat_tree_04, mat_tree04_sh, mat_tree_06, mat_tree_06_01, mat_tree_06_02, mat_ikegaki_3_sh, mat_ikegaki_inner, mat_ikegaki_top, mat_ikegaki_side, mat_bush_03a, mat_bush_03b, mat_bush_04a, mat_bush_04b, mat_bush_04b_pink, mat_bush_04c, mat_bush_04c_pink, mat_bush_04b_pink, mat_bush_05a, mat_bush_05b, mat_bush_05c, mat_bush_06, mat_jimen_01, mat_jimen_01_sh, mat_jimen_02, mat_jimen_02_sh, mat_jimen_03, mat_jimen_01, mat_jimen_01_sh, mat_jimen_02, mat_jimen_02_sh, mat_jimen_03, mat_grass_seitaka, mat_fence_09,mat_tree_05,mat_tree_08_01, mat_tree_07
; CONDITION=SEASON_WINTER
; KEY_0=seasonWinter
; VALUE_0=1
; OFF_VALUE_0=0
; KEY_1=boh
; VALUE_1=1.5
; OFF_VALUE_1=0
; ACTIVE=1
; DESCRIPTION=winter non specular

[MATERIAL_ADJUSTMENT_24] ;Season Autumn
MATERIALS=mat_tree_sitamichi00_sh, mat_tree_sitamichi01_sh, mat_parts27_sh, mat_tree_01, mat_tree_02_sh, mat_tree_02, mat_tree_2a, mat_tree_2b,  mat_tree_03_sh, mat_tree_03, mat_tree_04, mat_tree04_sh, mat_tree_06, mat_tree_06_01, mat_tree_06_02, mat_ikegaki_inner, mat_ikegaki_top, mat_ikegaki_side, mat_bush_04a, mat_bush_04b, mat_bush_04b_pink, mat_bush_04c, mat_bush_04c_pink, mat_bush_05a, mat_bush_05b, mat_bush_05c, mat_bush_06, mat_fence_09, mat_tree_sitamiti01_sh,mat_tree_05,mat_tree_08_01
CONDITION=SEASON_AUTUMN
KEY_0=seasonAutumn
VALUE_0=1
OFF_VALUE_0=0
ACTIVE=1
DESCRIPTION=autumn trees

[MATERIAL_ADJUSTMENT_25] ;skyscraper red dots alt
DESCRIPTION=skyscraper red dots alt
ACTIVE=1
MATERIALS=mat_parts_hiru00_sh_alt
KEY_0=ksEmissive
VALUE_0=225, 0, 0, 1
CONDITION=BLINK_SIGN_ALT

[MATERIAL_ADJUSTMENT_26] ;Mirai Building Emissives
DESCRIPTION=mirai emissive buildings aa
ACTIVE=1
MATERIALS=16_0_96_114, 16_0_96_106, 16_0_96_62, 16_0_16_30, 16_0_96_112, 16_0_96_102, 16_0_96_110, 16_0_96_64, 16_0_96_66, 16_0_16_32, 16_0_16_159, 16_0_96_7, 16_0_96_8, 16_0_96_72, 16_0_96_74, 16_0_16_21, 16_0_96_108, 16_0_96_70, 16_0_96_82, 16_0_96_88, 16_0_96_116, 16_0_96_118, 16_0_96_120, 16_0_96_94, 16_0_96_59, 16_0_96_132, building_concrete25, building_facade13, building_concrete27, building_concrete28, building_window61, building_facade14, building_window55, building_window60, building_window9, building_concrete3, building_concrete26, building_window57, building_window54, building_roof1, building_ad_support2, building_concrete3, building_window52, building_concrete23, building_ad_support3, building_concrete7, building_concrete14, building_window47, building_concrete8, mat_window_cha2_sh
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 0.09
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_27]
DESCRIPTION=mirai emissive buildings bb
ACTIVE=1
MATERIALS=tower1, mat_entotu_00
KEY_0=ksEmissive
VALUE_0=1, 1, 1.3, 0.3
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_28]
DESCRIPTION=mirai emissive buildings cc
ACTIVE=1
MATERIALS=16_0_16_21_marine_tower, 16_0_16_32_marine_tower
KEY_0=ksEmissive
VALUE_0=1, 1, 1.2, 0.2
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_29] ;Season Summer
MATERIALS=mat_fuji_background, mat_mountains_east_background, mat_main_background, mat_grass_wal_01, mat_tree_sitamichi00_sh_b, mat_ikegaki_1, mat_tree03_sh, mat_parts19_sh, mat_cut_11go_dai_003_sitamichi00_sh, mat_tree_sitamiti00_sh, mat_sitamichi00_sh_2, mat_PA_tatsumi_syokubutu01, mat_PA_tatsumi_syokubutu02, mat_PA_siba_komono01, mat_PA_siba_syokubutu01, mat_PA_siba_syokubutu02, mat_ikegaki_3_sh, mat_jimen_01, mat_jimen_01_sh, mat_jimen_02, mat_jimen_02_sh, mat_jimen_03, mat_m_tree_03_sh, mat_bush_03a, mat_bush_03b, mat_grass_seitaka
CONDITION=SEASON_SUMMER
KEY_0=seasonAutumn
VALUE_0=0.45
OFF_VALUE_0=0
ACTIVE=1
DESCRIPTION=summer dry grass

[MATERIAL_ADJUSTMENT_30] ;Season Winter
MATERIALS=mat_jiyusango_kankikou03_a, mat_grd_01, mat_grd_01x, mat_grd_02, mat_wal_4go_01, mat_botom_s_02, mat_wal_dan_06, mat_wal_dan_06_sh, mat_wal_11_sh, mat_wal_01, mat_wal_dan_03, mat_hashira_kon_01, mat_hashira_kon_01x, mat_wal_dan_01, mat_hashira_kon_01, mat_br_hashira_kon_01, mat_PA_tatsumi_hodou, mat_PA_tatsumi_slope, mat_PA_tatsumi_renga, mat_PA_tatsumi_block, mat_PA_tatsumi_yane02, mat_PA_tatsumi_parts
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=0.45
OFF_VALUE_0=0
ACTIVE=1
DESCRIPTION=winter non specular weak

[MATERIAL_ADJUSTMENT_31]
DESCRIPTION=Shibuya Emissives
ACTIVE=1
MATERIALS=mat_wallw_glass, mat_wallw_gray, mat_wallw_siro, mat_wallw_cha, mat_wallw_aka, mat_wallw_gray?, mat_wallw_siro?, mat_wallw_ao, mat_walls_sibu, mat_wallw_kuro, mat_wallw_cha2, mat_wallw_aka5, mat_wallw_kuro?, mat_kanban3go_?, mat_w_wall_hiru??, mat_w_wall_hiru00, mat_wallw_cha?, mat_wallw_cha??, mat_dc_card_00, mat_w_wall_hiru02, mat_wall_gray9, mat_mitui_00,mat_wallw_ao5, jrshibfront, mat_yaesu_screen_srp, mat_shizuoka_center, mat_ginza_windows
KEY_0=ksEmissive
VALUE_0=2
VALUE_0_OFF=0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_32] ;Yokohane Buildings
DESCRIPTION=Yokohane Windows
ACTIVE=1
MATERIALS=mat_window2_gray2_sh, mat_window_siro_sh, mat_window2_cha10_sh,mat_window_gray2_sh, mat_window_aka_sh, mat_window_cha_sh, mat_window_kuro_sh, mat_window_siro10_sh, mat_window2_cha_sh, mat_window_siro3_sh, mat_window_siro9_sh, mat_window_siro5_sh, mat_window2_cha2_sh, mat_window2_siro_sh, mat_window_gray4_sh, mat_window2_aka5_sh, mat_window_ao5_sh, mat_window_siro6_sh, mat_window_siro4_sh, mat_window2_glass_sh, mat_window2_cha4_sh, mat_window3_glass_sh, mat_window2_ao2_sh, mat_window3_kuro2_sh, mat_window3_siro3_sh, mat_window3_siro9_sh, mat_window3_ao_sh, mat_window_siro7_sh, mat_window_cha_sh, mat_window_gray_sh
KEY_0=ksEmissive
VALUE_0=1,1,1
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_33]
DESCRIPTION=Flood Lights ;Floodlights - bright
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255, 255, 250, 0.05
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_lamp_tatsumi_head, mat_parts_sh_spot, mat_parts_ripu00_sh
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_34] ;Yokohama bay bridge glowy orbs
DESCRIPTION=yokohama bay bridge glowy orbs
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=216, 255, 210, 0.15
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_cut_11go_orbs
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_35] ;Traffic lights
DESCRIPTION=traffic lights
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=0, 190, 210, 0.4
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_singou_c_depth, mat_singou_d_depth, mat_singou_b
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_36] ;C1_ITC_Materials_emissive
DESCRIPTION=C1_ITC_Materials_emissive
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=0.8
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_wallw_aka11, mat_wallw_lodat, mat_wallw_aka4, mat_wallw_ao3, mat_wallw_aka2, mat_wallw_aka12, mat_wallw_aka8, mat_kanbanc1_d, mat_toshiba_01, mat_toshiba_00, mat_sato_anim_01, mat_kanbanc1_c_sh, mat_kansai_a_00, mat_chiobita_b_00, mat_katoolec_00, mat_first_01, mat_cup_00, mat_hokusin_00, mat_mmc_00, mat_wallw_aka7, mat_asahi_b_00, mat_sato_yunke, mat_wallw_aka13
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_37] ;ADS Slow Blink
DESCRIPTION=ADS Slow Blink
ACTIVE=1
MATERIALS=mat_sato_anim_00, mat_sato, mat_mitui_11go_00, mat_syowa_00_sh, mat_mmc_02
KEY_0=ksEmissive
VALUE_0=5, 5, 5, 1
CONDITION=BLINK_SLOW_ADS

; [MATERIAL_ADJUSTMENT_42] ;Adaptive emissive UV for interiors
; DESCRIPTION=Adaptive emissive UV for interiors
; ACTIVE=1
; MATERIALS=mat_wallw_glass
; KEY_0=detailUVMultiplier
; VALUE_0=0.2                 ; the tiling multiplier for detail (emissive in windows' case)
; VALUE_0_OFF=0               ; makes the tiling huge so you cant see the interiors during the day
; CONDITION=SUN_INSTANT

[MATERIAL_ADJUSTMENT_38] ;Shinjuku Emissives
DESCRIPTION=Shinjuku Emissives
ACTIVE=1
MATERIALS=mat_wallw_ao2, mat_4go_ro_waku03, mat_4go_ro_waku07,mat_4go_ro_waku06, mat_4go_ro_waku08,mat_rotary_kakiwari_3,mat_g4_ro_b,mat_wallw_aka9,mat_PA_yoyogi_buill,mat_kanban4go_e,mat_rotary_kb_information_1, mat_kanban4go_c, mat_tate_kanban00_sh, mat_kanbanc1_a_sh, mat_shinnihon_00, mat_saisoncard_00, mat_kanban4go_a_sh, mat_parts9_sh
KEY_0=ksEmissive
VALUE_0=2
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_39] ;Sponsor Sign emissives
DESCRIPTION=AdSignSpon
ACTIVE=1
MATERIALS=DavnicMedia
KEY_0=ksEmissive
VALUE_0=2
VALUE_0_OFF=0, 0, 0
CONDITION=SUN_SMOOTH

[MATERIAL_ADJUSTMENT_40] ;New SRP Building Materials Emissives(_srp suffix)
DESCRIPTION=New SRP Building Materials Emissives(_srp suffix)
ACTIVE=1
CONDITION=SUN_SMOOTH
KEY_0=ksEmissive
VALUE_0=2
VALUE_0_OFF=0, 0, 0
MATERIALS=mat_wallw_aka_srp,mat_wallw_aka10_srp,mat_wallw_aka11_srp,mat_wallw_aka12_srp,mat_wallw_aka13_srp,mat_wallw_aka14_srp,mat_wallw_aka?_srp,mat_wallw_ao_srp,mat_wallw_ao2_srp,mat_wallw_ao3_srp,mat_wallw_ao4_srp,mat_wallw_ao5_srp,mat_wallw_ao6_srp,mat_wallw_cha_srp,mat_wallw_cha10_srp,mat_wallw_cha11_srp,mat_wallw_cha12_srp,mat_wallw_cha14_srp,mat_wallw_cha15_srp,mat_wallw_cha2_srp,mat_wallw_cha3_srp,mat_wallw_cha4_srp,mat_wallw_cha5_srp,mat_wallw_cha6_srp,mat_wallw_cha7_srp,mat_wallw_cha8_srp,mat_wallw_glass_srp,mat_wallw_gray_srp,mat_wallw_gray2_srp,mat_wallw_gray3_srp,mat_wallw_gray5_srp,mat_wallw_gray6_srp,mat_wallw_gray_srp,mat_wallw_kuro_srp,mat_wallw_kuro?_srp,mat_wallw_lodat_srp,mat_wallw_lodat2_srp,mat_wallw_siro_srp,mat_wallw_siro?_srp,mat_w_wall_hiru00_srp,mat_w_wall_hiru01_srp, mat_wallw_aka8_srp, mat_wallw_ao4

[MATERIAL_ADJUSTMENT_...] ;Shibuya crossing custom texture emissives
DESCRIPTION=Shibuya crossing custom texture emissives
ACTIVE=1
CONDITION=SUN_SMOOTH
KEY_0=ksEmissive
VALUE_0=3
VALUE_0_OFF=0
MATERIALS=mat_behindekimae,mat_MatsumotoKiyoshi, mat_DHC_block_srp, mat_qfront_screen_srp, mat_shibuya109_mens_srp, mat_shibuya_ekimae, mat_pcmax_srp, mat_shibuya_ads1, shibuya 109 logo, mat_ads_shibuya_4_srp, mat_ginza_tower

[MATERIAL_ADJUSTMENT_...] ;Rainbow Bridge Emissive
DESCRIPTION= Rainbow Bridge Emissive
ACTIVE=1
CONDITION=SUN_SMOOTH
KEY_0=ksEmissive
VALUE_0=2
VALUE_0_OFF=0
MATERIALS= mat_rainbow_bridge_srp, mat_baked_bridge_ends

[MATERIAL_ADJUSTMENT_...] ;Rainbow Bridge Emissive Deck
DESCRIPTION= Rainbow Bridge Emissive
ACTIVE=1
CONDITION=SUN_SMOOTH
KEY_0=ksEmissive
VALUE_0=2
VALUE_0_OFF=0
MATERIALS= mat_bridge_01_sh

[MATERIAL_ADJUSTMENT_...] ;Ingame settings for building materials
DESCRIPTION=Adjustement on building shader based on in game look
ACTIVE=1
KEY_0=ksSpecular
KEY_1=ksSpecularEXP
KEY_2=fresnelC
KEY_3=fresnelMaxLevel
KEY_4=fresnelEXP
VALUE_0_OFF=0.5
VALUE_1_OFF=100
VALUE_2_OFF=0.2
VALUE_3_OFF=1
VALUE_4_OFF=2
MATERIALS=mat_wallw_?, mat_?_variation, mat_window2_aka2_sh
CONDITION= SUN_INSTANT

[SHADER_REPLACEMENT_...]
MATERIALS = mat_mj_combined
PROP_... = emMaskResultNormalAlphaBlur, 0
PROP_... = emMaskResultDiffuseBlur, 0


;endregion

;region SHADER REPLACEMENTS

[SHADER_REPLACEMENT_...] ;BOUNCEBACK Duffuse's Alpha Mask
DESCRIPTION= Bounce back by using the diffuse channels alpha as a mask
MATERIALS = mat_line,mat_line_??,mat_zeb_b,mat_mj_?,mat_wal_yaji_?,mat_kbs_lname_sinj,mat_kb_4go15,mat_shock_shingou,mat_shock_rwyb,mat_line_br_02,mat_kb_4go_??,mat_kbs_?,mat_kbc_shuchukoji,mat_kb_3go_?,mat_hodo_??,mat_road_etc_??,mat_signs_rbbridge_?,mat_kbl01_???,mat_kbs_hojo1_baybr,mat_kbk02_???,mat_kbk01_???,mat_kbk01_???,mat_kbj02_???,mat_honsen_wanganukisima01,mat_kbj01_???,mat_kbi03_ip???,mat_kbi0?_???,mat_kbm01_???,mat_kbd02_???,mat_kbm02_???,mat_kbl03_???,mat_kbs_hojo1_haneda?,mat_kbl02_???,mat_kbl01_003,sign_over?,sign_3,sign_?0_?,sign_?0,road_signs,road_stripe4,mat_wal_pole_01
PROP_... = extBounceBack, 0.1
PROP_... = extBounceBackMask, 1, 0, 0, 0
PROP_... = extColoredReflection, 1

[SHADER_REPLACEMENT_...] ;BOUNCEBACK Normal's Alpha Mask
DESCRIPTION= Bounce back by using the normal channels alpha as a mask | Normal brightness
MATERIALS = mat_mj_combined
PROP_... = extBounceBack, 0.1
PROP_... = extBounceBackMask, 0, 1, 0, 0
PROP_... = extColoredReflection, 1

[SHADER_REPLACEMENT_...] ;BOUNCEBACK Normal's Alpha Mask
DESCRIPTION= Bounce back by using the normal channels alpha as a mask | Brighter
MATERIALS = mat_wal_yaji_e,mat_wal_block_01
PROP_... = extBounceBack, 1
PROP_... = extBounceBackMask, 0, 1, 0, 0
PROP_... = extColoredReflection, 1

[SHADER_REPLACEMENT_...] ;TILING FIX
MATERIALS = mat_jimen_01
SHADER = ksPerPixel_tilingfix

[SHADER_REPLACEMENT_...] ;WINDOW MIP FIX
MATERIALS = mat_w_wall_hiru00, mat_w_wall_hiru01, mat_wallw_?, mat_4go_ro_waku0?, mat_wall_gray9
PROP_... = emSkipDiffuseMap, -1


;endregion

;region LIGHTS

[LIGHT_...]
CONDITION=BLINK
POSITION=-3.79, 349, -6053.28
COLOR=255, 0, 0, 20
SPOT=30
RANGE=25
FADE_AT=5000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.1
DIRECTION=0,-1,0
RANGE_GRADIENT_OFFSET=0.15
DIFFUSE_CONCENTRATION=0.5
ACTIVE=1
DESCRIPTION=Tower flashing Light
SHADOWS=0

[LIGHT_...];tsurumi tsubasa base 1
CONDITION=SUN_SMOOTH
POSITION=-4415.7, 154.3, 13153.2
COLOR=255, 255, 255, 0.08
SPOT=25
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0.08, -1, 0.15
RANGE_GRADIENT_OFFSET=0.75
DIFFUSE_CONCENTRATION=0.85
ACTIVE=1
DESCRIPTION=tsurumi tsubasa base 1
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-4415.7, 154.3, 13153.2
COLOR=255, 255, 255, 0.08
SPOT=25
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=-0.08, -1, -0.15
RANGE_GRADIENT_OFFSET=0.75
DIFFUSE_CONCENTRATION=0.85
ACTIVE=1
DESCRIPTION=tsurumi tsubasa base 2
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-3983, 154.3, 12936.9
COLOR=255, 255, 255, 0.08
SPOT=25
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0.08, -1, 0.15
RANGE_GRADIENT_OFFSET=0.75
DIFFUSE_CONCENTRATION=0.85
ACTIVE=1
DESCRIPTION=tsurumi tsubasa base 3
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-3983, 154.3, 12936.9
COLOR=255, 255, 255, 0.08
SPOT=25
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=-0.08, -1, -0.15
RANGE_GRADIENT_OFFSET=0.75
DIFFUSE_CONCENTRATION=0.85
ACTIVE=1
DESCRIPTION=tsurumi tsubasa base 4
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-3984.1, -30, 12936.8
COLOR=255, 255, 255, 0.1
SPOT=40
RANGE=85
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.2
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.75
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=tsurumi tsubasa spot base 1 low
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-4415.7, -30, 13153.2
COLOR=255, 255, 255, 0.1
SPOT=40
RANGE=85
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.2
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.75
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=tsurumi tsubasa spot base 2 low
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-4415.7, 210, 13153.2
COLOR=50, 255, 60, 0.07
SPOT=30
RANGE=120
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.2
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.15
DIFFUSE_CONCENTRATION=0.7
ACTIVE=1
DESCRIPTION=tsurumi tsubasa top 1 emerald
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-3984.1, 210, 12936.8
COLOR=50, 255, 60, 0.07
SPOT=30
RANGE=120
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.2
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.15
DIFFUSE_CONCENTRATION=0.7
ACTIVE=1
DESCRIPTION=tsurumi tsubasa top 1 emerald
SHADOWS=0

;region Yokohama Bay Bridge Lights
[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6549, -10, 14997
COLOR=255, 255, 255, 0.1
SPOT=20
RANGE=170
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.75
ACTIVE=1
DESCRIPTION=yokohama bay bridge low 1
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6553, 215, 14994.7
COLOR=50, 50, 255, 0.11
SPOT=40
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.05
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=yokohama bay bridge high blue 1
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6588, -10, 14974.0
COLOR=255, 255, 255, 0.1
SPOT=20
RANGE=170
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.75
ACTIVE=1
DESCRIPTION=yokohama bay bridge low 2
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6583, 215, 14976.7
COLOR=50, 50, 255, 0.11
SPOT=40
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.05
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=yokohama bay bridge high blue 2
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6339, -10, 14642
COLOR=255, 255, 255, 0.1
SPOT=20
RANGE=170
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.75
ACTIVE=1
DESCRIPTION=yokohama bay bridge low 3
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6373, 215, 14622
COLOR=50, 50, 255, 0.11
SPOT=40
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.05
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=yokohama bay bridge high blue 3
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6378, -10, 14619
COLOR=255, 255, 255, 0.1
SPOT=20
RANGE=170
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.75
ACTIVE=1
DESCRIPTION=yokohama bay bridge low 4
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6343.7, 215, 14639
COLOR=50, 50, 255, 0.11
SPOT=40
RANGE=110
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.05
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=yokohama bay bridge high blue 4
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6359, 120, 14630
COLOR=50, 50, 255, 0.09
SPOT=140
RANGE=35
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.01
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.01
DIFFUSE_CONCENTRATION=0.8
ACTIVE=1
DESCRIPTION=yokohama bay bridge fake blue 1
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-6569, 120, 14985
COLOR=50, 50, 255, 0.09
SPOT=140
RANGE=35
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.01
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.01
DIFFUSE_CONCENTRATION=0.8
ACTIVE=1
DESCRIPTION=yokohama bay bridge fake blue 2
SHADOWS=0

[LIGHT_...] ;Fixing that annoying sign light.
COLOR=1,0.9450981,0.87843144,6.61
DIFFUSE_CONCENTRATION=0.880
DIRECTION=-0.86744416,-0.030139547,-0.4966233
FADE_AT=850.0
FADE_SMOOTH=80.0
POSITION=4865.837,13.00715,-4165.202
RANGE=6.00
RANGE_GRADIENT_OFFSET=0.500
SHADOWS=0
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=205.54
SPOT_SHARPNESS=0.800
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;Fixing that annoying sign light.
COLOR=1,0.9450981,0.87843144,6.61
DIFFUSE_CONCENTRATION=0.880
DIRECTION=0.91460323,-0.030139547,0.4032293
FADE_AT=850.0
FADE_SMOOTH=80.0
POSITION=4863.3413,13.100777,-4169.732
RANGE=6.00
RANGE_GRADIENT_OFFSET=0.500
SHADOWS=0
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=205.54
SPOT_SHARPNESS=0.800
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.5,10
DIFFUSE_CONCENTRATION=0.880
DIRECTION=0.91460323,-0.030139547,0.4032293
FADE_AT=850.0
FADE_SMOOTH=80.0
POSITION=-6892.5156,60.573578,15517.21
RANGE=6.00
RANGE_GRADIENT_OFFSET=0.500
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=205.54
SPOT_SHARPNESS=0.800
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.5,10
DIFFUSE_CONCENTRATION=0.880
DIRECTION=-0.9818724,-0.030139547,-0.18715413
FADE_AT=850.0
FADE_SMOOTH=80.0
POSITION=-6887.334,60.573578,15518.598
RANGE=6.00
RANGE_GRADIENT_OFFSET=0.500
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=205.54
SPOT_SHARPNESS=0.800
VOLUMETRIC_LIGHT=0

;endregion

;region Haneda Bridge Lights

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=3409, -20, 4537
COLOR=255, 255, 255, 0.1
SPOT=35
RANGE=90
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.8
ACTIVE=1
DESCRIPTION=hanaeda bridge base  combined
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=3392, -10, 4510
COLOR=255, 255, 255, 0.09
SPOT=20
RANGE=70
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.15
DIFFUSE_CONCENTRATION=0.8
ACTIVE=1
DESCRIPTION=hanaeda bridge base 1
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=3382, -10, 4492
COLOR=255, 255, 255, 0.09
SPOT=20
RANGE=70
FADE_AT=8000
FADE_SMOOTH=100
SPOT_SHARPNESS=0.02
DIRECTION=0, 1, 0
RANGE_GRADIENT_OFFSET=0.15
DIFFUSE_CONCENTRATION=0.8
ACTIVE=1
DESCRIPTION=hanaeda bridge base 2
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-370.6, 77, 5895.4
COLOR=255, 255, 255, 0.1
SPOT=40
RANGE=75
FADE_AT=3500
FADE_SMOOTH=100
SPOT_SHARPNESS=0.05
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=yokohane bg bridge 1
SHADOWS=0

[LIGHT_...]
CONDITION=SUN_SMOOTH
POSITION=-346.9, 76.8, 5655.2
COLOR=255, 255, 255, 0.1
SPOT=40
RANGE=75
FADE_AT=3500
FADE_SMOOTH=100
SPOT_SHARPNESS=0.05
DIRECTION=0, -1, 0
RANGE_GRADIENT_OFFSET=0.35
DIFFUSE_CONCENTRATION=0.82
ACTIVE=1
DESCRIPTION=yokohane bg bridge 2
SHADOWS=0

;endregion

;region LIGHTS TELECOM TOWERS

[LIGHT_...]
COLOR=1, 1, 0.5, 10
DIFFUSE_CONCENTRATION=0.720
DIRECTION=-0.0383981, 0.999258, -0.0031333
FADE_AT=1000
FADE_SMOOTH=618.6
POSITION=2031.62, 33.3674, -9628.25
RANGE=104.10
RANGE_GRADIENT_OFFSET=0.040
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=30.00
SPOT_SHARPNESS=0.390
DESCRIPTION= C1 Telecom Tower 1
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=1, 1, 0.5, 10
DIFFUSE_CONCENTRATION=0.720
DIRECTION=-0.0383981, 0.999258, -0.0031333
FADE_AT=1000
FADE_SMOOTH=618.6
POSITION=1728.02, 94.1047, -9609.15
RANGE=104.10
RANGE_GRADIENT_OFFSET=0.040
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=30.00
SPOT_SHARPNESS=0.390
DESCRIPTION= C1 Telecom Tower 2
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=1, 1, 0.5, 10
DIFFUSE_CONCENTRATION=0.720
DIRECTION=0.0263278, 0.999549, -0.0144915
FADE_AT=1000
FADE_SMOOTH=618.6
POSITION=-465.889, 16.6899, -7520.84
RANGE=104.10
RANGE_GRADIENT_OFFSET=0.040
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=30.00
SPOT_SHARPNESS=0.390
DESCRIPTION= C1 Telecom Tower 3
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=1, 1, 1, 11.1
DIFFUSE_CONCENTRATION=0.770
DIRECTION=0.0424549, 0.99905, -0.00990526
FADE_AT=2000
FADE_SMOOTH=618.6
POSITION=5528.31, 15.2828, -7103.6
RANGE=28.80
RANGE_GRADIENT_OFFSET=0.040
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=126.30
SPOT_SHARPNESS=0.390
DESCRIPTION= C1 Telecom Tower 4
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=0.9999, 1, 0.9999, 29.4
DIFFUSE_CONCENTRATION=0.770
DIRECTION=0.0266, 0.999629, -0.00592076
FADE_AT=2000
FADE_SMOOTH=618.6
POSITION=1180.79, 115.414, -5776.4
RANGE=48.70
RANGE_GRADIENT_OFFSET=0.040
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=59.80
SPOT_SHARPNESS=0.390
DESCRIPTION= C1 Telecom Tower 5
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=1, 1, 0.5, 38.6
DIFFUSE_CONCENTRATION=0.880
DIRECTION=-0.00613659, 0.999982, 0.00117276
FADE_AT=2000.0
FADE_SMOOTH=200.0
POSITION=1892.43, 52.8625, -7421.85
RANGE=107.80
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=30.00
SPOT_SHARPNESS=0.500
DESCRIPTION= C1 Telecom Tower 6
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=1, 1, 0.5, 6.5
DIFFUSE_CONCENTRATION=0.280
DIRECTION=-0.0311743, 0.99949, 0.00693473
FADE_AT=2000.0
FADE_SMOOTH=200.0
POSITION=1469.03, 49.097, -9743.33
RANGE=80.10
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=30.00
SPOT_SHARPNESS=0.500
DESCRIPTION= C1 Telecom Tower 7
CONDITION=SUN_SMOOTH
SHADOWS=0

;endregion

;region LIGHTS RANDOM IDK
[LIGHT_...]
COLOR_FROM=1, 1, 0.980392, 10
COLOR_TO=1, 1, 0.980392, 10
DIFFUSE_CONCENTRATION=0.600
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4304.81, 34.4838, -9962.17
LINE_TO=-4209.86, 34.2443, -9965.58
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.45
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
CONDITION=ALWAYS_ON
SHADOWS=0

[LIGHT_...]
COLOR_FROM=1, 1, 0.980392, 10
COLOR_TO=1, 1, 0.980392, 10
DIFFUSE_CONCENTRATION=0.600
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4308.18, 34.4838, -10038.7
LINE_TO=-4223.02, 34.2443, -10044.3
RANGE=15.00
RANGE_GRADIENT_OFFSET=0.45
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
CONDITION=ALWAYS_ON
SHADOWS=0

[LIGHT_...]
COLOR_FROM=1, 1, 0.980392, 10
COLOR_TO=1, 1, 0.980392, 10
DIFFUSE_CONCENTRATION=0.500
FADE_AT=1000.0
FADE_SMOOTH=200.0
LINE_FROM=-4222.89, 33.6769, -9984.81
LINE_TO=-4225.72, 34.2443, -10027.7
RANGE=23.40
RANGE_GRADIENT_OFFSET=0.65
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
CONDITION=ALWAYS_ON
SHADOWS=0

[LIGHT_...]
COLOR=1, 1, 0.980392, 10
DIFFUSE_CONCENTRATION=0.500
FADE_AT=1000.0
FADE_SMOOTH=200.0
POSITION=-4270.05, 33.6769, -10002.3
RANGE=59.30
RANGE_GRADIENT_OFFSET=0.350
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=0.708105, 0.315939, 0.729351, 10.3
COLOR_TO=0.708105, 0.315939, 0.729351, 10.3
DIFFUSE_CONCENTRATION=0.270
FADE_AT=1000.0
FADE_SMOOTH=200.0
LINE_FROM=-4905.86, 52.3192, -9806.82
LINE_TO=-4906.08, 132.848, -9806.34
RANGE=43.90
RANGE_GRADIENT_OFFSET=0.330
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=0.708105, 0.315939, 0.729351, 10.3
COLOR_TO=0.708105, 0.315939, 0.729351, 10.3
DIFFUSE_CONCENTRATION=0.340
FADE_AT=1000.0
FADE_SMOOTH=200.0
LINE_FROM=-4912.85, 192.838, -9841.77
LINE_TO=-4912.62, 238.156, -9841.8
RANGE=20.00
RANGE_GRADIENT_OFFSET=0.700
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR=0.708105, 0.315939, 0.729351, 10.3
COLOR_TO=0.708105, 0.315939, 0.729351, 10.3
DIFFUSE_CONCENTRATION=0.340
FADE_AT=1000.0
FADE_SMOOTH=200.0
LINE_FROM=-4899.57, 192.838, -9770.77
LINE_TO=-4899.15, 238.156, -9770.72
RANGE=20.00
RANGE_GRADIENT_OFFSET=0.700
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
CONDITION=SUN_SMOOTH
SHADOWS=0
;endregion

;region LIGHTS BAYSHORE POIs

[LIGHT_...]
DESCRIPTION = Bayshore industrial lights
CONDITION=SUN_SMOOTH
COLOR=1, 1, 0.5, 63.6
DIFFUSE_CONCENTRATION=0.800
DIRECTION=0, 1, 0
FADE_AT=8000.0
FADE_SMOOTH=100.0
POSITION=-30.5714, -19.4985, 10569.9
RANGE=200.00
RANGE_GRADIENT_OFFSET=0.000
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=59.80
SPOT_SHARPNESS=0.000
SHADOWS=0

[LIGHT_...]
DESCRIPTION = Bayshore silo illumination
COLOR=0.998591, 1, 1, 8.3
DIFFUSE_CONCENTRATION=0.720
DIRECTION=0, 0.694658, 0.71934
FADE_AT=8000.0
FADE_SMOOTH=100.0
POSITION=-1776.87, -6.29, 11934.9
RANGE=400.00
RANGE_GRADIENT_OFFSET=0.000
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=119.70
SPOT_SHARPNESS=0.000
SHADOWS_STATIC=1
;endregion

;region LIGHTS SHIBUYA CROSSING

[LIGHT_...] ;QFRONT AMBIENT
COLOR_FROM=1,1,0.5,5.63
COLOR_TO=1,1,0.5,10
DIFFUSE_CONCENTRATION=0.000
FADE_AT=117.1
FADE_SMOOTH=200.0
LINE_FROM=-4104.63,19.05024,-6498.2534
LINE_TO=-4116.6294,19.05024,-6498.478
RANGE=17.10
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;CROSSING_AMBIENT
COLOR=0.891859,0.891859,0.832674,2
DIFFUSE_CONCENTRATION=0
FADE_AT=237.0
FADE_SMOOTH=200.0
POSITION=-4101.813477,44.964897,-6457.129395
RANGE=69.70
RANGE_GRADIENT_OFFSET=0.100
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0
CONDITION=SUN_SMOOTH

[LIGHT_...] ;CROSSING_SHOPS_DCH_AMBIENT
COLOR_FROM=1.000000,1.000000,1.000000,2
COLOR_TO=1.000000,1.000000,0.999900,10.000000
DIFFUSE_CONCENTRATION=0.870
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4136.993164,18.249403,-6481.994629
LINE_TO=-4168.020508,18.067883,-6479.352051
RANGE=14.10
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0
CONDITION=SUN_SMOOTH

[LIGHT_...] ;CROSSING 109 AMBIENT
COLOR_FROM=1.000000,1.000000,0.999900,2
COLOR_TO=1.000000,1.000000,0.999900,10.000000
DIFFUSE_CONCENTRATION=0.000
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4218.602539,28.531862,-6460.667480
LINE_TO=-4134.690430,28.977089,-6461.790039
RANGE=51.10
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;PCMAX Cafe Ambient
COLOR=0.784314,0.360784,0.007843,8.750000
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=-4391.746094,36.247982,-6382.524414
RANGE=29.77
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;Parking lot Shibuya
COLOR=0.999963,0.999900,1.000000,1.910000
DIFFUSE_CONCENTRATION=0.358
FADE_AT=500.0
FADE_SMOOTH=109.3
POSITION=-4389.225586,29.487282,-6360.420898
RANGE=20.84
RANGE_GRADIENT_OFFSET=0.367
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.480000
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;Shibuya Escalator Building Ambient 
COLOR_FROM=1.000000,1.000000,0.999900,2
COLOR_TO=1.000000,1.000000,0.999900,10.000000
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4318.535156,22.852034,-6426.277344
LINE_TO=-4341.217773,23.335238,-6418.677246
RANGE=10.07
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;SHIBUYA STATION LIGHT 1
COLOR_FROM=1.000000,1.000000,0.999900,2
COLOR_TO=1.000000,1.000000,0.999900,2
DIFFUSE_CONCENTRATION=0.000
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4100.976562,20.316383,-6378.844238
LINE_TO=-4136.600586,20.512354,-6372.551270
RANGE=24.56
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;SHIBUYA STATION LIGHT 2
COLOR_FROM=1.000000,1.000000,0.999900,2
COLOR_TO=1.000000,1.000000,0.999900,2
DIFFUSE_CONCENTRATION=0.000
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4088.864014,20.316376,-6253.030273
LINE_TO=-4132.047363,20.512360,-6341.176270
RANGE=32.25
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;SHIBUYA STATION LIGHT 3
COLOR_FROM=1.000000,1.000000,0.999900,2
COLOR_TO=1.000000,1.000000,0.999900,2
DIFFUSE_CONCENTRATION=0.000
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4029.843994,20.316376,-6280.655762
LINE_TO=-4058.852539,20.512360,-6341.176270
RANGE=32.25
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0.000000
SHADOWS_EXP_FACTOR=10.000000
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0


;endregion

;region LIGHTS C1 POIs
[LIGHT_...] ;Old building on C1
DESCRIPTION = Old building on C1 lights
COLOR_FROM=1, 1, 0.5, 6.8
COLOR_TO=1, 1, 0.5, 10
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=2352.13, 10.204, -9376.35
LINE_TO=2331.49, 10.7354, -9433.45
RANGE=18.50
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
CONDITION=SUN_SMOOTH
SHADOWS=0

[LIGHT_...]
COLOR_FROM=0.85446, 0.85446, 0.70892, 10
COLOR_TO=0.85446, 0.85446, 0.70892, 10
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-4315.75, 37.7994, -8887.43
LINE_TO=-4344.7, 37.4326, -8880.98
RANGE=5.40
RANGE_GRADIENT_OFFSET=0.100
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
CONDITION=SUN_SMOOTH
SHADOWS=0

;endregion

;region LIGHTS Yaesu Ambient
[LIGHT_...]
COLOR=1,1,0.8593478,5.18
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=1526.1509,23.512642,-7948.6616
RANGE=82.36
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8593478,5.18
DIFFUSE_CONCENTRATION=0.880
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=1627.9762,15.016327,-7890.7666
RANGE=82.36
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...] ;Mirai Tanks light
COLOR_FROM=1,1,0.73972255,10
COLOR_TO=1,1,0.5,10
DIFFUSE_CONCENTRATION=0.880
DIRECTION=0.0010348433,0.99991095,-0.013310796
FADE_AT=500.0
FADE_SMOOTH=200.0
LINE_FROM=-7767.366,3.1625853,11507.313
LINE_TO=-7866.424,4.0639133,11567.32
RANGE=31.35
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=0
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=93.98
SPOT_SHARPNESS=0.500
VOLUMETRIC_LIGHT=0



;endregion

;region LIGHTS TRAIN HEADLIGHTS
; [LIGHT_...] ;E231-1000 No.3 Headlight
; CONDITION=ODF
; POSITION = 0, 0, -10
; DIRECTION = 0, 0, -1
; RELATIVE_TO = e231-1000_shonan_shinjuku_line_train3
; SPOT = 60
; SPOT_SHARPNESS = 0.5
; RANGE = 40
; RANGE_GRADIENT_OFFSET = 0.2
; COLOR = 10
; VOLUMETRIC_LIGHT = 1

;endregion

;region ANIMATIONS

[ANIMATED_...]
NODE = e231-1000_shonan_shinjuku_line_train1.001 ; node to move. Put the first car of the train here.
MOVE_ALONG = Shonan_shinjuku_line_1; move along this mesh (this line sets the movement mode)
CLUSTER_THRESHOLD = 10 ; required for finding trajectory from train_path properly - Increase this if you dont get a continous path when DEBUG_PATH = 1
CUBIC_INTERPOLATION = 1 ; smooth out path
NODES_FOLLOWING = e231-1000_shonan_shinjuku_line_train1.002,e231-1000_shonan_shinjuku_line_train1.003,e231-1000_shonan_shinjuku_line_train1.004,e231-1000_shonan_shinjuku_line_train1.005,e231-1000_shonan_shinjuku_line_train1.006,e231-1000_shonan_shinjuku_line_train1.007,e231-1000_shonan_shinjuku_line_train1.008,e231-1000_shonan_shinjuku_line_train1.009,e231-1000_shonan_shinjuku_line_train1.010,e231-1000_shonan_shinjuku_line_train1.011,e231-1000_shonan_shinjuku_line_train1 ; move those things as well. Put the other train cars here. THEY MUST BE IN THE ORDER THEY ARE ATTACHED BEHIND THE FIRST ONE
TICK_TOCK_MODE = 1 ; set to 1 to go forwards and backwards 
STARTING_POINT = 1249.9, 13.52, -7148.93 ; for unlooped paths, start here and move to another end. You can get this by using Object Inspector ingame.
SPEED_KMH = 50 ; basic train speed
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 20          ; length of attached carriages. Just measure them in Blender.

[ANIMATED_...]
NODE = e231-1000_shonan_shinjuku_line_train2
MOVE_ALONG = Shonan_shinjuku_line_2
CLUSTER_THRESHOLD = 10
CUBIC_INTERPOLATION = 1
NODES_FOLLOWING = e231-1000_shonan_shinjuku_line_train2.001,e231-1000_shonan_shinjuku_line_train2.002,e231-1000_shonan_shinjuku_line_train2.003,e231-1000_shonan_shinjuku_line_train2.004,e231-1000_shonan_shinjuku_line_train2.005,e231-1000_shonan_shinjuku_line_train2.006,e231-1000_shonan_shinjuku_line_train2.007,e231-1000_shonan_shinjuku_line_train2.008,e231-1000_shonan_shinjuku_line_train2.009,e231-1000_shonan_shinjuku_line_train2.010,e231-1000_shonan_shinjuku_line_train2.011; move those things as well. Put the other train cars here. THEY MUST BE IN THE ORDER THEY ARE ATTACHED BEHIND THE FIRST ONE
TICK_TOCK_MODE = 1
STARTING_POINT = -4096.8, 37.63, -9709.79
SPEED_KMH = 50
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 20

[ANIMATED_...]
NODE = e231-1000_shonan_shinjuku_line_train3 
MOVE_ALONG = Shonan_shinjuku_line_3
CLUSTER_THRESHOLD = 10
CUBIC_INTERPOLATION = 1
NODES_FOLLOWING = e231-1000_shonan_shinjuku_line_train3.001,e231-1000_shonan_shinjuku_line_train3.002,e231-1000_shonan_shinjuku_line_train3.003,e231-1000_shonan_shinjuku_line_train3.004,e231-1000_shonan_shinjuku_line_train3.005,e231-1000_shonan_shinjuku_line_train3.006,e231-1000_shonan_shinjuku_line_train3.007,e231-1000_shonan_shinjuku_line_train3.008,e231-1000_shonan_shinjuku_line_train3.009,e231-1000_shonan_shinjuku_line_train3.010,e231-1000_shonan_shinjuku_line_train3.011; move those things as well. Put the other train cars here. THEY MUST BE IN THE ORDER THEY ARE ATTACHED BEHIND THE FIRST ONE
TICK_TOCK_MODE = 1
STARTING_POINT = -4096.8, 37.63, -9709.79
SPEED_KMH = 80
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 20

[ANIMATED_...]
NODE = YurikamomeT1_car_1
MOVE_ALONG = YurikamomeRouteInv1
CLUSTER_THRESHOLD = 10
CUBIC_INTERPOLATION = 1
NODES_FOLLOWING = YurikamomeT1_car_2,YurikamomeT1_car_3,YurikamomeT1_car_4,YurikamomeT1_car_5,YurikamomeT1_car_6;
TICK_TOCK_MODE = 1
STARTING_POINT = 1317.46, 17.83, -6824.45
SPEED_KMH = 50
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 10

[ANIMATED_...]
NODE = YurikamomeT2_car_1
MOVE_ALONG = YurikamomeRouteInv2
CLUSTER_THRESHOLD = 10
CUBIC_INTERPOLATION = 1
NODES_FOLLOWING = YurikamomeT2_car_2,YurikamomeT2_car_3,YurikamomeT2_car_4,YurikamomeT2_car_5,YurikamomeT2_car_6
TICK_TOCK_MODE = 1
STARTING_POINT = 2500.85, 13.6, -2249.16
SPEED_KMH = 50
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 10

[ANIMATED_...]
NODE = Tokyo_Monorail_2000_T1_1
MOVE_ALONG = Tokyo_Monorail_Track1
CLUSTER_THRESHOLD = 20
CUBIC_INTERPOLATION = 1
NODES_FOLLOWING = Tokyo_Monorail_2000_T1_2,Tokyo_Monorail_2000_T1_3,Tokyo_Monorail_2000_T1_4,Tokyo_Monorail_2000_T1_5,Tokyo_Monorail_2000_T1_6;
TICK_TOCK_MODE = 1
STARTING_POINT = 1019.92, 19.86, -6018.95
SPEED_KMH = 80
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 16

[ANIMATED_...]
NODE = Tokyo_Monorail_2000_T2_1; node to move. Put the first car of the train here.
MOVE_ALONG = Tokyo_Monorail_Track2; move along this mesh (this line sets the movement mode)
CLUSTER_THRESHOLD = 28; required for finding trajectory from train_path properly - Increase this if you dont get a continous path when DEBUG_PATH = 1
CUBIC_INTERPOLATION = 0.2 ; smooth out path
NODES_FOLLOWING = Tokyo_Monorail_2000_T2_2,Tokyo_Monorail_2000_T2_3,Tokyo_Monorail_2000_T2_4,Tokyo_Monorail_2000_T2_5,Tokyo_Monorail_2000_T2_6; move those things as well. Put the other train cars here. THEY MUST BE IN THE ORDER THEY ARE ATTACHED BEHIND THE FIRST ONE
TICK_TOCK_MODE = 1 ; set to 1 to go forwards and backwards 
STARTING_POINT = 775.94, 16.68, 4693.49 ; for unlooped paths, start here and move to another end. You can get this by using Object Inspector ingame.
SPEED_KMH = 80 ; basic train speed
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 16          ; length of attached carriages. Just measure them in Blender.

[ANIMATED_...]
NODE = wmmt5_ship_red
MOVE_ALONG = ShipPath1
CLUSTER_THRESHOLD = 15
CUBIC_INTERPOLATION = 1
SPEED_KMH = 15
LAG_UP = 0.99
LAG_DOWN = 0.9
PIECE_LENGTH = 20

[ANIMATED_...]
NODE = C1FerrisWheel1
ROTATION = TIME_SMOOTH * 0.05
SPIN_AXIS = 0.621, -1, 0

[ANIMATED_...]
NODE = C1FerrisWheel2
ROTATION = TIME_SMOOTH * 0.05
SPIN_AXIS = 0.621, -1, 0

;endregion

;region SMOKE EMITTERS

[SMOKE_...] ;Cargo Ship Smoke
DESCRIPTION= Ship smoke
POSITION = 0.37, 38, -92.3
DIRECTION = 0, 1, 0
RELATIVE_TO = wmmt5_ship_red
STARTING_SIZE = 1
SPREAD = 10
INTENSITY = 0.5
LIFE = 20
COLOR = 0.1

;endregion

;region SOUND JR E231 1
[SOUNDBANK_...] ;JR E231 Audio
BANK = sfx/SRP.bank
GUIDS = sfx/GUIDs.txt

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train1
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train1.006
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train1.011
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train2
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train2.006
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train2.011
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train3
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train3.006
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/JR E231 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = e231-1000_shonan_shinjuku_line_train3.011
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/Yurikamome 7000 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 1
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = YurikamomeT1_car_4
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/Yurikamome 7000 Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 1
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = YurikamomeT2_car_4
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/Tokyo Monorail Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = Tokyo_Monorail_2000_T1_2
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/Tokyo Monorail Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = Tokyo_Monorail_2000_T1_5
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/Tokyo Monorail Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = Tokyo_Monorail_2000_T2_2
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

[EVENT_...]
ID = Tracks/SRP/Tokyo Monorail Loop 22khz
REVERB_RESPONSE = 1
VOLUME = 2
CAMERA_INTERIOR_MULT = 0.2
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = Tokyo_Monorail_2000_T2_5
POSITION = 0, 0, 0
DIRECTION = 0, 0, 1

;endregion

;region LOCAL CUBEMAPS
[LOCAL_CUBEMAP_...] ;Qfront
MESHES = geo_shibuya_GlassSolid, geo_shibuya_WhiteTiles, geo_shibuya_FadedTilesR    ; list of track meshes to have their own cubemap
POSITION = -4106.26, 35.16, -6450.57  ; (optional) cubemap position, if not set, center of meshes will be used
OFFSET = 0, 0, 0       ; (optiona) offset for position guessed from meshes 
EXCLUDE = material:mat_tree_?   ; list of meshes to exclude from cubemap (speeds things up as well)
CLIP_PLANE_NEAR = 2    ; near clipping plane, meters (might help to remove reflections from close things)
HIGH_RESOLUTION = 0    ; set to 1 to use high resolution cubemap (for large flat surfaces)
LOW_RESOLUTION = 1     ; set to 1 to use low resolution cubemap (for dynamic cubemaps)
IS_DYNAMIC = 0         ; set to 1 to switch to dynamic mode
DYNAMIC_FAST = 0       ; (not recommended!) set to 1 to update one face per frame
;STATIC_FACES = TOP, LEFT, RIGHT, REAR, BOTTOM  ; static faces to exclude from dynamic updates (see tips)
INCLUDE_SKY = 1        ; set to 0 to exclude sky and speed things up a tiny bit (if not needed)
INCLUDE_CARS = 0       ; set to 1 to include cars
DYNAMIC_LIGHTING = 0   ; set to 1 to include lights in reflection
DEBUG = 0              ; set to 1 to see the center of cubemap and static faces highlighted red
DEBUG_CLEAR = 0        ; disable sky and set to 1 to test refresh rate
;endregion

;region LUA STUFF

[SCRIPTABLE_DISPLAY_...]
; Example of scriptable display
MESHES = geo_shibuya_asahi_video_ad_srp
KEEP_BACKGROUND = 1
INTERACTIVE = 0
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = ads.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = geo_shibuya_qfront_screen_srp
KEEP_BACKGROUND = 1
INTERACTIVE = 0
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = qfront.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = geo_shibuya_109Mens_screen1_srp
KEEP_BACKGROUND = 1
INTERACTIVE = 0
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = ads2.lua

;endregion

;region OCCLUDERS

[TRACK_OCCLUDER_WALL_0]
DESCRIPTION=Hide Bayshore/Yokos South
POINT_0=-5832.086,24.338898,11804.586
POINT_1=364.31055,24.338898,9116.087

[TRACK_OCCLUDER_WALL_1]
DESCRIPTION=Hide Bayshore/Yokos North
POINT_0=1395.9839,70.177124,3473.9072
POINT_1=364.31055,70.177124,9115.748

[TRACK_OCCLUDER_WALL_2]
DESCRIPTION=Hide Yoko/Bayshore from Shibuya
POINT_0=-143.96777,122.807495,-4579.257
POINT_1=-7165.4297,122.807556,-4094.747

[TRACK_OCCLUDER_WALL_3]
DESCRIPTION=Hide Shibuya from Yoko
POINT_0=-2024.315,95.21085,-1109.582
POINT_1=-8.969238,95.21085,-4879.9395

[TRACK_OCCLUDER_WALL_4]
DESCRIPTION=Hide Downtown from NW C1
POINT_0=1412.998,102.3858,-9940.665
POINT_1=-213.92645,102.3858,-6502.9717

[TRACK_OCCLUDER_WALL_5]
DESCRIPTION=OuterLoop North
POINT_0=5857.457,39.134277,-4937.9917
POINT_1=3778.956,39.134277,-8383.719

[TRACK_OCCLUDER_WALL_6]
DESCRIPTION=Odaiba/Shibaura
POINT_0=3970.745,75.321106,-7965.537
POINT_1=1467.674,75.321106,-4324.8916

[TRACK_OCCLUDER_WALL_7]
DESCRIPTION=Hide Shinjuku from NW C1
POINT_0=-694.23096,100.64746,-8801.206
POINT_1=-328.49414,100.648315,-11113.823

[TRACK_OCCLUDER_WALL_8]
DESCRIPTION=Hide Shibuya from/to Shinjuku
POINT_0=-91.50098,71.5238,-8342.215
POINT_1=-5668.8223,71.5238,-7585.9756

[TRACK_OCCLUDER_WALL_9]
DESCRIPTION=Bayshore/Odaiba
POINT_0=1511.3309,50.555756,-1540.0707
POINT_1=2924.6594,51.586456,248.48193

[TRACK_OCCLUDER_WALL_10]
DESCRIPTION=Shibuya - Hide station from turnaround
POINT_0=-4467.4517,38.61015,-6223.5913
POINT_1=-4388.4404,38.61015,-6127.6772

[TRACK_OCCLUDER_WALL_11]
DESCRIPTION=Shubuya - Hide southbound from turnaround
POINT_0=-4369.592,53.37996,-6065.2583
POINT_1=-4684.794,53.37996,-5782.8223

[TRACK_OCCLUDER_WALL_12]
DESCRIPTION=Mirai - Hide everything from tunnel
POINT_0=-10400.518,-10.634277,14590.639
POINT_1=-9027.898,17.336243,16254.516

[TRACK_OCCLUDER_WALL_13]
DESCRIPTION=Yaesu - Along Tunnel East
POINT_0=1920.0865,4.2054443,-8282.186
POINT_1=2547.7825,10.870605,-9457.203

[TRACK_OCCLUDER_WALL_14]
DESCRIPTION=Yaesu - Along Tunnel West
POINT_0=1639.6768,17.142029,-8295.882
POINT_1=1975.3469,17.142029,-9448.322

[TRACK_OCCLUDER_WALL_15]
DESCRIPTION=Hide Yaesu/C1
POINT_0=2316.216,30.151154,-8050.5166
POINT_1=1679.5555,30.151154,-7289.2495

[TRACK_OCCLUDER_WALL_16]
DESCRIPTION=Hide Shibuya Eastbound from Station
POINT_0=-3941.284,35.44658,-6642.126
POINT_1=-3871.4966,35.44658,-6325.233


;endregion